pass vectors by reference

This commit is contained in:
erwin.coumans
2008-10-29 02:41:08 +00:00
parent 7837e653c1
commit ce5df7cf47
2 changed files with 2 additions and 2 deletions

View File

@@ -1135,7 +1135,7 @@ void ColladaConverter::prepareConstraints(ConstraintInput& input)
}
}
void ColladaConverter::PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape, btVector3 linearVelocity, btVector3 angularVelocity)
void ColladaConverter::PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape, const btVector3& linearVelocity, const btVector3& angularVelocity)
{
btTransform startTransform;
startTransform.setIdentity();

View File

@@ -99,7 +99,7 @@ protected:
bool m_use32bitIndices;
bool m_use4componentVertices;
void PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape, btVector3 linearVelocity, btVector3 angularVelocity);
void PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape, const btVector3& linearVelocity, const btVector3& angularVelocity);
void prepareConstraints(ConstraintInput& input);