d051e2eacb01a948c7b53e24fd3d9942ce64bdcc
Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp Removed unnecessary files from libxml CMakeLists.txt
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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