make sure Bullet and Blender/extern/bullet2 is in sync
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@@ -268,6 +268,15 @@ public:
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m_interpolationWorldTransform = trans;
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m_interpolationWorldTransform = trans;
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}
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}
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void setInterpolationLinearVelocity(const btVector3& linvel)
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{
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m_interpolationLinearVelocity = linvel;
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}
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void setInterpolationAngularVelocity(const btVector3& angvel)
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{
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m_interpolationAngularVelocity = angvel;
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}
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const btVector3& getInterpolationLinearVelocity() const
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const btVector3& getInterpolationLinearVelocity() const
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{
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{
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