Merge branch 'master' of https://github.com/erwincoumans/bullet3
This commit is contained in:
@@ -226,7 +226,7 @@ public:
|
||||
{
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char relativeFileName[1024];
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sprintf(relativeFileName,"%s%s",prefix[i],filename);
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image = stbi_load(relativeFileName, &width, &height, &n, 0);
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image = stbi_load(relativeFileName, &width, &height, &n, 3);
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}
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|
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b3Assert(image);
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@@ -121,6 +121,7 @@ struct CommonGraphicsApp
|
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)=0;
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virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1) = 0;
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4])=0;
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@@ -29,7 +29,6 @@ ENDIF(WIN32)
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ADD_LIBRARY(BulletExampleBrowserLib
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OpenGLExampleBrowser.cpp
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OpenGLGuiHelper.cpp
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InProcessExampleBrowser.cpp
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GL_ShapeDrawer.cpp
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CollisionShape2TriangleMesh.cpp
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CollisionShape2TriangleMesh.h
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@@ -120,7 +119,6 @@ SET(ExtendedTutorialsSources
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SET(BulletExampleBrowser_SRCS
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../TinyRenderer/Bullet2TinyRenderer.cpp
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../TinyRenderer/geometry.cpp
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../TinyRenderer/model.cpp
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../TinyRenderer/tgaimage.cpp
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@@ -205,7 +203,8 @@ SET(BulletExampleBrowser_SRCS
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../Importers/ImportBsp/BspConverter.h
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../Importers/ImportBullet/SerializeSetup.cpp
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../Importers/ImportBullet/SerializeSetup.h
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../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp
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../Importers/ImportMeshUtility/b3ImportMeshUtility.h
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../../Extras/Serialize/BulletWorldImporter/btWorldImporter.cpp
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../../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.cpp
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../../Extras/Serialize/BulletFileLoader/bChunk.cpp
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||||
@@ -286,6 +285,7 @@ SET(BulletExampleBrowser_SRCS
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../ThirdPartyLibs/tinyxml/tinyxml.cpp
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../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp
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../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp
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InProcessExampleBrowser.cpp
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${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
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)
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97
examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp
Normal file
97
examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp
Normal file
@@ -0,0 +1,97 @@
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#include "b3ImportMeshUtility.h"
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#include <vector>
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#include "../../OpenGLWindow/GLInstancingRenderer.h"
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#include"Wavefront/tiny_obj_loader.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "../../OpenGLWindow/SimpleOpenGL3App.h"
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#include "../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "stb_image/stb_image.h"
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|
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|
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int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName, CommonRenderInterface* renderer)
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{
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int shapeId = -1;
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||||
char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024))
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{
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char pathPrefix[1024];
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||||
|
||||
b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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|
||||
|
||||
|
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btVector3 shift(0,0,0);
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||||
|
||||
// int index=10;
|
||||
|
||||
{
|
||||
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
|
||||
|
||||
GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
|
||||
|
||||
|
||||
|
||||
int textureIndex = -1;
|
||||
//try to load some texture
|
||||
for (int i=0;i<shapes.size();i++)
|
||||
{
|
||||
const tinyobj::shape_t& shape = shapes[i];
|
||||
if (shape.material.diffuse_texname.length()>0)
|
||||
{
|
||||
|
||||
int width,height,n;
|
||||
const char* filename = shape.material.diffuse_texname.c_str();
|
||||
const unsigned char* image=0;
|
||||
|
||||
const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
|
||||
int numprefix = sizeof(prefix)/sizeof(const char*);
|
||||
|
||||
for (int i=0;!image && i<numprefix;i++)
|
||||
{
|
||||
char relativeFileName[1024];
|
||||
sprintf(relativeFileName,"%s%s",prefix[i],filename);
|
||||
char relativeFileName2[1024];
|
||||
if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024))
|
||||
{
|
||||
image = stbi_load(relativeFileName, &width, &height, &n, 3);
|
||||
} else
|
||||
{
|
||||
b3Warning("not found %s\n",relativeFileName);
|
||||
}
|
||||
}
|
||||
|
||||
if (image)
|
||||
{
|
||||
textureIndex = renderer->registerTexture(image,width,height);
|
||||
if (textureIndex>=0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
shapeId = renderer->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices,B3_GL_TRIANGLES,textureIndex);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
b3Warning("Cannot find %s\n", fileName.c_str());
|
||||
}
|
||||
return shapeId;
|
||||
}
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||||
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||||
15
examples/Importers/ImportMeshUtility/b3ImportMeshUtility.h
Normal file
15
examples/Importers/ImportMeshUtility/b3ImportMeshUtility.h
Normal file
@@ -0,0 +1,15 @@
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||||
#ifndef B3_IMPORT_MESH_UTILITY_H
|
||||
#define B3_IMPORT_MESH_UTILIY_H
|
||||
|
||||
#include <string>
|
||||
|
||||
class b3ImportMeshUtility
|
||||
{
|
||||
public:
|
||||
static int loadAndRegisterMeshFromFile(const std::string& fileName, class CommonRenderInterface* renderer);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //B3_IMPORT_MESH_UTILITY_H
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "stb_image/stb_image.h"
|
||||
|
||||
#include "../CommonInterfaces/CommonRigidBodyBase.h"
|
||||
|
||||
#include "../ImportMeshUtility/b3ImportMeshUtility.h"
|
||||
|
||||
class ImportObjSetup : public CommonRigidBodyBase
|
||||
{
|
||||
@@ -45,7 +45,7 @@ ImportObjSetup::ImportObjSetup(struct GUIHelperInterface* helper, const char* fi
|
||||
m_fileName = fileName;
|
||||
} else
|
||||
{
|
||||
m_fileName = "cube.obj";//sphere8.obj";//sponza_closed.obj";//sphere8.obj";
|
||||
m_fileName = "cube.obj";//"sponza_closed.obj";//sphere8.obj";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,82 +68,21 @@ void ImportObjSetup::initPhysics()
|
||||
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
|
||||
|
||||
|
||||
|
||||
char relativeFileName[1024];
|
||||
if (b3ResourcePath::findResourcePath(m_fileName.c_str(), relativeFileName, 1024))
|
||||
{
|
||||
char pathPrefix[1024];
|
||||
|
||||
b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
|
||||
|
||||
|
||||
|
||||
btVector3 shift(0,0,0);
|
||||
btVector3 scaling(1,1,1);
|
||||
// int index=10;
|
||||
|
||||
{
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
|
||||
btVector3 position = trans.getOrigin();
|
||||
btQuaternion orn = trans.getRotation();
|
||||
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
|
||||
btVector3 scaling(1,1,1);
|
||||
btVector3 color(1,1,1);
|
||||
|
||||
GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
|
||||
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
|
||||
|
||||
btVector3 position = trans.getOrigin();
|
||||
btQuaternion orn = trans.getRotation();
|
||||
|
||||
btVector3 color(1,1,1);
|
||||
|
||||
int textureIndex = -1;
|
||||
//try to load some texture
|
||||
for (int i=0;i<shapes.size();i++)
|
||||
{
|
||||
const tinyobj::shape_t& shape = shapes[i];
|
||||
if (shape.material.diffuse_texname.length()>0)
|
||||
{
|
||||
|
||||
int width,height,n;
|
||||
const char* filename = shape.material.diffuse_texname.c_str();
|
||||
const unsigned char* image=0;
|
||||
|
||||
const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
|
||||
int numprefix = sizeof(prefix)/sizeof(const char*);
|
||||
|
||||
for (int i=0;!image && i<numprefix;i++)
|
||||
{
|
||||
char relativeFileName[1024];
|
||||
sprintf(relativeFileName,"%s%s",prefix[i],filename);
|
||||
image = stbi_load(relativeFileName, &width, &height, &n, 0);
|
||||
}
|
||||
|
||||
if (image)
|
||||
{
|
||||
textureIndex = m_guiHelper->getRenderInterface()->registerTexture(image,width,height);
|
||||
if (textureIndex>=0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices,B3_GL_TRIANGLES,textureIndex);
|
||||
|
||||
//int id =
|
||||
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
|
||||
|
||||
}}
|
||||
else
|
||||
{
|
||||
b3Warning("Cannot find %s\n", m_fileName.c_str());
|
||||
}
|
||||
int shapeId = b3ImportMeshUtility::loadAndRegisterMeshFromFile(m_fileName, m_guiHelper->getRenderInterface());
|
||||
if (shapeId>=0)
|
||||
{
|
||||
//int id =
|
||||
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "../../OpenGLWindow/GLInstancingRenderer.h"
|
||||
#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
|
||||
GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
|
||||
GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes, bool flatShading)
|
||||
{
|
||||
|
||||
b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
|
||||
@@ -82,29 +82,59 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tiny
|
||||
}
|
||||
|
||||
|
||||
|
||||
btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
|
||||
btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
|
||||
btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
|
||||
|
||||
normal = (v1-v0).cross(v2-v0);
|
||||
btScalar len2 = normal.length2();
|
||||
//skip degenerate triangles
|
||||
if (len2 > SIMD_EPSILON)
|
||||
unsigned int maxIndex = 0;
|
||||
maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+0);
|
||||
maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+1);
|
||||
maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+2);
|
||||
maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+0);
|
||||
maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+1);
|
||||
maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+2);
|
||||
maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+0);
|
||||
maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+1);
|
||||
maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+2);
|
||||
bool hasNormals = (shape.mesh.normals.size() && maxIndex<shape.mesh.normals.size() );
|
||||
|
||||
if (flatShading || !hasNormals)
|
||||
{
|
||||
normal.normalize();
|
||||
normal = (v1-v0).cross(v2-v0);
|
||||
btScalar len2 = normal.length2();
|
||||
//skip degenerate triangles
|
||||
if (len2 > SIMD_EPSILON)
|
||||
{
|
||||
normal.normalize();
|
||||
} else
|
||||
{
|
||||
normal.setValue(0,0,0);
|
||||
}
|
||||
vtx0.normal[0] = normal[0];
|
||||
vtx0.normal[1] = normal[1];
|
||||
vtx0.normal[2] = normal[2];
|
||||
vtx1.normal[0] = normal[0];
|
||||
vtx1.normal[1] = normal[1];
|
||||
vtx1.normal[2] = normal[2];
|
||||
vtx2.normal[0] = normal[0];
|
||||
vtx2.normal[1] = normal[1];
|
||||
vtx2.normal[2] = normal[2];
|
||||
} else
|
||||
{
|
||||
normal.setValue(0,0,0);
|
||||
|
||||
vtx0.normal[0] = shape.mesh.normals[shape.mesh.indices[f]*3+0];
|
||||
vtx0.normal[1] = shape.mesh.normals[shape.mesh.indices[f]*3+1];
|
||||
vtx0.normal[2] = shape.mesh.normals[shape.mesh.indices[f]*3+2]; //shape.mesh.indices[f+1]*3+0
|
||||
vtx1.normal[0] = shape.mesh.normals[shape.mesh.indices[f+1]*3+0];
|
||||
vtx1.normal[1] = shape.mesh.normals[shape.mesh.indices[f+1]*3+1];
|
||||
vtx1.normal[2] = shape.mesh.normals[shape.mesh.indices[f+1]*3+2];
|
||||
vtx2.normal[0] = shape.mesh.normals[shape.mesh.indices[f+2]*3+0];
|
||||
vtx2.normal[1] = shape.mesh.normals[shape.mesh.indices[f+2]*3+1];
|
||||
vtx2.normal[2] = shape.mesh.normals[shape.mesh.indices[f+2]*3+2];
|
||||
|
||||
|
||||
}
|
||||
vtx0.normal[0] = normal[0];
|
||||
vtx0.normal[1] = normal[1];
|
||||
vtx0.normal[2] = normal[2];
|
||||
vtx1.normal[0] = normal[0];
|
||||
vtx1.normal[1] = normal[1];
|
||||
vtx1.normal[2] = normal[2];
|
||||
vtx2.normal[0] = normal[0];
|
||||
vtx2.normal[1] = normal[1];
|
||||
vtx2.normal[2] = normal[2];
|
||||
vertices->push_back(vtx0);
|
||||
vertices->push_back(vtx1);
|
||||
vertices->push_back(vtx2);
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
|
||||
#include <vector>
|
||||
|
||||
struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
|
||||
struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes, bool flatShading=false);
|
||||
|
||||
#endif //WAVEFRONT2GRAPHICS_H
|
||||
|
||||
@@ -356,7 +356,7 @@ b3Vector3 GpuRigidBodyDemo::getRayTo(int x,int y)
|
||||
|
||||
unsigned char* GpuRigidBodyDemo::loadImage(const char* fileName, int& width, int& height, int& n)
|
||||
{
|
||||
unsigned char *data = stbi_load(fileName, &width, &height, &n, 0);
|
||||
unsigned char *data = stbi_load(fileName, &width, &height, &n, 3);
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
@@ -114,7 +114,7 @@ struct TinyRendererSetupInternalData
|
||||
for (int i=0;i<numObjects;i++)
|
||||
{
|
||||
m_transforms[i].setIdentity();
|
||||
btVector3 pos(0.f,0.f,-(2.5* numObjects * 0.5)+i*2.5f);
|
||||
btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
|
||||
m_transforms[i].setIdentity();
|
||||
m_transforms[i].setOrigin( pos );
|
||||
btQuaternion orn;
|
||||
@@ -146,7 +146,8 @@ void TinyRendererSetup::initPhysics()
|
||||
//request a visual bitma/texture we can render to
|
||||
|
||||
|
||||
|
||||
m_app->setUpAxis(2);
|
||||
|
||||
m_internalData->m_canvas = m_app->m_2dCanvasInterface;
|
||||
|
||||
|
||||
@@ -206,7 +207,7 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
|
||||
}
|
||||
|
||||
|
||||
ATTRIBUTE_ALIGNED16(float modelMat[16]);
|
||||
ATTRIBUTE_ALIGNED16(btScalar modelMat2[16]);
|
||||
ATTRIBUTE_ALIGNED16(float viewMat[16]);
|
||||
CommonRenderInterface* render = this->m_app->m_renderer;
|
||||
render->getActiveCamera()->getCameraViewMatrix(viewMat);
|
||||
@@ -215,15 +216,16 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
|
||||
|
||||
for (int o=0;o<this->m_internalData->m_renderObjects.size();o++)
|
||||
{
|
||||
|
||||
|
||||
const btTransform& tr = m_internalData->m_transforms[o];
|
||||
tr.getOpenGLMatrix(modelMat);
|
||||
tr.getOpenGLMatrix(modelMat2);
|
||||
|
||||
|
||||
for (int i=0;i<4;i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
{
|
||||
m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = modelMat[i+4*j];
|
||||
m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i+4*j]);
|
||||
m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,40 @@
|
||||
|
||||
namespace tinyobj {
|
||||
|
||||
//See http://stackoverflow.com/questions/6089231/getting-std-ifstream-to-handle-lf-cr-and-crlf
|
||||
std::istream& safeGetline(std::istream& is, std::string& t)
|
||||
{
|
||||
t.clear();
|
||||
|
||||
// The characters in the stream are read one-by-one using a std::streambuf.
|
||||
// That is faster than reading them one-by-one using the std::istream.
|
||||
// Code that uses streambuf this way must be guarded by a sentry object.
|
||||
// The sentry object performs various tasks,
|
||||
// such as thread synchronization and updating the stream state.
|
||||
|
||||
std::istream::sentry se(is, true);
|
||||
std::streambuf* sb = is.rdbuf();
|
||||
|
||||
for(;;) {
|
||||
int c = sb->sbumpc();
|
||||
switch (c) {
|
||||
case '\n':
|
||||
return is;
|
||||
case '\r':
|
||||
if(sb->sgetc() == '\n')
|
||||
sb->sbumpc();
|
||||
return is;
|
||||
case EOF:
|
||||
// Also handle the case when the last line has no line ending
|
||||
if(t.empty())
|
||||
is.setstate(std::ios::eofbit);
|
||||
return is;
|
||||
default:
|
||||
t += (char)c;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct vertex_index {
|
||||
int v_idx, vt_idx, vn_idx, dummy;
|
||||
};
|
||||
@@ -313,9 +347,11 @@ std::string LoadMtl (
|
||||
int maxchars = 8192; // Alloc enough size.
|
||||
std::vector<char> buf(maxchars); // Alloc enough size.
|
||||
while (ifs.peek() != -1) {
|
||||
ifs.getline(&buf[0], maxchars);
|
||||
|
||||
std::string linebuf(&buf[0]);
|
||||
std::string linebuf;
|
||||
safeGetline(ifs,linebuf);
|
||||
|
||||
|
||||
|
||||
// Trim newline '\r\n' or '\r'
|
||||
if (linebuf.size() > 0) {
|
||||
@@ -502,9 +538,9 @@ LoadObj(
|
||||
int maxchars = 8192; // Alloc enough size.
|
||||
std::vector<char> buf(maxchars); // Alloc enough size.
|
||||
while (ifs.peek() != -1) {
|
||||
ifs.getline(&buf[0], maxchars);
|
||||
|
||||
std::string linebuf(&buf[0]);
|
||||
std::string linebuf;
|
||||
safeGetline(ifs,linebuf);
|
||||
|
||||
// Trim newline '\r\n' or '\r'
|
||||
if (linebuf.size() > 0) {
|
||||
|
||||
@@ -1,164 +0,0 @@
|
||||
|
||||
|
||||
#include "TinyRenderer.h"
|
||||
#include <stdio.h>
|
||||
#include "LinearMath/btHashMap.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||||
|
||||
class Bullet2TinyRenderer
|
||||
{
|
||||
|
||||
btAlignedObjectArray<TinyRenderObjectData*> m_swRenderObjects;
|
||||
|
||||
btHashMap<btHashPtr,int> m_colObject2gfxIndex;
|
||||
btHashMap<btHashPtr,int> m_colShape2gfxIndex;
|
||||
|
||||
|
||||
int m_swWidth;
|
||||
int m_swHeight;
|
||||
TGAImage m_rgbColorBuffer;
|
||||
|
||||
b3AlignedObjectArray<float> m_depthBuffer;
|
||||
int m_textureHandle;
|
||||
unsigned char* m_image;
|
||||
|
||||
|
||||
public:
|
||||
Bullet2TinyRenderer (int swWidth, int swHeight):
|
||||
m_swWidth(swWidth),
|
||||
m_swHeight(swHeight),
|
||||
m_rgbColorBuffer(swWidth,swHeight,TGAImage::RGB)
|
||||
{
|
||||
|
||||
m_depthBuffer.resize(swWidth*swHeight);
|
||||
m_image=new unsigned char[m_swWidth*m_swHeight*4];
|
||||
|
||||
}
|
||||
|
||||
virtual ~Bullet2TinyRenderer()
|
||||
{
|
||||
for (int i=0;i<m_swRenderObjects.size();i++)
|
||||
{
|
||||
TinyRenderObjectData* d = m_swRenderObjects[i];
|
||||
delete d;
|
||||
}
|
||||
}
|
||||
|
||||
void clearBuffers(TGAColor& clearColor)
|
||||
{
|
||||
for(int y=0;y<m_swHeight;++y)
|
||||
{
|
||||
for(int x=0;x<m_swWidth;++x)
|
||||
{
|
||||
m_rgbColorBuffer.set(x,y,clearColor);
|
||||
m_depthBuffer[x+y*m_swWidth] = -1e30f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const TGAImage& getFrameBuffer() const
|
||||
{
|
||||
return m_rgbColorBuffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
|
||||
{
|
||||
int* colIndexPtr = m_colObject2gfxIndex[obj];
|
||||
int* shapeIndexPtr = m_colShape2gfxIndex[obj->getCollisionShape()];
|
||||
|
||||
|
||||
|
||||
//if (colIndex>=0 && shapeIndex>=0)
|
||||
//{
|
||||
// m_col2gfxIndex.insert(colIndex,shapeIndex);
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
/* virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
|
||||
{
|
||||
|
||||
|
||||
if (shapeIndex>=0)
|
||||
{
|
||||
TinyRenderObjectData* swObj = new TinyRenderObjectData(m_swWidth,m_swHeight,m_rgbColorBuffer,m_depthBuffer);
|
||||
swObj->registerMeshShape(vertices,numvertices,indices,numIndices);
|
||||
//swObj->createCube(1,1,1);
|
||||
m_swRenderObjects.insert(shapeIndex,swObj);
|
||||
}
|
||||
return shapeIndex;
|
||||
}
|
||||
*/
|
||||
virtual void render(const btDiscreteDynamicsWorld* rbWorld, float viewMat[16])
|
||||
{
|
||||
//clear the color buffer
|
||||
TGAColor clearColor;
|
||||
clearColor.bgra[0] = 255;
|
||||
clearColor.bgra[1] = 255;
|
||||
clearColor.bgra[2] = 255;
|
||||
clearColor.bgra[3] = 255;
|
||||
|
||||
clearBuffers(clearColor);
|
||||
|
||||
ATTRIBUTE_ALIGNED16(float modelMat[16]);
|
||||
|
||||
|
||||
for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
|
||||
{
|
||||
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
|
||||
|
||||
int* colObjIndexPtr = m_colObject2gfxIndex[colObj];
|
||||
|
||||
if (colObjIndexPtr)
|
||||
{
|
||||
int colObjIndex = *colObjIndexPtr;
|
||||
TinyRenderObjectData* renderObj = m_swRenderObjects[colObjIndex];
|
||||
|
||||
//sync the object transform
|
||||
const btTransform& tr = colObj->getWorldTransform();
|
||||
tr.getOpenGLMatrix(modelMat);
|
||||
|
||||
for (int i=0;i<4;i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
{
|
||||
renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
|
||||
renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||
}
|
||||
}
|
||||
TinyRenderer::renderObject(*renderObj);
|
||||
}
|
||||
}
|
||||
|
||||
for(int y=0;y<m_swHeight;++y)
|
||||
{
|
||||
unsigned char* pi=m_image+(y)*m_swWidth*3;
|
||||
for(int x=0;x<m_swWidth;++x)
|
||||
{
|
||||
|
||||
const TGAColor& color = getFrameBuffer().get(x,y);
|
||||
pi[0] = color.bgra[2];
|
||||
pi[1] = color.bgra[1];
|
||||
pi[2] = color.bgra[0];
|
||||
pi+=3;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static int counter=0;
|
||||
counter++;
|
||||
if (counter>10)
|
||||
{
|
||||
counter=0;
|
||||
getFrameBuffer().write_tga_file("/Users/erwincoumans/develop/bullet3/framebuf.tga",true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
@@ -415,7 +415,7 @@ public:
|
||||
{
|
||||
char relativeFileName[1024];
|
||||
sprintf(relativeFileName,"%s%s",prefix[i],filename);
|
||||
image = stbi_load(relativeFileName, &width, &height, &n, 0);
|
||||
image = stbi_load(relativeFileName, &width, &height, &n, 3);
|
||||
}
|
||||
|
||||
b3Assert(image);
|
||||
|
||||
@@ -161,7 +161,7 @@ project ("Test_PhysicsServerInProcessExampleBrowser")
|
||||
-- }
|
||||
hasCL = findOpenCL("clew")
|
||||
|
||||
links{"BulletExampleBrowserLib","gwen", "OpenGL_Window","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","Bullet3Common"}
|
||||
links{"BulletExampleBrowserLib","gwen", "OpenGL_Window","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","Bullet3Common"}
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
@@ -188,7 +188,49 @@ project ("Test_PhysicsServerInProcessExampleBrowser")
|
||||
|
||||
files {
|
||||
"test.c",
|
||||
"../../examples/ExampleBrowser/ExampleEntries.cpp",
|
||||
"../../examples/ExampleBrowser/InProcessExampleBrowser.cpp",
|
||||
"../../examples/SharedMemory/InProcessMemory.cpp",
|
||||
"../../examples/SharedMemory/PhysicsClient.cpp",
|
||||
"../../examples/SharedMemory/PhysicsClient.h",
|
||||
"../../examples/SharedMemory/PhysicsServer.cpp",
|
||||
"../../examples/SharedMemory/PhysicsServer.h",
|
||||
"../../examples/SharedMemory/PhysicsServerExample.cpp",
|
||||
"../../examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp",
|
||||
"../../examples/SharedMemory/PhysicsServerSharedMemory.cpp",
|
||||
"../../examples/SharedMemory/PhysicsServerSharedMemory.h",
|
||||
"../../examples/SharedMemory/PhysicsDirect.cpp",
|
||||
"../../examples/SharedMemory/PhysicsDirect.h",
|
||||
"../../examples/SharedMemory/PhysicsDirectC_API.cpp",
|
||||
"../../examples/SharedMemory/PhysicsDirectC_API.h",
|
||||
"../../examples/SharedMemory/PhysicsServerCommandProcessor.cpp",
|
||||
"../../examples/SharedMemory/PhysicsServerCommandProcessor.h",
|
||||
"../../examples/SharedMemory/PhysicsClientSharedMemory.cpp",
|
||||
"../../examples/SharedMemory/PhysicsClientSharedMemory.h",
|
||||
"../../examples/SharedMemory/PhysicsClientC_API.cpp",
|
||||
"../../examples/SharedMemory/PhysicsClientC_API.h",
|
||||
"../../examples/SharedMemory/Win32SharedMemory.cpp",
|
||||
"../../examples/SharedMemory/Win32SharedMemory.h",
|
||||
"../../examples/SharedMemory/PosixSharedMemory.cpp",
|
||||
"../../examples/SharedMemory/PosixSharedMemory.h",
|
||||
"../../examples/Utils/b3ResourcePath.cpp",
|
||||
"../../examples/Utils/b3ResourcePath.h",
|
||||
"../../examples/ThirdPartyLibs/tinyxml/tinystr.cpp",
|
||||
"../../examples/ThirdPartyLibs/tinyxml/tinyxml.cpp",
|
||||
"../../examples/ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
|
||||
"../../examples/ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
|
||||
"../../examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
|
||||
"../../examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
|
||||
"../../examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
|
||||
"../../examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp",
|
||||
"../../examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
|
||||
"../../examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
|
||||
"../../examples/Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
|
||||
"../../examples/Importers/ImportURDFDemo/URDF2Bullet.cpp",
|
||||
"../../examples/Importers/ImportURDFDemo/UrdfParser.cpp",
|
||||
"../../examples/Importers/ImportURDFDemo/urdfStringSplit.cpp",
|
||||
"../../examples/MultiThreading/b3PosixThreadSupport.cpp",
|
||||
"../../examples/MultiThreading/b3Win32ThreadSupport.cpp",
|
||||
"../../examples/MultiThreading/b3ThreadSupportInterface.cpp",
|
||||
}
|
||||
if os.is("Linux") then
|
||||
initX11()
|
||||
|
||||
Reference in New Issue
Block a user