add a usleep(0) to improve UDP performance on Windows (busy-loop eats all CPU time, other thread didn't proceed)
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@@ -473,7 +473,7 @@ bool UdpNetworkedPhysicsProcessor::processCommand(const struct SharedMemoryComma
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while (m_data->m_hasCommand && (timeout-- > 0))
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{
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// b3Clock::usleep(100);
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b3Clock::usleep(0);
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}
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#if 0
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