fix for ghost objects

This commit is contained in:
erwin.coumans
2012-01-11 20:13:06 +00:00
parent c3ae82633c
commit ccf30e8ee9

View File

@@ -1457,7 +1457,7 @@ void btCollisionWorld::debugDrawWorld()
btVector3 minAabb2,maxAabb2; btVector3 minAabb2,maxAabb2;
if(getDispatchInfo().m_useContinuous && !colObj->isStaticOrKinematicObject()) if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
{ {
colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2); colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
minAabb2 -= contactThreshold; minAabb2 -= contactThreshold;