First commit of 2008, Happy New Year!
Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp Removed unnecessary files from libxml CMakeLists.txt
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@@ -23,8 +23,9 @@ subject to the following restrictions:
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#include "GIMPACT/Bullet/btGImpactBvh.h"
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#include "LinearMath/btQuickprof.h"
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btClock g_tree_clock;
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#ifdef TRI_COLLISION_PROFILING
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btClock g_tree_clock;
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float g_accum_tree_collision_time = 0;
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int g_count_traversing = 0;
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@@ -59,6 +60,7 @@ float btGImpactBvh::getAverageTreeCollisionTime()
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}
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#endif //TRI_COLLISION_PROFILING
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/////////////////////// btBvhTree /////////////////////////////////
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@@ -482,12 +484,16 @@ void btGImpactBvh::find_collision(btGImpactBvh * boxset0, const btTransform & tr
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trans_cache_1to0.calc_from_homogenic(trans0,trans1);
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#ifdef TRI_COLLISION_PROFILING
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bt_begin_gim02_tree_time();
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#endif //TRI_COLLISION_PROFILING
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_find_collision_pairs_recursive(
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boxset0,boxset1,
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&collision_pairs,trans_cache_1to0,0,0,true);
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#ifdef TRI_COLLISION_PROFILING
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bt_end_gim02_tree_time();
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#endif //TRI_COLLISION_PROFILING
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}
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@@ -63,6 +63,7 @@ public:
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//////////////////////////////////////////////////////////////////////////////////////////////
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#ifdef TRI_COLLISION_PROFILING
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btClock g_triangle_clock;
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@@ -79,7 +80,7 @@ void bt_end_gim02_tri_time()
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g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds();
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g_count_triangle_collision++;
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}
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#endif //TRI_COLLISION_PROFILING
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//! Retrieving shapes shapes
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/*!
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Declared here due of insuficent space on Pool allocators
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@@ -163,6 +164,7 @@ public:
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//!@}
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#ifdef TRI_COLLISION_PROFILING
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//! Gets the average time in miliseconds of tree collisions
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float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime()
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@@ -185,6 +187,7 @@ float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
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return avgtime;
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}
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#endif //TRI_COLLISION_PROFILING
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@@ -24,6 +24,7 @@ subject to the following restrictions:
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#include "GIMPACT/Bullet/btGImpactQuantizedBvh.h"
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#include "LinearMath/btQuickprof.h"
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#ifdef TRI_COLLISION_PROFILING
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btClock g_q_tree_clock;
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@@ -61,6 +62,7 @@ float btGImpactQuantizedBvh::getAverageTreeCollisionTime()
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}
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#endif //TRI_COLLISION_PROFILING
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/////////////////////// btQuantizedBvhTree /////////////////////////////////
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@@ -511,13 +513,17 @@ void btGImpactQuantizedBvh::find_collision(btGImpactQuantizedBvh * boxset0, cons
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trans_cache_1to0.calc_from_homogenic(trans0,trans1);
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#ifdef TRI_COLLISION_PROFILING
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bt_begin_gim02_q_tree_time();
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#endif //TRI_COLLISION_PROFILING
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_find_quantized_collision_pairs_recursive(
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boxset0,boxset1,
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&collision_pairs,trans_cache_1to0,0,0,true);
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#ifdef TRI_COLLISION_PROFILING
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bt_end_gim02_q_tree_time();
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#endif //TRI_COLLISION_PROFILING
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}
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