fix for ghost objects
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@@ -1457,7 +1457,7 @@ void btCollisionWorld::debugDrawWorld()
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btVector3 minAabb2,maxAabb2;
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btVector3 minAabb2,maxAabb2;
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if(getDispatchInfo().m_useContinuous && !colObj->isStaticOrKinematicObject())
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if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
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{
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{
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colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
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colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
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minAabb2 -= contactThreshold;
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minAabb2 -= contactThreshold;
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