- Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted.
Thanks tbp for more details on reproducing case. - Fixed issue with full 32bit integers in btAxisSweep3 (define BP_USE_FIXEDPOINT_INT_32), it used only 65536 for quantization, it should use full integer space (0xffffffff) - Added 'getForwardVector' and getCurrentSpeedKmHour utility functions to btRaycastVehicle - Fixed local scaling issues (btConvexTriangleMeshShape, btBvhTriangleMeshShape, removed scaling from btMatrix3x3). Thanks Volker for reporting! - Added second filename search, so that starting BspDemo and ConvexDecompositionDemo from within Visual Studio (without setting the starting path) still works
This commit is contained in:
@@ -21,6 +21,30 @@
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#include <assert.h>
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#ifdef DEBUG_BROADPHASE
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#include <stdio.h>
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void btAxisSweep3::debugPrintAxis(int axis, bool checkCardinality)
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{
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int numEdges = m_pHandles[0].m_maxEdges[axis];
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printf("SAP Axis %d, numEdges=%d\n",axis,numEdges);
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int i;
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for (i=0;i<numEdges+1;i++)
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{
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Edge* pEdge = m_pEdges[axis] + i;
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Handle* pHandlePrev = getHandle(pEdge->m_handle);
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int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
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char beginOrEnd;
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beginOrEnd=pEdge->IsMax()?'E':'B';
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printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex);
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}
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if (checkCardinality)
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assert(numEdges == m_numHandles*2+1);
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}
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#endif //DEBUG_BROADPHASE
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btBroadphaseProxy* btAxisSweep3::createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask)
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{
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(void)shapeType;
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@@ -41,6 +65,7 @@ void btAxisSweep3::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,con
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{
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Handle* handle = static_cast<Handle*>(proxy);
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updateHandle(handle->m_handleId,aabbMin,aabbMax);
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}
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@@ -55,7 +80,7 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
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//assert(bounds.HasVolume());
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// 1 handle is reserved as sentinel
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assert(maxHandles > 1 && maxHandles < BP_MAX_HANDLES);
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btAssert(maxHandles > 1 && maxHandles < BP_MAX_HANDLES);
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// init bounds
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m_worldAabbMin = worldAabbMin;
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@@ -63,7 +88,9 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
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btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
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m_quantize = btVector3(btScalar(65535.0),btScalar(65535.0),btScalar(65535.0)) / aabbSize;
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BP_FP_INT_TYPE maxInt = BP_HANDLE_SENTINEL;
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m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
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// allocate handles buffer and put all handles on free list
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m_pHandles = new Handle[maxHandles];
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@@ -98,7 +125,12 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
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m_pEdges[axis][0].m_handle = 0;
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m_pEdges[axis][1].m_pos = BP_HANDLE_SENTINEL;
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m_pEdges[axis][1].m_handle = 0;
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#ifdef DEBUG_BROADPHASE
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debugPrintAxis(axis);
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#endif //DEBUG_BROADPHASE
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}
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}
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btAxisSweep3::~btAxisSweep3()
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@@ -172,9 +204,11 @@ BP_FP_INT_TYPE btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& a
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// compute current limit of edge arrays
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BP_FP_INT_TYPE limit = m_numHandles * 2;
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// insert new edges just inside the max boundary edge
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for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++)
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{
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m_pHandles[0].m_maxEdges[axis] += 2;
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m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
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@@ -197,7 +231,6 @@ BP_FP_INT_TYPE btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& a
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sortMinDown(2, pHandle->m_minEdges[2], true);
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sortMaxDown(2, pHandle->m_maxEdges[2], true);
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//PrintAxis(1);
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return handle;
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}
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@@ -205,6 +238,7 @@ BP_FP_INT_TYPE btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& a
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void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle)
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{
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Handle* pHandle = getHandle(handle);
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//explicitly remove the pairs containing the proxy
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@@ -215,15 +249,19 @@ void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle)
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// compute current limit of edge arrays
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int limit = m_numHandles * 2;
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int axis;
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for (axis = 0;axis<3;axis++)
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{
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Edge* pEdges = m_pEdges[axis];
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m_pHandles[0].m_maxEdges[axis] -= 2;
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int maxEdge= pHandle->m_maxEdges[axis];
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pEdges[maxEdge].m_pos = BP_HANDLE_SENTINEL;
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//pEdges[maxEdge].m_pos = BP_HANDLE_SENTINEL;
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//pEdges[maxEdge].m_handle = 0;
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int minEdge = pHandle->m_minEdges[axis];
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pEdges[minEdge].m_pos = BP_HANDLE_SENTINEL;
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//pEdges[minEdge].m_pos = BP_HANDLE_SENTINEL;
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//pEdges[minEdge].m_handle = 0;
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}
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// remove the edges by sorting them up to the end of the list
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@@ -234,17 +272,25 @@ void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle)
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pEdges[max].m_pos = BP_HANDLE_SENTINEL;
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sortMaxUp(axis,max,false);
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BP_FP_INT_TYPE i = pHandle->m_minEdges[axis];
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pEdges[i].m_pos = BP_HANDLE_SENTINEL;
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sortMinUp(axis,i,false);
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pEdges[limit-1].m_handle = 0;
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pEdges[limit-1].m_pos = BP_HANDLE_SENTINEL;
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#ifdef DEBUG_BROADPHASE
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debugPrintAxis(axis,false);
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#endif //DEBUG_BROADPHASE
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}
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// free the handle
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freeHandle(handle);
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@@ -365,7 +411,7 @@ bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Hand
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}
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}
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//optimization 2: only 2 axis need to be tested
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//optimization 2: only 2 axis need to be tested (conflicts with 'delayed removal' optimization)
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/*for (int axis = 0; axis < 3; axis++)
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{
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@@ -417,14 +463,22 @@ void btAxisSweep3::updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,c
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if (dmax < 0)
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sortMaxDown(axis, emax);
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#ifdef DEBUG_BROADPHASE
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debugPrintAxis(axis);
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#endif //DEBUG_BROADPHASE
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}
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//PrintAxis(1);
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}
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// sorting a min edge downwards can only ever *add* overlaps
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void btAxisSweep3::sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pPrev = pEdge - 1;
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Handle* pHandleEdge = getHandle(pEdge->m_handle);
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@@ -461,6 +515,11 @@ void btAxisSweep3::sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlap
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pEdge--;
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pPrev--;
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}
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#ifdef DEBUG_BROADPHASE
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debugPrintAxis(axis);
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#endif //DEBUG_BROADPHASE
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}
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// sorting a min edge upwards can only ever *remove* overlaps
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@@ -470,7 +529,7 @@ void btAxisSweep3::sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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Edge* pNext = pEdge + 1;
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Handle* pHandleEdge = getHandle(pEdge->m_handle);
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while (pEdge->m_pos > pNext->m_pos)
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while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
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{
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Handle* pHandleNext = getHandle(pNext->m_handle);
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@@ -505,11 +564,14 @@ void btAxisSweep3::sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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pEdge++;
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pNext++;
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}
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}
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// sorting a max edge downwards can only ever *remove* overlaps
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void btAxisSweep3::sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pPrev = pEdge - 1;
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Handle* pHandleEdge = getHandle(pEdge->m_handle);
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@@ -555,6 +617,12 @@ void btAxisSweep3::sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlap
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pEdge--;
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pPrev--;
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}
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#ifdef DEBUG_BROADPHASE
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debugPrintAxis(axis);
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#endif //DEBUG_BROADPHASE
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}
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// sorting a max edge upwards can only ever *add* overlaps
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@@ -564,7 +632,7 @@ void btAxisSweep3::sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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Edge* pNext = pEdge + 1;
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Handle* pHandleEdge = getHandle(pEdge->m_handle);
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while (pEdge->m_pos > pNext->m_pos)
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while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
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{
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Handle* pHandleNext = getHandle(pNext->m_handle);
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@@ -595,4 +663,5 @@ void btAxisSweep3::sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
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pEdge++;
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pNext++;
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}
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}
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