Enable 'global absolute velocities' by default for btMultiBody. See 8.3.2B Proposed resolution Jakub Stepien PhD Thesis

https://drive.google.com/file/d/0Bz3vEa19XOYGNWdZWGpMdUdqVmZ5ZVBOaEh4ZnpNaUxxZFNV/view?usp=sharing
Fixes crashes due to rendering of softbody wireframe in the wrong thread (needs to be in 'debug' rendering section)
Use btCapsuleShapeZ instead of btMultiSphereShape when converting MJCF MuJoCo capsules using fromto
This commit is contained in:
erwincoumans committed 2018-01-09 22:47:56 -08:00
1 parent 164d3e62c3
commit c4b1b84687
16 files changed
+779 -666

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@@ -344,6 +344,10 @@ void ConvertURDF2BulletInternal(
bool isFixedBase = (mass==0);//todo: figure out when base is fixed
int totalNumJoints = cache.m_totalNumJoints1;
cache.m_bulletMultiBody = creation.allocateMultiBody(urdfLinkIndex, totalNumJoints,mass, localInertiaDiagonal, isFixedBase, canSleep);
if (flags & CUF_NO_GLOBAL_VELOCITIES_MB)
{
cache.m_bulletMultiBody->useGlobalVelocities(false);
}
if (flags & CUF_USE_MJCF)
{
cache.m_bulletMultiBody->setBaseWorldTransform(linkTransformInWorldSpace);
@@ -24,6 +24,7 @@ enum ConvertURDFFlags {
CUF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS=32,
CUF_RESERVED=64,
CUF_USE_IMPLICIT_CYLINDER=128,
CUF_NO_GLOBAL_VELOCITIES_MB=256,
};
void ConvertURDF2Bullet(const URDFImporterInterface& u2b,