First commit of 2008, Happy New Year!

Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE
Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp
Removed unnecessary files from libxml CMakeLists.txt
This commit is contained in:
ejcoumans
2008-01-03 04:42:00 +00:00
parent 4a5af68c04
commit d051e2eacb
29 changed files with 14661 additions and 14647 deletions

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@@ -83,7 +83,9 @@ DemoApplication* CreatDemo(btDemoEntry* entry)
demo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
}
#ifndef BT_NO_PROFILE
CProfileManager::Reset();
#endif //BT_NO_PROFILE
return demo;

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@@ -37,8 +37,7 @@ void BasicDemo::clientMoveAndDisplay()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//simple dynamics world doesn't handle fixed-time-stepping
float ms = m_clock.getTimeMicroseconds();
m_clock.reset();
float ms = getDeltaTimeMicroseconds();
///step the simulation
if (m_dynamicsWorld)

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@@ -212,9 +212,8 @@ void BspDemo::initPhysics(char* bspfilename)
void BspDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
m_dynamicsWorld->stepSimulation(dt);
//optional but useful: debug drawing

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@@ -226,8 +226,8 @@ void CcdPhysicsDemo::clientMoveAndDisplay()
#endif //USE_KINEMATIC_GROUND
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
// printf("dt = %f: ",dt);
if (m_dynamicsWorld)

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@@ -208,8 +208,7 @@ void ColladaDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
m_dynamicsWorld->stepSimulation(dt);

View File

@@ -50,7 +50,9 @@ public:
int min_ms;
int max_ms;
#ifdef USE_BT_CLOCK
btClock frame_timer;
#endif //USE_BT_CLOCK
btScalar dx;
btScalar min_x;
@@ -146,7 +148,9 @@ public:
void cast (btCollisionWorld* cw)
{
#ifdef USE_BT_CLOCK
frame_timer.reset ();
#endif //USE_BT_CLOCK
for (int i = 0; i < NUMRAYS_IN_BAR; i++)
{
btCollisionWorld::ClosestConvexResultCallback cb(source[i], dest[i]);
@@ -165,7 +169,9 @@ public:
}
}
#ifdef USE_BT_CLOCK
ms += frame_timer.getTimeMilliseconds ();
#endif //USE_BT_CLOCK
frame_counter++;
if (frame_counter > 50)
{
@@ -359,8 +365,7 @@ void ConcaveConvexcastDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
if (m_animatedMesh)
{

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@@ -308,8 +308,7 @@ void ConcaveDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
if (m_animatedMesh)
{

View File

@@ -48,7 +48,9 @@ public:
int min_ms;
int max_ms;
#ifdef USE_BT_CLOCK
btClock frame_timer;
#endif //USE_BT_CLOCK
btScalar dx;
btScalar min_x;
@@ -137,7 +139,10 @@ public:
void cast (btCollisionWorld* cw)
{
#ifdef USE_BT_CLOCK
frame_timer.reset ();
#endif //USE_BT_CLOCK
for (int i = 0; i < NUMRAYS_IN_BAR; i++)
{
btCollisionWorld::ClosestRayResultCallback cb(source[i], dest[i]);
@@ -154,7 +159,9 @@ public:
}
}
#ifdef USE_BT_CLOCK
ms += frame_timer.getTimeMilliseconds ();
#endif //USE_BT_CLOCK
frame_counter++;
if (frame_counter > 50)
{
@@ -333,8 +340,7 @@ void ConcaveRaycastDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
if (m_animatedMesh)
{

View File

@@ -209,8 +209,7 @@ void ConstraintDemo::clientMoveAndDisplay()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = float(m_clock.getTimeMicroseconds()) * 0.000001f;
m_clock.reset();
float dt = float(getDeltaTimeMicroseconds()) * 0.000001f;
//printf("dt = %f: ",dt);
{

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@@ -367,8 +367,7 @@ void ConvexDecompositionDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
m_dynamicsWorld->stepSimulation(dt);

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@@ -300,8 +300,7 @@ void MotorDemo::clientMoveAndDisplay()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//simple dynamics world doesn't handle fixed-time-stepping
float ms = m_clock.getTimeMicroseconds();
m_clock.reset();
float ms = getDeltaTimeMicroseconds();
float minFPS = 1000000.f/60.f;
if (ms > minFPS)
ms = minFPS;

View File

@@ -109,8 +109,8 @@ void GenericJointDemo::clientMoveAndDisplay()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//simple dynamics world doesn't handle fixed-time-stepping
float ms = m_clock.getTimeMicroseconds();
m_clock.reset();
float ms = getDeltaTimeMicroseconds();
float minFPS = 1000000.f/60.f;
if (ms > minFPS)
ms = minFPS;

View File

@@ -582,7 +582,7 @@ void GimpactConcaveDemo::clientMoveAndDisplay()
#endif //USE_KINEMATIC_GROUND
unsigned long int time = m_clock.getTimeMilliseconds();
unsigned long int time = getDeltaTimeMicroseconds()/btScalar(1000);
printf("%i time %i ms \n",m_steps_done,time);
//#ifdef BULLET_GIMPACT
@@ -596,7 +596,6 @@ void GimpactConcaveDemo::clientMoveAndDisplay()
m_clock.reset();
m_dynamicsWorld->stepSimulation(dt);
//optional but useful: debug drawing

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@@ -1886,8 +1886,8 @@ void ConcaveDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = float(m_clock.getTimeMicroseconds()) * 0.000001f;
m_clock.reset();
float dt = float(getDeltaTimeMicroseconds()) * 0.000001f;
m_dynamicsWorld->stepSimulation(dt);
//optional but useful: debug drawing

View File

@@ -137,8 +137,8 @@ void MultiThreadedDemo::clientMoveAndDisplay()
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
// printf("dt = %f: ",dt);
if (m_dynamicsWorld)

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@@ -72,15 +72,19 @@ m_shootBoxShape(0),
m_singleStep(false),
m_idle(false)
{
#ifndef BT_NO_PROFILE
m_profileIterator = CProfileManager::Get_Iterator();
#endif //BT_NO_PROFILE
}
DemoApplication::~DemoApplication()
{
#ifndef BT_NO_PROFILE
CProfileManager::Release_Iterator(m_profileIterator);
#endif //BT_NO_PROFILE
if (m_shootBoxShape)
delete m_shootBoxShape;
@@ -242,6 +246,7 @@ void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
m_lastKey = 0;
#ifndef BT_NO_PROFILE
if (key >= 0x31 && key < 0x37)
{
int child = key-0x31;
@@ -251,7 +256,7 @@ void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
{
m_profileIterator->Enter_Parent();
}
#endif //BT_NO_PROFILE
switch (key)
{
@@ -789,6 +794,7 @@ void DemoApplication::displayProfileString(int xOffset,int yStart,char* message)
void DemoApplication::showProfileInfo(float& xOffset,float& yStart, float yIncr)
{
#ifndef BT_NO_PROFILE
static double time_since_reset = 0.f;
if (!m_idle)
@@ -851,6 +857,7 @@ void DemoApplication::showProfileInfo(float& xOffset,float& yStart, float yIncr)
yStart += yIncr;
}
#endif//BT_NO_PROFILE

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@@ -44,8 +44,9 @@ class DemoApplication
class CProfileIterator* m_profileIterator;
protected:
#ifdef USE_BT_CLOCK
btClock m_clock;
#endif //USE_BT_CLOCK
///this is the most important class
btDynamicsWorld* m_dynamicsWorld;
@@ -127,6 +128,16 @@ public:
return m_cameraTargetPosition;
}
btScalar getDeltaTimeMicroseconds()
{
#ifdef USE_BT_CLOCK
btScalar dt = m_clock.getTimeMicroseconds();
m_clock.reset();
return dt;
#else
return btScalar(16666.);
#endif
}
///glut callbacks

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@@ -364,8 +364,8 @@ void RagdollDemo::clientMoveAndDisplay()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//simple dynamics world doesn't handle fixed-time-stepping
float ms = m_clock.getTimeMicroseconds();
m_clock.reset();
float ms = getDeltaTimeMicroseconds();
float minFPS = 1000000.f/60.f;
if (ms > minFPS)
ms = minFPS;

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@@ -142,8 +142,8 @@ void UserCollisionAlgorithm::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
m_dynamicsWorld->stepSimulation(dt);

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@@ -440,8 +440,8 @@ void VehicleDemo::clientMoveAndDisplay()
}
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
if (m_dynamicsWorld)
{
//during idle mode, just run 1 simulation step maximum