added b3Clock/b3Quickprof files
This commit is contained in:
223
btgui/Timing/b3Clock.cpp
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223
btgui/Timing/b3Clock.cpp
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@@ -0,0 +1,223 @@
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#include "b3Clock.h"
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template <class T>
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const T& b3ClockMin(const T& a, const T& b)
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{
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return a < b ? a : b ;
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}
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#ifdef __CELLOS_LV2__
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#include <sys/sys_time.h>
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#include <sys/time_util.h>
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#include <stdio.h>
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#endif
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#if defined (SUNOS) || defined (__SUNOS__)
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#include <stdio.h>
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#endif
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#if defined(WIN32) || defined(_WIN32)
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#define B3_USE_WINDOWS_TIMERS
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#define WIN32_LEAN_AND_MEAN
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#define NOWINRES
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#define NOMCX
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#define NOIME
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#ifdef _XBOX
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#include <Xtl.h>
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#else //_XBOX
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#include <windows.h>
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#endif //_XBOX
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#include <time.h>
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#else //_WIN32
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#include <sys/time.h>
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#endif //_WIN32
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struct b3ClockData
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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LARGE_INTEGER mClockFrequency;
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DWORD mStartTick;
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LONGLONG mPrevElapsedTime;
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LARGE_INTEGER mStartTime;
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#else
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#ifdef __CELLOS_LV2__
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uint64_t mStartTime;
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#else
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struct timeval mStartTime;
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#endif
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#endif //__CELLOS_LV2__
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};
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///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling.
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b3Clock::b3Clock()
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{
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m_data = new b3ClockData;
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#ifdef B3_USE_WINDOWS_TIMERS
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QueryPerformanceFrequency(&m_data->mClockFrequency);
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#endif
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reset();
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}
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b3Clock::~b3Clock()
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{
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delete m_data;
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}
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b3Clock::b3Clock(const b3Clock& other)
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{
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m_data = new b3ClockData;
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*m_data = *other.m_data;
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}
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b3Clock& b3Clock::operator=(const b3Clock& other)
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{
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*m_data = *other.m_data;
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return *this;
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}
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/// Resets the initial reference time.
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void b3Clock::reset()
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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QueryPerformanceCounter(&m_data->mStartTime);
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m_data->mStartTick = GetTickCount();
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m_data->mPrevElapsedTime = 0;
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#else
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#ifdef __CELLOS_LV2__
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typedef uint64_t ClockSize;
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ClockSize newTime;
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//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
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SYS_TIMEBASE_GET( newTime );
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m_data->mStartTime = newTime;
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#else
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gettimeofday(&m_data->mStartTime, 0);
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#endif
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#endif
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}
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/// Returns the time in ms since the last call to reset or since
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/// the b3Clock was created.
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unsigned long int b3Clock::getTimeMilliseconds()
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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LARGE_INTEGER currentTime;
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QueryPerformanceCounter(¤tTime);
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LONGLONG elapsedTime = currentTime.QuadPart -
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m_data->mStartTime.QuadPart;
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// Compute the number of millisecond ticks elapsed.
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unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
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m_data->mClockFrequency.QuadPart);
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// Check for unexpected leaps in the Win32 performance counter.
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// (This is caused by unexpected data across the PCI to ISA
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// bridge, aka south bridge. See Microsoft KB274323.)
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unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick;
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signed long msecOff = (signed long)(msecTicks - elapsedTicks);
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if (msecOff < -100 || msecOff > 100)
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{
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// Adjust the starting time forwards.
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LONGLONG msecAdjustment = b3ClockMin(msecOff *
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m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
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m_data->mPrevElapsedTime);
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m_data->mStartTime.QuadPart += msecAdjustment;
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elapsedTime -= msecAdjustment;
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// Recompute the number of millisecond ticks elapsed.
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msecTicks = (unsigned long)(1000 * elapsedTime /
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m_data->mClockFrequency.QuadPart);
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}
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// Store the current elapsed time for adjustments next time.
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m_data->mPrevElapsedTime = elapsedTime;
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return msecTicks;
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#else
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#ifdef __CELLOS_LV2__
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uint64_t freq=sys_time_get_timebase_frequency();
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double dFreq=((double) freq) / 1000.0;
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typedef uint64_t ClockSize;
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ClockSize newTime;
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SYS_TIMEBASE_GET( newTime );
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//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
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return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
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#else
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struct timeval currentTime;
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gettimeofday(¤tTime, 0);
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return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 +
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(currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000;
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#endif //__CELLOS_LV2__
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#endif
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}
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/// Returns the time in us since the last call to reset or since
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/// the Clock was created.
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unsigned long int b3Clock::getTimeMicroseconds()
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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LARGE_INTEGER currentTime;
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QueryPerformanceCounter(¤tTime);
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LONGLONG elapsedTime = currentTime.QuadPart -
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m_data->mStartTime.QuadPart;
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// Compute the number of millisecond ticks elapsed.
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unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
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m_data->mClockFrequency.QuadPart);
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// Check for unexpected leaps in the Win32 performance counter.
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// (This is caused by unexpected data across the PCI to ISA
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// bridge, aka south bridge. See Microsoft KB274323.)
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unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick;
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signed long msecOff = (signed long)(msecTicks - elapsedTicks);
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if (msecOff < -100 || msecOff > 100)
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{
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// Adjust the starting time forwards.
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LONGLONG msecAdjustment = b3ClockMin(msecOff *
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m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
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m_data->mPrevElapsedTime);
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m_data->mStartTime.QuadPart += msecAdjustment;
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elapsedTime -= msecAdjustment;
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}
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// Store the current elapsed time for adjustments next time.
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m_data->mPrevElapsedTime = elapsedTime;
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// Convert to microseconds.
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unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime /
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m_data->mClockFrequency.QuadPart);
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return usecTicks;
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#else
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#ifdef __CELLOS_LV2__
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uint64_t freq=sys_time_get_timebase_frequency();
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double dFreq=((double) freq)/ 1000000.0;
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typedef uint64_t ClockSize;
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ClockSize newTime;
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//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
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SYS_TIMEBASE_GET( newTime );
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return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
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#else
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struct timeval currentTime;
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gettimeofday(¤tTime, 0);
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return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 +
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(currentTime.tv_usec - m_data->mStartTime.tv_usec);
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#endif//__CELLOS_LV2__
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#endif
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}
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31
btgui/Timing/b3Clock.h
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31
btgui/Timing/b3Clock.h
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@@ -0,0 +1,31 @@
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#ifndef B3_CLOCK_H
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#define B3_CLOCK_H
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///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling.
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class b3Clock
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{
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public:
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b3Clock();
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b3Clock(const b3Clock& other);
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b3Clock& operator=(const b3Clock& other);
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~b3Clock();
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/// Resets the initial reference time.
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void reset();
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/// Returns the time in ms since the last call to reset or since
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/// the b3Clock was created.
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unsigned long int getTimeMilliseconds();
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/// Returns the time in us since the last call to reset or since
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/// the Clock was created.
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unsigned long int getTimeMicroseconds();
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private:
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struct b3ClockData* m_data;
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};
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#endif //B3_CLOCK_H
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430
btgui/Timing/b3Quickprof.cpp
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430
btgui/Timing/b3Quickprof.cpp
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@@ -0,0 +1,430 @@
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/*
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Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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***************************************************************************************************
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**
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** profile.cpp
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**
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** Real-Time Hierarchical Profiling for Game Programming Gems 3
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**
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** by Greg Hjelstrom & Byon Garrabrant
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**
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***************************************************************************************************/
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// Credits: The Clock class was inspired by the Timer classes in
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// Ogre (www.ogre3d.org).
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#include "Bullet3Common/b3MinMax.h"
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#include "b3Quickprof.h"
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#ifndef B3_NO_PROFILE
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static b3Clock b3s_profileClock;
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inline void b3Profile_Get_Ticks(unsigned long int * ticks)
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{
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*ticks = b3s_profileClock.getTimeMicroseconds();
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}
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inline float b3Profile_Get_Tick_Rate(void)
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{
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// return 1000000.f;
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return 1000.f;
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}
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/***************************************************************************************************
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**
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** b3ProfileNode
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**
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***************************************************************************************************/
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/***********************************************************************************************
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* INPUT: *
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* name - pointer to a static string which is the name of this profile node *
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* parent - parent pointer *
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* *
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* WARNINGS: *
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* The name is assumed to be a static pointer, only the pointer is stored and compared for *
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* efficiency reasons. *
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*=============================================================================================*/
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b3ProfileNode::b3ProfileNode( const char * name, b3ProfileNode * parent ) :
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Name( name ),
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TotalCalls( 0 ),
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TotalTime( 0 ),
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StartTime( 0 ),
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RecursionCounter( 0 ),
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Parent( parent ),
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Child( NULL ),
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Sibling( NULL ),
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m_userPtr(0)
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{
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Reset();
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}
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void b3ProfileNode::CleanupMemory()
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{
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delete ( Child);
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Child = NULL;
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delete ( Sibling);
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Sibling = NULL;
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}
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b3ProfileNode::~b3ProfileNode( void )
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{
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delete ( Child);
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delete ( Sibling);
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}
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/***********************************************************************************************
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* INPUT: *
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* name - static string pointer to the name of the node we are searching for *
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* *
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* WARNINGS: *
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* All profile names are assumed to be static strings so this function uses pointer compares *
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* to find the named node. *
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*=============================================================================================*/
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b3ProfileNode * b3ProfileNode::Get_Sub_Node( const char * name )
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{
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// Try to find this sub node
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b3ProfileNode * child = Child;
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while ( child ) {
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if ( child->Name == name ) {
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return child;
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}
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child = child->Sibling;
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}
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// We didn't find it, so add it
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b3ProfileNode * node = new b3ProfileNode( name, this );
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node->Sibling = Child;
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Child = node;
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return node;
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}
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void b3ProfileNode::Reset( void )
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{
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TotalCalls = 0;
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TotalTime = 0.0f;
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if ( Child ) {
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Child->Reset();
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}
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if ( Sibling ) {
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Sibling->Reset();
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}
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}
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void b3ProfileNode::Call( void )
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{
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TotalCalls++;
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if (RecursionCounter++ == 0) {
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b3Profile_Get_Ticks(&StartTime);
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}
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}
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bool b3ProfileNode::Return( void )
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{
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if ( --RecursionCounter == 0 && TotalCalls != 0 ) {
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unsigned long int time;
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b3Profile_Get_Ticks(&time);
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time-=StartTime;
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TotalTime += (float)time / b3Profile_Get_Tick_Rate();
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}
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return ( RecursionCounter == 0 );
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}
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/***************************************************************************************************
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**
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** b3ProfileIterator
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**
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***************************************************************************************************/
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b3ProfileIterator::b3ProfileIterator( b3ProfileNode * start )
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{
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CurrentParent = start;
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CurrentChild = CurrentParent->Get_Child();
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}
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void b3ProfileIterator::First(void)
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{
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CurrentChild = CurrentParent->Get_Child();
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}
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void b3ProfileIterator::Next(void)
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{
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CurrentChild = CurrentChild->Get_Sibling();
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}
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bool b3ProfileIterator::Is_Done(void)
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{
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return CurrentChild == NULL;
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}
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void b3ProfileIterator::Enter_Child( int index )
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{
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CurrentChild = CurrentParent->Get_Child();
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while ( (CurrentChild != NULL) && (index != 0) ) {
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index--;
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CurrentChild = CurrentChild->Get_Sibling();
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}
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if ( CurrentChild != NULL ) {
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CurrentParent = CurrentChild;
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CurrentChild = CurrentParent->Get_Child();
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}
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}
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void b3ProfileIterator::Enter_Parent( void )
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{
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if ( CurrentParent->Get_Parent() != NULL ) {
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CurrentParent = CurrentParent->Get_Parent();
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}
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CurrentChild = CurrentParent->Get_Child();
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}
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/***************************************************************************************************
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**
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** b3ProfileManager
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**
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***************************************************************************************************/
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b3ProfileNode b3ProfileManager::Root( "Root", NULL );
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b3ProfileNode * b3ProfileManager::CurrentNode = &b3ProfileManager::Root;
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int b3ProfileManager::FrameCounter = 0;
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unsigned long int b3ProfileManager::ResetTime = 0;
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||||
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||||
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||||
/***********************************************************************************************
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* b3ProfileManager::Start_Profile -- Begin a named profile *
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* *
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||||
* Steps one level deeper into the tree, if a child already exists with the specified name *
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* then it accumulates the profiling; otherwise a new child node is added to the profile tree. *
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* *
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* INPUT: *
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* name - name of this profiling record *
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||||
* *
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||||
* WARNINGS: *
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||||
* The string used is assumed to be a static string; pointer compares are used throughout *
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* the profiling code for efficiency. *
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*=============================================================================================*/
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void b3ProfileManager::Start_Profile( const char * name )
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{
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if (name != CurrentNode->Get_Name()) {
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CurrentNode = CurrentNode->Get_Sub_Node( name );
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||||
}
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||||
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||||
CurrentNode->Call();
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||||
}
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||||
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||||
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||||
/***********************************************************************************************
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||||
* b3ProfileManager::Stop_Profile -- Stop timing and record the results. *
|
||||
*=============================================================================================*/
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||||
void b3ProfileManager::Stop_Profile( void )
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||||
{
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||||
// Return will indicate whether we should back up to our parent (we may
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||||
// be profiling a recursive function)
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||||
if (CurrentNode->Return()) {
|
||||
CurrentNode = CurrentNode->Get_Parent();
|
||||
}
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||||
}
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||||
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||||
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||||
/***********************************************************************************************
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||||
* b3ProfileManager::Reset -- Reset the contents of the profiling system *
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||||
* *
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||||
* This resets everything except for the tree structure. All of the timing data is reset. *
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||||
*=============================================================================================*/
|
||||
void b3ProfileManager::Reset( void )
|
||||
{
|
||||
b3s_profileClock.reset();
|
||||
Root.Reset();
|
||||
Root.Call();
|
||||
FrameCounter = 0;
|
||||
b3Profile_Get_Ticks(&ResetTime);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* b3ProfileManager::Increment_Frame_Counter -- Increment the frame counter *
|
||||
*=============================================================================================*/
|
||||
void b3ProfileManager::Increment_Frame_Counter( void )
|
||||
{
|
||||
FrameCounter++;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* b3ProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset *
|
||||
*=============================================================================================*/
|
||||
float b3ProfileManager::Get_Time_Since_Reset( void )
|
||||
{
|
||||
unsigned long int time;
|
||||
b3Profile_Get_Ticks(&time);
|
||||
time -= ResetTime;
|
||||
return (float)time / b3Profile_Get_Tick_Rate();
|
||||
}
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
void b3ProfileManager::dumpRecursive(b3ProfileIterator* profileIterator, int spacing)
|
||||
{
|
||||
profileIterator->First();
|
||||
if (profileIterator->Is_Done())
|
||||
return;
|
||||
|
||||
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
|
||||
int i;
|
||||
int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
|
||||
for (i=0;i<spacing;i++) b3Printf(".");
|
||||
b3Printf("----------------------------------\n");
|
||||
for (i=0;i<spacing;i++) b3Printf(".");
|
||||
b3Printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
|
||||
float totalTime = 0.f;
|
||||
|
||||
|
||||
int numChildren = 0;
|
||||
|
||||
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
|
||||
{
|
||||
numChildren++;
|
||||
float current_total_time = profileIterator->Get_Current_Total_Time();
|
||||
accumulated_time += current_total_time;
|
||||
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
|
||||
{
|
||||
int i; for (i=0;i<spacing;i++) b3Printf(".");
|
||||
}
|
||||
b3Printf("%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
|
||||
totalTime += current_total_time;
|
||||
//recurse into children
|
||||
}
|
||||
|
||||
if (parent_time < accumulated_time)
|
||||
{
|
||||
b3Printf("what's wrong\n");
|
||||
}
|
||||
for (i=0;i<spacing;i++) b3Printf(".");
|
||||
b3Printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > B3_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
|
||||
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
profileIterator->Enter_Child(i);
|
||||
dumpRecursive(profileIterator,spacing+3);
|
||||
profileIterator->Enter_Parent();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void b3ProfileManager::dumpAll()
|
||||
{
|
||||
b3ProfileIterator* profileIterator = 0;
|
||||
profileIterator = b3ProfileManager::Get_Iterator();
|
||||
|
||||
dumpRecursive(profileIterator,0);
|
||||
|
||||
b3ProfileManager::Release_Iterator(profileIterator);
|
||||
}
|
||||
|
||||
|
||||
void b3ProfileManager::dumpRecursive(FILE* f, b3ProfileIterator* profileIterator, int spacing)
|
||||
{
|
||||
profileIterator->First();
|
||||
if (profileIterator->Is_Done())
|
||||
return;
|
||||
|
||||
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
|
||||
int i;
|
||||
int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
|
||||
for (i=0;i<spacing;i++) fprintf(f,".");
|
||||
fprintf(f,"----------------------------------\n");
|
||||
for (i=0;i<spacing;i++) fprintf(f,".");
|
||||
fprintf(f,"Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
|
||||
float totalTime = 0.f;
|
||||
|
||||
|
||||
int numChildren = 0;
|
||||
|
||||
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
|
||||
{
|
||||
numChildren++;
|
||||
float current_total_time = profileIterator->Get_Current_Total_Time();
|
||||
accumulated_time += current_total_time;
|
||||
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
|
||||
{
|
||||
int i; for (i=0;i<spacing;i++) fprintf(f,".");
|
||||
}
|
||||
fprintf(f,"%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
|
||||
totalTime += current_total_time;
|
||||
//recurse into children
|
||||
}
|
||||
|
||||
if (parent_time < accumulated_time)
|
||||
{
|
||||
fprintf(f,"what's wrong\n");
|
||||
}
|
||||
for (i=0;i<spacing;i++)
|
||||
fprintf(f,".");
|
||||
fprintf(f,"%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > B3_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
|
||||
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
profileIterator->Enter_Child(i);
|
||||
dumpRecursive(f,profileIterator,spacing+3);
|
||||
profileIterator->Enter_Parent();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void b3ProfileManager::dumpAll(FILE* f)
|
||||
{
|
||||
b3ProfileIterator* profileIterator = 0;
|
||||
profileIterator = b3ProfileManager::Get_Iterator();
|
||||
|
||||
dumpRecursive(f, profileIterator,0);
|
||||
|
||||
b3ProfileManager::Release_Iterator(profileIterator);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif //B3_NO_PROFILE
|
||||
173
btgui/Timing/b3Quickprof.h
Normal file
173
btgui/Timing/b3Quickprof.h
Normal file
@@ -0,0 +1,173 @@
|
||||
/*
|
||||
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** Real-Time Hierarchical Profiling for Game Programming Gems 3
|
||||
**
|
||||
** by Greg Hjelstrom & Byon Garrabrant
|
||||
**
|
||||
***************************************************************************************************/
|
||||
|
||||
// Credits: The Clock class was inspired by the Timer classes in
|
||||
// Ogre (www.ogre3d.org).
|
||||
|
||||
|
||||
|
||||
#ifndef B3_QUICK_PROF_H
|
||||
#define B3_QUICK_PROF_H
|
||||
|
||||
//To disable built-in profiling, please comment out next line
|
||||
//#define B3_NO_PROFILE 1
|
||||
#ifndef B3_NO_PROFILE
|
||||
#include <stdio.h>//@todo remove this, backwards compatibility
|
||||
#include "Bullet3Common/b3Scalar.h"
|
||||
#include "Bullet3Common/b3AlignedAllocator.h"
|
||||
#include <new>
|
||||
|
||||
|
||||
|
||||
|
||||
#include "b3Clock.h"
|
||||
|
||||
|
||||
|
||||
|
||||
///A node in the Profile Hierarchy Tree
|
||||
class b3ProfileNode {
|
||||
|
||||
public:
|
||||
b3ProfileNode( const char * name, b3ProfileNode * parent );
|
||||
~b3ProfileNode( void );
|
||||
|
||||
b3ProfileNode * Get_Sub_Node( const char * name );
|
||||
|
||||
b3ProfileNode * Get_Parent( void ) { return Parent; }
|
||||
b3ProfileNode * Get_Sibling( void ) { return Sibling; }
|
||||
b3ProfileNode * Get_Child( void ) { return Child; }
|
||||
|
||||
void CleanupMemory();
|
||||
void Reset( void );
|
||||
void Call( void );
|
||||
bool Return( void );
|
||||
|
||||
const char * Get_Name( void ) { return Name; }
|
||||
int Get_Total_Calls( void ) { return TotalCalls; }
|
||||
float Get_Total_Time( void ) { return TotalTime; }
|
||||
void* GetUserPointer() const {return m_userPtr;}
|
||||
void SetUserPointer(void* ptr) { m_userPtr = ptr;}
|
||||
protected:
|
||||
|
||||
const char * Name;
|
||||
int TotalCalls;
|
||||
float TotalTime;
|
||||
unsigned long int StartTime;
|
||||
int RecursionCounter;
|
||||
|
||||
b3ProfileNode * Parent;
|
||||
b3ProfileNode * Child;
|
||||
b3ProfileNode * Sibling;
|
||||
void* m_userPtr;
|
||||
};
|
||||
|
||||
///An iterator to navigate through the tree
|
||||
class b3ProfileIterator
|
||||
{
|
||||
public:
|
||||
// Access all the children of the current parent
|
||||
void First(void);
|
||||
void Next(void);
|
||||
bool Is_Done(void);
|
||||
bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
|
||||
|
||||
void Enter_Child( int index ); // Make the given child the new parent
|
||||
void Enter_Largest_Child( void ); // Make the largest child the new parent
|
||||
void Enter_Parent( void ); // Make the current parent's parent the new parent
|
||||
|
||||
// Access the current child
|
||||
const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); }
|
||||
int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); }
|
||||
float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); }
|
||||
|
||||
void* Get_Current_UserPointer( void ) { return CurrentChild->GetUserPointer(); }
|
||||
void Set_Current_UserPointer(void* ptr) {CurrentChild->SetUserPointer(ptr);}
|
||||
// Access the current parent
|
||||
const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); }
|
||||
int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); }
|
||||
float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); }
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
b3ProfileNode * CurrentParent;
|
||||
b3ProfileNode * CurrentChild;
|
||||
|
||||
|
||||
b3ProfileIterator( b3ProfileNode * start );
|
||||
friend class b3ProfileManager;
|
||||
};
|
||||
|
||||
|
||||
///The Manager for the Profile system
|
||||
class b3ProfileManager {
|
||||
public:
|
||||
static void Start_Profile( const char * name );
|
||||
static void Stop_Profile( void );
|
||||
|
||||
static void CleanupMemory(void)
|
||||
{
|
||||
Root.CleanupMemory();
|
||||
}
|
||||
|
||||
static void Reset( void );
|
||||
static void Increment_Frame_Counter( void );
|
||||
static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; }
|
||||
static float Get_Time_Since_Reset( void );
|
||||
|
||||
static b3ProfileIterator * Get_Iterator( void )
|
||||
{
|
||||
|
||||
return new b3ProfileIterator( &Root );
|
||||
}
|
||||
static void Release_Iterator( b3ProfileIterator * iterator ) { delete ( iterator); }
|
||||
|
||||
static void dumpRecursive(b3ProfileIterator* profileIterator, int spacing);
|
||||
static void dumpAll();
|
||||
|
||||
static void dumpRecursive(FILE* f, b3ProfileIterator* profileIterator, int spacing);
|
||||
static void dumpAll(FILE* f);
|
||||
|
||||
private:
|
||||
static b3ProfileNode Root;
|
||||
static b3ProfileNode * CurrentNode;
|
||||
static int FrameCounter;
|
||||
static unsigned long int ResetTime;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#else
|
||||
|
||||
|
||||
|
||||
#endif //#ifndef B3_NO_PROFILE
|
||||
|
||||
|
||||
|
||||
#endif //B3_QUICK_PROF_H
|
||||
|
||||
|
||||
Reference in New Issue
Block a user