move parts of collision pipeline to shared header files (work-in-progress)

This commit is contained in:
erwin coumans
2013-12-12 11:03:55 -08:00
parent ba2ba28a89
commit c155e126d0
17 changed files with 969 additions and 120 deletions

View File

@@ -48,9 +48,9 @@ public:
arraySizeZ(10),
#else
arraySizeX(30),
arraySizeY(30),
arraySizeZ(30),
arraySizeX(1),
arraySizeY(10),
arraySizeZ(1),
#endif
m_useConcaveMesh(false),
gapX(16.3),

View File

@@ -64,7 +64,6 @@ public:
class BasicDemo : public Bullet2RigidBodyDemo
{
SimpleOpenGL3App* m_glApp;
btRigidBody* m_pickedBody;
btTypedConstraint* m_pickedConstraint;
@@ -75,6 +74,9 @@ class BasicDemo : public Bullet2RigidBodyDemo
public:
SimpleOpenGL3App* m_glApp;
BasicDemo(SimpleOpenGL3App* app)
:m_glApp(app),
m_pickedBody(0),
@@ -375,6 +377,28 @@ static void MyMouseButtonCallback(int button, int state, float x, float y)
b3DefaultMouseButtonCallback(button,state,x,y);
}
void MyKeyboardCallback(int key, int state)
{
if (key==B3G_ESCAPE && sDemo->m_glApp->m_window)
{
sDemo->m_glApp->m_window->setRequestExit();
}
if (key=='w')
{
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
}
if (key=='s')
{
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
}
// if (sDemo)
// sDemo->keyboardCallback(key,state);
b3DefaultKeyboardCallback(key,state);
}
int main(int argc, char* argv[])
{
@@ -394,6 +418,7 @@ int main(int argc, char* argv[])
app->m_window->setMouseMoveCallback(MyMouseMoveCallback);
app->m_window->setMouseButtonCallback(MyMouseButtonCallback);
app->m_window->setKeyboardCallback(MyKeyboardCallback);
BasicDemo* demo = new BasicDemo(app);
demo->initPhysics();

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@@ -0,0 +1,20 @@
#ifndef B3_BVH_SUBTREE_INFO_DATA_H
#define B3_BVH_SUBTREE_INFO_DATA_H
typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t;
struct b3BvhSubtreeInfoData
{
//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
int m_rootNodeIndex;
//4 bytes
int m_subtreeSize;
int m_padding[3];
};
#endif //B3_BVH_SUBTREE_INFO_DATA_H

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@@ -0,0 +1,126 @@
#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
// work-in-progress
void b3BvhTraversal( __global const b3Int4* pairs,
__global const b3RigidBodyData* rigidBodies,
__global const b3Collidable* collidables,
__global b3Aabb* aabbs,
__global b3Int4* concavePairsOut,
__global volatile int* numConcavePairsOut,
__global const b3BvhSubtreeInfo* subtreeHeadersRoot,
__global const b3QuantizedBvhNode* quantizedNodesRoot,
__global const b3BvhInfo* bvhInfos,
int numPairs,
int maxNumConcavePairsCapacity,
int id)
{
int bodyIndexA = pairs[id].x;
int bodyIndexB = pairs[id].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
//once the broadphase avoids static-static pairs, we can remove this test
if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
{
return;
}
if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
return;
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
if (shapeTypeB!=SHAPE_CONVEX_HULL &&
shapeTypeB!=SHAPE_SPHERE &&
shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
)
return;
b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
b3Float4 bvhQuantization = bvhInfo.m_quantization;
int numSubtreeHeaders = bvhInfo.m_numSubTrees;
__global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
__global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
b3QuantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_minVec,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
b3QuantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_maxVec,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
for (int i=0;i<numSubtreeHeaders;i++)
{
b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
if (overlap != 0)
{
int startNodeIndex = subtree.m_rootNodeIndex;
int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
int curIndex = startNodeIndex;
int escapeIndex;
int isLeafNode;
int aabbOverlap;
while (curIndex < endNodeIndex)
{
b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
isLeafNode = b3IsLeaf(&rootNode);
if (aabbOverlap)
{
if (isLeafNode)
{
int triangleIndex = b3GetTriangleIndex(&rootNode);
if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
int pairIdx = b3AtomicAdd (numConcavePairsOut,numChildrenB);
for (int b=0;b<numChildrenB;b++)
{
if ((pairIdx+b)<maxNumConcavePairsCapacity)
{
int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
concavePairsOut[pairIdx+b] = newPair;
}
}
} else
{
int pairIdx = b3AtomicInc(numConcavePairsOut);
if (pairIdx<maxNumConcavePairsCapacity)
{
b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,0);
concavePairsOut[pairIdx] = newPair;
}
}
}
curIndex++;
} else
{
if (isLeafNode)
{
curIndex++;
} else
{
escapeIndex = b3GetEscapeIndex(&rootNode);
curIndex += escapeIndex;
}
}
}
}
}
}

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@@ -0,0 +1,474 @@
#ifndef B3_FIND_CONCAVE_SEPARATING_AXIS_H
#define B3_FIND_CONCAVE_SEPARATING_AXIS_H
#define B3_TRIANGLE_NUM_CONVEX_FACES 5
#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
{
min[0] = FLT_MAX;
max[0] = -FLT_MAX;
int numVerts = hull->m_numVertices;
const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir);
float offset = b3Dot(pos,*dir);
for(int i=0;i<numVerts;i++)
{
float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir);
if(dp < min[0])
min[0] = dp;
if(dp > max[0])
max[0] = dp;
}
if(min[0]>max[0])
{
float tmp = min[0];
min[0] = max[0];
max[0] = tmp;
}
min[0] += offset;
max[0] += offset;
}
inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
b3Float4ConstArg posA,b3QuatConstArg ornA,
b3Float4ConstArg posB,b3QuatConstArg ornB,
b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth)
{
float Min0,Max0;
float Min1,Max1;
b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
if(Max0<Min1 || Max1<Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
*depth = d0<d1 ? d0:d1;
return true;
}
bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
b3Float4ConstArg posA1,
b3QuatConstArg ornA,
b3Float4ConstArg posB1,
b3QuatConstArg ornB,
b3Float4ConstArg DeltaC2,
const b3Float4* verticesA,
const b3Float4* uniqueEdgesA,
const b3GpuFace* facesA,
const int* indicesA,
__global const b3Float4* verticesB,
__global const b3Float4* uniqueEdgesB,
__global const b3GpuFace* facesB,
__global const int* indicesB,
b3Float4* sep,
float* dmin)
{
b3Float4 posA = posA1;
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
int curPlaneTests=0;
{
int numFacesA = hullA->m_numFaces;
// Test normals from hullA
for(int i=0;i<numFacesA;i++)
{
const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
if (b3Dot(DeltaC2,faceANormalWS)<0)
faceANormalWS*=-1.f;
curPlaneTests++;
float d;
if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
return false;
if(d<*dmin)
{
*dmin = d;
*sep = faceANormalWS;
}
}
}
if((b3Dot(-DeltaC2,*sep))>0.0f)
{
*sep = -(*sep);
}
return true;
}
bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
b3Float4ConstArg posA1,
b3QuatConstArg ornA,
b3Float4ConstArg posB1,
b3QuatConstArg ornB,
b3Float4ConstArg DeltaC2,
const b3Float4* verticesA,
const b3Float4* uniqueEdgesA,
const b3GpuFace* facesA,
const int* indicesA,
__global const b3Float4* verticesB,
__global const b3Float4* uniqueEdgesB,
__global const b3GpuFace* facesB,
__global const int* indicesB,
b3Float4* sep,
float* dmin)
{
b3Float4 posA = posA1;
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
int curPlaneTests=0;
int curEdgeEdge = 0;
// Test edges
for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
{
const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
b3Float4 edge0World = b3QuatRotate(ornA,edge0);
for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
{
const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
b3Float4 edge1World = b3QuatRotate(ornB,edge1);
b3Float4 crossje = b3Cross(edge0World,edge1World);
curEdgeEdge++;
if(!b3IsAlmostZero(crossje))
{
crossje = b3Normalized(crossje);
if (b3Dot(DeltaC2,crossje)<0)
crossje *= -1.f;
float dist;
bool result = true;
{
float Min0,Max0;
float Min1,Max1;
b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
if(Max0<Min1 || Max1<Min0)
result = false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
dist = d0<d1 ? d0:d1;
result = true;
}
if(dist<*dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
}
if((b3Dot(-DeltaC2,*sep))>0.0f)
{
*sep = -(*sep);
}
return true;
}
// work-in-progress
__kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs,
__global const b3RigidBodyData* rigidBodies,
__global const b3Collidable* collidables,
__global const b3ConvexPolyhedronData* convexShapes,
__global const b3Float4* vertices,
__global const b3Float4* uniqueEdges,
__global const b3GpuFace* faces,
__global const int* indices,
__global const b3GpuChildShape* gpuChildShapes,
__global b3Aabb* aabbs,
__global b3Float4* concaveSeparatingNormalsOut,
int numConcavePairs,
int pairIdx
)
{
int i = pairIdx;
/* int i = get_global_id(0);
if (i>=numConcavePairs)
return;
int pairIdx = i;
*/
int bodyIndexA = concavePairs[i].x;
int bodyIndexB = concavePairs[i].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
concavePairs[pairIdx].w = -1;
return;
}
int numFacesA = convexShapes[shapeIndexA].m_numFaces;
int numActualConcaveConvexTests = 0;
int f = concavePairs[i].z;
bool overlap = false;
b3ConvexPolyhedronData convexPolyhedronA;
//add 3 vertices of the triangle
convexPolyhedronA.m_numVertices = 3;
convexPolyhedronA.m_vertexOffset = 0;
b3Float4 localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f);
b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
b3Float4 triMinAabb, triMaxAabb;
b3Aabb triAabb;
triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f);
triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f);
b3Float4 verticesA[3];
for (int i=0;i<3;i++)
{
int index = indices[face.m_indexOffset+i];
b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
verticesA[i] = vert;
localCenter += vert;
triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert);
triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert);
}
overlap = true;
overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap;
overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap;
overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap;
if (overlap)
{
float dmin = FLT_MAX;
int hasSeparatingAxis=5;
b3Float4 sepAxis=b3MakeFloat4(1,2,3,4);
int localCC=0;
numActualConcaveConvexTests++;
//a triangle has 3 unique edges
convexPolyhedronA.m_numUniqueEdges = 3;
convexPolyhedronA.m_uniqueEdgesOffset = 0;
b3Float4 uniqueEdgesA[3];
uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
convexPolyhedronA.m_faceOffset = 0;
b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES];
int indicesA[3+3+2+2+2];
int curUsedIndices=0;
int fidx=0;
//front size of triangle
{
facesA[fidx].m_indexOffset=curUsedIndices;
indicesA[0] = 0;
indicesA[1] = 1;
indicesA[2] = 2;
curUsedIndices+=3;
float c = face.m_plane.w;
facesA[fidx].m_plane.x = normal.x;
facesA[fidx].m_plane.y = normal.y;
facesA[fidx].m_plane.z = normal.z;
facesA[fidx].m_plane.w = c;
facesA[fidx].m_numIndices=3;
}
fidx++;
//back size of triangle
{
facesA[fidx].m_indexOffset=curUsedIndices;
indicesA[3]=2;
indicesA[4]=1;
indicesA[5]=0;
curUsedIndices+=3;
float c = b3Dot(normal,verticesA[0]);
float c1 = -face.m_plane.w;
facesA[fidx].m_plane.x = -normal.x;
facesA[fidx].m_plane.y = -normal.y;
facesA[fidx].m_plane.z = -normal.z;
facesA[fidx].m_plane.w = c;
facesA[fidx].m_numIndices=3;
}
fidx++;
bool addEdgePlanes = true;
if (addEdgePlanes)
{
int numVertices=3;
int prevVertex = numVertices-1;
for (int i=0;i<numVertices;i++)
{
b3Float4 v0 = verticesA[i];
b3Float4 v1 = verticesA[prevVertex];
b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0));
float c = -b3Dot(edgeNormal,v0);
facesA[fidx].m_numIndices = 2;
facesA[fidx].m_indexOffset=curUsedIndices;
indicesA[curUsedIndices++]=i;
indicesA[curUsedIndices++]=prevVertex;
facesA[fidx].m_plane.x = edgeNormal.x;
facesA[fidx].m_plane.y = edgeNormal.y;
facesA[fidx].m_plane.z = edgeNormal.z;
facesA[fidx].m_plane.w = c;
fidx++;
prevVertex = i;
}
}
convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES;
convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
posB.w = 0.f;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat;
///////////////////
///compound shape support
if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int compoundChild = concavePairs[pairIdx].w;
int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB);
b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB);
posB = newPosB;
ornB = newOrnB;
shapeIndexB = collidables[childColIndexB].m_shapeIndex;
}
//////////////////
b3Float4 c0local = convexPolyhedronA.m_localCenter;
b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter;
b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
const b3Float4 DeltaC2 = c0 - c1;
bool sepA = b3FindSeparatingAxis( &convexPolyhedronA, &convexShapes[shapeIndexB],
posA,ornA,
posB,ornB,
DeltaC2,
verticesA,uniqueEdgesA,facesA,indicesA,
vertices,uniqueEdges,faces,indices,
&sepAxis,&dmin);
hasSeparatingAxis = 4;
if (!sepA)
{
hasSeparatingAxis = 0;
} else
{
bool sepB = b3FindSeparatingAxis( &convexShapes[shapeIndexB],&convexPolyhedronA,
posB,ornB,
posA,ornA,
DeltaC2,
vertices,uniqueEdges,faces,indices,
verticesA,uniqueEdgesA,facesA,indicesA,
&sepAxis,&dmin);
if (!sepB)
{
hasSeparatingAxis = 0;
} else
{
bool sepEE = b3FindSeparatingAxisEdgeEdge( &convexPolyhedronA, &convexShapes[shapeIndexB],
posA,ornA,
posB,ornB,
DeltaC2,
verticesA,uniqueEdgesA,facesA,indicesA,
vertices,uniqueEdges,faces,indices,
&sepAxis,&dmin);
if (!sepEE)
{
hasSeparatingAxis = 0;
} else
{
hasSeparatingAxis = 1;
}
}
}
if (hasSeparatingAxis)
{
sepAxis.w = dmin;
concaveSeparatingNormalsOut[pairIdx]=sepAxis;
} else
{
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
}
else
{
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
}
#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H

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@@ -0,0 +1,90 @@
#ifndef B3_QUANTIZED_BVH_NODE_H
#define B3_QUANTIZED_BVH_NODE_H
#include "Bullet3Common/shared/b3Float4.h"
#define B3_MAX_NUM_PARTS_IN_BITS 10
///b3QuantizedBvhNodeData is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t;
struct b3QuantizedBvhNodeData
{
//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes
int m_escapeIndexOrTriangleIndex;
};
inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
{
unsigned int x=0;
unsigned int y = (~(x&0))<<(31-B3_MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
}
inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode)
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
}
inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode)
{
return -rootNode->m_escapeIndexOrTriangleIndex;
}
inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2,int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
{
b3Float4 clampedPoint = b3MaxFloat4(point2,bvhAabbMin);
clampedPoint = b3MinFloat4 (clampedPoint, bvhAabbMax);
b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
if (isMax)
{
out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
} else
{
out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
}
}
inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
const unsigned short int* aabbMin1,
const unsigned short int* aabbMax1,
const unsigned short int* aabbMin2,
const unsigned short int* aabbMax2)
{
//int overlap = 1;
if (aabbMin1[0] > aabbMax2[0])
return 0;
if (aabbMax1[0] < aabbMin2[0])
return 0;
if (aabbMin1[1] > aabbMax2[1])
return 0;
if (aabbMax1[1] < aabbMin2[1])
return 0;
if (aabbMin1[2] > aabbMax2[2])
return 0;
if (aabbMax1[2] < aabbMin2[2])
return 0;
return 1;
//overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;
//overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;
//overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;
//return overlap;
}
#endif //B3_QUANTIZED_BVH_NODE_H

View File

@@ -10,12 +10,30 @@
#define b3Dot3F4 b3Dot
#define b3Cross3 b3Cross
#define b3MakeFloat4 b3MakeVector3
inline b3Vector3 b3Normalized(const b3Vector3& vec)
{
return vec.normalized();
}
inline b3Float4 b3FastNormalized3(b3Float4ConstArg v)
{
return v.normalized();
}
inline b3Float4 b3MaxFloat4 (const b3Float4& a, const b3Float4& b)
{
b3Float4 tmp = a;
tmp.setMax(b);
return tmp;
}
inline b3Float4 b3MinFloat4 (const b3Float4& a, const b3Float4& b)
{
b3Float4 tmp = a;
tmp.setMin(b);
return tmp;
}
#else
typedef float4 b3Float4;
@@ -33,6 +51,11 @@
float4 b1 = b3MakeFloat4(v1.xyz,0.f);
return cross(a1, b1);
}
#define b3MinFloat4 min
#define b3MaxFloat4 max
#define b3Normalized(a) normalize(a)
#endif

View File

@@ -1,8 +1,11 @@
#ifndef B3_INT4_H
#define B3_INT4_H
#ifdef __cplusplus
#include "Bullet3Common/b3Scalar.h"
B3_ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4
{
B3_DECLARE_ALIGNED_ALLOCATOR();
@@ -51,5 +54,15 @@ B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y
return v;
}
#else
#define b3UnsignedInt4 uint4
#define b3Int4 int4
#define b3MakeInt4 (int4)
#define b3MakeUnsignedInt4 (uint4)
#endif //__cplusplus
#endif //B3_INT4_H

View File

@@ -8,9 +8,19 @@ struct MyTest
#ifdef __cplusplus
#define b3AtomicInc(a) ((*a)++)
inline int b3AtomicAdd (volatile int *p, int val)
{
int oldValue = *p;
int newValue = oldValue+val;
*p = newValue;
return oldValue;
}
#define __global
#else
#define b3AtomicInc atomic_inc
#define b3AtomicAdd atomic_add
#define b3Fabs fabs
#define b3Sqrt native_sqrt
#define b3Sin native_sin

View File

@@ -10,6 +10,10 @@
#define b3Quat b3Quaternion
#define b3QuatConstArg const b3Quaternion&
inline b3Quat b3QuatInverse(b3QuatConstArg orn)
{
return orn.inverse();
}
inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)
{

View File

@@ -6,7 +6,7 @@
#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h"
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3CollidableData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"
#include "Bullet3Dynamics/shared/b3Inertia.h"

View File

@@ -13,6 +13,10 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
bool findSeparatingAxisOnGpu = true;
bool bvhTraversalKernelGPU = true;
bool findConcaveSeparatingAxisKernelGPU = false;//true;
///This file was written by Erwin Coumans
///Separating axis rest based on work from Pierre Terdiman, see
@@ -20,7 +24,7 @@ subject to the following restrictions:
//#define B3_DEBUG_SAT_FACE
//#define CHECK_ON_HOST
#define CHECK_ON_HOST
#ifdef CHECK_ON_HOST
//#define PERSISTENT_CONTACTS_HOST
@@ -65,6 +69,11 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
#endif
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h"
#define dot3F4 b3Dot
GpuSatCollision::GpuSatCollision(cl_context ctx,cl_device_id device, cl_command_queue q )
@@ -1197,7 +1206,7 @@ int clipHullHullSingle(
int numPoints = 0;
{
B3_PROFILE("extractManifold");
// B3_PROFILE("extractManifold");
numPoints = extractManifold(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
}
@@ -2723,6 +2732,9 @@ int computeContactConvexConvex2(
}
void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* pairs, int nPairs,
const b3OpenCLArray<b3RigidBodyCL>* bodyBuf,
b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
@@ -2898,15 +2910,13 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
//printf("hostPairs[i].z=%d\n",hostPairs[i].z);
int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,
hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
//int contactIndex = computeContactConvexConvex(hostPairs,i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,
// hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,
// oldHostContacts);
int contactIndex = 0;//computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
//int contactIndex = computeContactConvexConvex(hostPairs,i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
if (contactIndex>=0)
{
// printf("convex convex contactIndex = %d\n",contactIndex);
hostPairs[i].z = contactIndex;
}
// printf("plane-convex\n");
@@ -2932,7 +2942,8 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
contactOut->resize(0);
}
return;
m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
#else
{
@@ -2996,7 +3007,6 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
int numCompoundPairs = 0;
bool findSeparatingAxisOnGpu = true;//false;
int numConcavePairs =0;
{
@@ -3038,65 +3048,172 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
if (treeNodesGPU->size() && treeNodesGPU->size())
{
B3_PROFILE("m_bvhTraversalKernel");
if (bvhTraversalKernelGPU)
{
B3_PROFILE("m_bvhTraversalKernel");
numConcavePairs = m_numConcavePairsOut.at(0);
numConcavePairs = m_numConcavePairsOut.at(0);
b3LauncherCL launcher(m_queue, m_bvhTraversalKernel,"m_bvhTraversalKernel");
launcher.setBuffer( pairs->getBufferCL());
launcher.setBuffer( bodyBuf->getBufferCL());
launcher.setBuffer( gpuCollidables.getBufferCL());
launcher.setBuffer( clAabbsWorldSpace.getBufferCL());
launcher.setBuffer( triangleConvexPairsOut.getBufferCL());
launcher.setBuffer( m_numConcavePairsOut.getBufferCL());
launcher.setBuffer( subTreesGPU->getBufferCL());
launcher.setBuffer( treeNodesGPU->getBufferCL());
launcher.setBuffer( bvhInfo->getBufferCL());
b3LauncherCL launcher(m_queue, m_bvhTraversalKernel,"m_bvhTraversalKernel");
launcher.setBuffer( pairs->getBufferCL());
launcher.setBuffer( bodyBuf->getBufferCL());
launcher.setBuffer( gpuCollidables.getBufferCL());
launcher.setBuffer( clAabbsWorldSpace.getBufferCL());
launcher.setBuffer( triangleConvexPairsOut.getBufferCL());
launcher.setBuffer( m_numConcavePairsOut.getBufferCL());
launcher.setBuffer( subTreesGPU->getBufferCL());
launcher.setBuffer( treeNodesGPU->getBufferCL());
launcher.setBuffer( bvhInfo->getBufferCL());
launcher.setConst( nPairs );
launcher.setConst( maxTriConvexPairCapacity);
int num = nPairs;
launcher.launch1D( num);
clFinish(m_queue);
numConcavePairs = m_numConcavePairsOut.at(0);
//printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity);
launcher.setConst( nPairs );
launcher.setConst( maxTriConvexPairCapacity);
int num = nPairs;
launcher.launch1D( num);
clFinish(m_queue);
numConcavePairs = m_numConcavePairsOut.at(0);
} else
{
b3AlignedObjectArray<b3Int4> hostPairs;
pairs->copyToHost(hostPairs);
b3AlignedObjectArray<b3RigidBodyCL> hostBodyBuf;
bodyBuf->copyToHost(hostBodyBuf);
b3AlignedObjectArray<b3Collidable> hostCollidables;
gpuCollidables.copyToHost(hostCollidables);
b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
//int maxTriConvexPairCapacity,
b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
int numTriConvexPairsOutHost=0;
numConcavePairs = 0;
//m_numConcavePairsOut
b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
treeNodesGPU->copyToHost(treeNodesCPU);
b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
subTreesGPU->copyToHost(subTreesCPU);
b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
bvhInfo->copyToHost(bvhInfoCPU);
//compute it...
volatile int hostNumConcavePairsOut=0;
//
for (int i=0;i<nPairs;i++)
{
b3BvhTraversal( &hostPairs.at(0),
&hostBodyBuf.at(0),
&hostCollidables.at(0),
&hostAabbsWorldSpace.at(0),
&triangleConvexPairsOutHost.at(0),
&hostNumConcavePairsOut,
&subTreesCPU.at(0),
&treeNodesCPU.at(0),
&bvhInfoCPU.at(0),
nPairs,
maxTriConvexPairCapacity,
i);
}
numConcavePairs = hostNumConcavePairsOut;
if (hostNumConcavePairsOut)
{
triangleConvexPairsOutHost.resize(hostNumConcavePairsOut);
triangleConvexPairsOut.copyFromHost(triangleConvexPairsOutHost);
}
//
m_numConcavePairsOut.resize(0);
m_numConcavePairsOut.push_back(numConcavePairs);
}
//printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity);
if (numConcavePairs > maxTriConvexPairCapacity)
{
static int exceeded_maxTriConvexPairCapacity_count = 0;
b3Error("Rxceeded %d times the maxTriConvexPairCapacity (found %d but max is %d)\n", exceeded_maxTriConvexPairCapacity_count++,
numConcavePairs,maxTriConvexPairCapacity);
b3Error("Exceeded the maxTriConvexPairCapacity (found %d but max is %d, it happened %d times)\n",
numConcavePairs,maxTriConvexPairCapacity,exceeded_maxTriConvexPairCapacity_count++);
numConcavePairs = maxTriConvexPairCapacity;
}
triangleConvexPairsOut.resize(numConcavePairs);
if (numConcavePairs)
{
//now perform a SAT test for each triangle-convex element (stored in triangleConvexPairsOut)
B3_PROFILE("findConcaveSeparatingAxisKernel");
b3BufferInfoCL bInfo[] = {
b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
b3BufferInfoCL( bodyBuf->getBufferCL(),true),
b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
b3BufferInfoCL( convexData.getBufferCL(),true),
b3BufferInfoCL( gpuVertices.getBufferCL(),true),
b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
b3BufferInfoCL( gpuFaces.getBufferCL(),true),
b3BufferInfoCL( gpuIndices.getBufferCL(),true),
b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
b3BufferInfoCL( m_concaveSepNormals.getBufferCL())
};
if (findConcaveSeparatingAxisKernelGPU)
{
//now perform a SAT test for each triangle-convex element (stored in triangleConvexPairsOut)
B3_PROFILE("findConcaveSeparatingAxisKernel");
b3BufferInfoCL bInfo[] = {
b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
b3BufferInfoCL( bodyBuf->getBufferCL(),true),
b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
b3BufferInfoCL( convexData.getBufferCL(),true),
b3BufferInfoCL( gpuVertices.getBufferCL(),true),
b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
b3BufferInfoCL( gpuFaces.getBufferCL(),true),
b3BufferInfoCL( gpuIndices.getBufferCL(),true),
b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
b3BufferInfoCL( m_concaveSepNormals.getBufferCL())
};
b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisKernel,"m_findConcaveSeparatingAxisKernel");
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisKernel,"m_findConcaveSeparatingAxisKernel");
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
launcher.setConst( numConcavePairs );
launcher.setConst( numConcavePairs );
int num = numConcavePairs;
launcher.launch1D( num);
clFinish(m_queue);
int num = numConcavePairs;
launcher.launch1D( num);
clFinish(m_queue);
} else
{
b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost);
//triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
b3AlignedObjectArray<b3RigidBodyCL> hostBodyBuf;
bodyBuf->copyToHost(hostBodyBuf);
b3AlignedObjectArray<b3Collidable> hostCollidables;
gpuCollidables.copyToHost(hostCollidables);
b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
b3AlignedObjectArray<b3ConvexPolyhedronCL> hostConvexData;
convexData.copyToHost(hostConvexData);
b3AlignedObjectArray<b3Vector3> hostVertices;
gpuVertices.copyToHost(hostVertices);
b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
gpuUniqueEdges.copyToHost(hostUniqueEdges);
b3AlignedObjectArray<b3GpuFace> hostFaces;
gpuFaces.copyToHost(hostFaces);
b3AlignedObjectArray<int> hostIndices;
gpuIndices.copyToHost(hostIndices);
b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
gpuChildShapes.copyToHost(cpuChildShapes);
//numConcavePairs
//b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
//b3BufferInfoCL( bodyBuf->getBufferCL(),true),
//b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
// b3BufferInfoCL( convexData.getBufferCL(),true),
//b3BufferInfoCL( gpuVertices.getBufferCL(),true),
//b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
//b3BufferInfoCL( gpuFaces.getBufferCL(),true),
//b3BufferInfoCL( gpuIndices.getBufferCL(),true),
//b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
//b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
//b3BufferInfoCL( m_concaveSepNormals.getBufferCL())
b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
}
// b3AlignedObjectArray<b3Vector3> cpuCompoundSepNormals;
// m_concaveSepNormals.copyToHost(cpuCompoundSepNormals);
// b3AlignedObjectArray<b3Int4> cpuConcavePairs;

View File

@@ -41,6 +41,9 @@ class b3Serializer;
#define b3QuantizedBvhDataName "b3QuantizedBvhFloatData"
#endif
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
@@ -55,16 +58,10 @@ class b3Serializer;
///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
B3_ATTRIBUTE_ALIGNED16 (struct) b3QuantizedBvhNode
B3_ATTRIBUTE_ALIGNED16 (struct) b3QuantizedBvhNode : public b3QuantizedBvhNodeData
{
B3_DECLARE_ALIGNED_ALLOCATOR();
//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes
int m_escapeIndexOrTriangleIndex;
bool isLeafNode() const
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
@@ -116,20 +113,11 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3OptimizedBvhNode
///b3BvhSubtreeInfo provides info to gather a subtree of limited size
B3_ATTRIBUTE_ALIGNED16(class) b3BvhSubtreeInfo
B3_ATTRIBUTE_ALIGNED16(class) b3BvhSubtreeInfo : public b3BvhSubtreeInfoData
{
public:
B3_DECLARE_ALIGNED_ALLOCATOR();
//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
int m_rootNodeIndex;
//4 bytes
int m_subtreeSize;
int m_padding[3];
b3BvhSubtreeInfo()
{
//memset(&m_padding[0], 0, sizeof(m_padding));
@@ -501,14 +489,6 @@ private:
;
struct b3BvhSubtreeInfoData
{
int m_rootNodeIndex;
int m_subtreeSize;
unsigned short m_quantizedAabbMin[3];
unsigned short m_quantizedAabbMax[3];
};
struct b3OptimizedBvhNodeFloatData
{
b3Vector3FloatData m_aabbMinOrg;
@@ -530,12 +510,6 @@ struct b3OptimizedBvhNodeDoubleData
};
struct b3QuantizedBvhNodeData
{
unsigned short m_quantizedAabbMin[3];
unsigned short m_quantizedAabbMax[3];
int m_escapeIndexOrTriangleIndex;
};
struct b3QuantizedBvhFloatData
{

View File

@@ -34,33 +34,6 @@ typedef struct
} b3BvhInfo;
/*
bool isLeafNode() const
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
return (m_escapeIndexOrTriangleIndex >= 0);
}
int getEscapeIndex() const
{
btAssert(!isLeafNode());
return -m_escapeIndexOrTriangleIndex;
}
int getTriangleIndex() const
{
btAssert(isLeafNode());
unsigned int x=0;
unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
return (m_escapeIndexOrTriangleIndex&~(y));
}
int getPartId() const
{
btAssert(isLeafNode());
// Get only the highest bits where the part index is stored
return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
}
*/
int getTriangleIndex(const btQuantizedBvhNode* rootNode)
{
unsigned int x=0;

View File

@@ -401,7 +401,7 @@ bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const C
float4* sep,
float* dmin)
{
int i = get_global_id(0);
float4 posA = posA1;
posA.w = 0.f;
@@ -452,7 +452,7 @@ bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const
float4* sep,
float* dmin)
{
int i = get_global_id(0);
float4 posA = posA1;
posA.w = 0.f;
@@ -505,7 +505,7 @@ bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global
float4* sep,
float* dmin)
{
int i = get_global_id(0);
float4 posA = posA1;
posA.w = 0.f;
@@ -607,7 +607,7 @@ bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global cons
float4* sep,
float* dmin)
{
int i = get_global_id(0);
float4 posA = posA1;
posA.w = 0.f;
@@ -666,7 +666,7 @@ bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __glo
float4* sep,
float* dmin)
{
int i = get_global_id(0);
float4 posA = posA1;
posA.w = 0.f;

View File

@@ -27,7 +27,7 @@ b3LauncherCL::~b3LauncherCL()
if (gDebugLauncherCL)
{
static int counter = 0;
printf("[%d] Finished launching OpenCL kernel %s [%d]\n", counter++,m_name);
printf("[%d] Finished launching OpenCL kernel %s\n", counter++,m_name);
}
}