First commit of 2008, Happy New Year!

Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE
Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp
Removed unnecessary files from libxml CMakeLists.txt
This commit is contained in:
ejcoumans
2008-01-03 04:42:00 +00:00
parent 4a5af68c04
commit d051e2eacb
29 changed files with 14661 additions and 14647 deletions

View File

@@ -48,7 +48,9 @@ public:
int min_ms;
int max_ms;
#ifdef USE_BT_CLOCK
btClock frame_timer;
#endif //USE_BT_CLOCK
btScalar dx;
btScalar min_x;
@@ -137,7 +139,10 @@ public:
void cast (btCollisionWorld* cw)
{
#ifdef USE_BT_CLOCK
frame_timer.reset ();
#endif //USE_BT_CLOCK
for (int i = 0; i < NUMRAYS_IN_BAR; i++)
{
btCollisionWorld::ClosestRayResultCallback cb(source[i], dest[i]);
@@ -154,7 +159,9 @@ public:
}
}
#ifdef USE_BT_CLOCK
ms += frame_timer.getTimeMilliseconds ();
#endif //USE_BT_CLOCK
frame_counter++;
if (frame_counter > 50)
{
@@ -333,8 +340,7 @@ void ConcaveRaycastDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
float dt = getDeltaTimeMicroseconds() * 0.000001f;
if (m_animatedMesh)
{