fix removeCollisionObject for Deformable world
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@@ -386,3 +386,12 @@ void btDeformableMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
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// force a reinitialize so that node indices get updated.
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m_deformableBodySolver->reinitialize(m_softBodies, btScalar(-1));
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}
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void btDeformableMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
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{
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btSoftBody* body = btSoftBody::upcast(collisionObject);
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if (body)
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removeSoftBody(body);
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else
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btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
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}
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@@ -147,6 +147,8 @@ public:
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void removeSoftBody(btSoftBody* body);
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void removeCollisionObject(btCollisionObject* collisionObject);
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int getDrawFlags() const { return (m_drawFlags); }
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void setDrawFlags(int f) { m_drawFlags = f; }
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