fixes in rendering
This commit is contained in:
@@ -226,7 +226,7 @@ public:
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{
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char relativeFileName[1024];
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sprintf(relativeFileName,"%s%s",prefix[i],filename);
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image = stbi_load(relativeFileName, &width, &height, &n, 0);
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image = stbi_load(relativeFileName, &width, &height, &n, 3);
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}
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b3Assert(image);
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@@ -121,6 +121,7 @@ struct CommonGraphicsApp
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)=0;
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virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1) = 0;
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4])=0;
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@@ -205,7 +205,8 @@ SET(BulletExampleBrowser_SRCS
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../Importers/ImportBsp/BspConverter.h
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../Importers/ImportBullet/SerializeSetup.cpp
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../Importers/ImportBullet/SerializeSetup.h
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../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp
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../Importers/ImportMeshUtility/b3ImportMeshUtility.h
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../../Extras/Serialize/BulletWorldImporter/btWorldImporter.cpp
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../../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.cpp
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../../Extras/Serialize/BulletFileLoader/bChunk.cpp
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97
examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp
Normal file
97
examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp
Normal file
@@ -0,0 +1,97 @@
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#include "b3ImportMeshUtility.h"
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#include <vector>
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#include "../../OpenGLWindow/GLInstancingRenderer.h"
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#include"Wavefront/tiny_obj_loader.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "../../OpenGLWindow/SimpleOpenGL3App.h"
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#include "../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "stb_image/stb_image.h"
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int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName, CommonRenderInterface* renderer)
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{
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int shapeId = -1;
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024))
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{
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char pathPrefix[1024];
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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btVector3 shift(0,0,0);
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// int index=10;
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{
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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int textureIndex = -1;
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//try to load some texture
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for (int i=0;i<shapes.size();i++)
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{
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const tinyobj::shape_t& shape = shapes[i];
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if (shape.material.diffuse_texname.length()>0)
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{
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int width,height,n;
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const char* filename = shape.material.diffuse_texname.c_str();
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const unsigned char* image=0;
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const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int numprefix = sizeof(prefix)/sizeof(const char*);
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for (int i=0;!image && i<numprefix;i++)
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{
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char relativeFileName[1024];
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sprintf(relativeFileName,"%s%s",prefix[i],filename);
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char relativeFileName2[1024];
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if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024))
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{
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image = stbi_load(relativeFileName, &width, &height, &n, 3);
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} else
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{
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b3Warning("not found %s\n",relativeFileName);
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}
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}
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if (image)
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{
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textureIndex = renderer->registerTexture(image,width,height);
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if (textureIndex>=0)
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{
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break;
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}
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}
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}
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}
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shapeId = renderer->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices,B3_GL_TRIANGLES,textureIndex);
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}
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}
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else
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{
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b3Warning("Cannot find %s\n", fileName.c_str());
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}
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return shapeId;
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}
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15
examples/Importers/ImportMeshUtility/b3ImportMeshUtility.h
Normal file
15
examples/Importers/ImportMeshUtility/b3ImportMeshUtility.h
Normal file
@@ -0,0 +1,15 @@
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#ifndef B3_IMPORT_MESH_UTILITY_H
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#define B3_IMPORT_MESH_UTILIY_H
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#include <string>
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class b3ImportMeshUtility
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{
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public:
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static int loadAndRegisterMeshFromFile(const std::string& fileName, class CommonRenderInterface* renderer);
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};
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#endif //B3_IMPORT_MESH_UTILITY_H
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@@ -12,7 +12,7 @@
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#include "stb_image/stb_image.h"
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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#include "../ImportMeshUtility/b3ImportMeshUtility.h"
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class ImportObjSetup : public CommonRigidBodyBase
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{
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@@ -45,7 +45,7 @@ ImportObjSetup::ImportObjSetup(struct GUIHelperInterface* helper, const char* fi
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m_fileName = fileName;
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} else
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{
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m_fileName = "cube.obj";//sphere8.obj";//sponza_closed.obj";//sphere8.obj";
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m_fileName = "cube.obj";//"sponza_closed.obj";//sphere8.obj";
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}
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}
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@@ -68,82 +68,21 @@ void ImportObjSetup::initPhysics()
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath(m_fileName.c_str(), relativeFileName, 1024))
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{
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char pathPrefix[1024];
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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btVector3 shift(0,0,0);
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btVector3 scaling(1,1,1);
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// int index=10;
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{
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btTransform trans;
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trans.setIdentity();
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trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
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btVector3 position = trans.getOrigin();
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btQuaternion orn = trans.getRotation();
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
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btVector3 scaling(1,1,1);
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btVector3 color(1,1,1);
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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btTransform trans;
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trans.setIdentity();
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trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
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btVector3 position = trans.getOrigin();
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btQuaternion orn = trans.getRotation();
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btVector3 color(1,1,1);
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int textureIndex = -1;
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//try to load some texture
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for (int i=0;i<shapes.size();i++)
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{
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const tinyobj::shape_t& shape = shapes[i];
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if (shape.material.diffuse_texname.length()>0)
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{
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int width,height,n;
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const char* filename = shape.material.diffuse_texname.c_str();
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const unsigned char* image=0;
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const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int numprefix = sizeof(prefix)/sizeof(const char*);
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for (int i=0;!image && i<numprefix;i++)
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{
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char relativeFileName[1024];
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sprintf(relativeFileName,"%s%s",prefix[i],filename);
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image = stbi_load(relativeFileName, &width, &height, &n, 0);
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}
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if (image)
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{
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textureIndex = m_guiHelper->getRenderInterface()->registerTexture(image,width,height);
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if (textureIndex>=0)
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{
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break;
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}
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}
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}
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}
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int shapeId = m_guiHelper->getRenderInterface()->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices,B3_GL_TRIANGLES,textureIndex);
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//int id =
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m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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}}
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else
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{
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b3Warning("Cannot find %s\n", m_fileName.c_str());
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}
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int shapeId = b3ImportMeshUtility::loadAndRegisterMeshFromFile(m_fileName, m_guiHelper->getRenderInterface());
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if (shapeId>=0)
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{
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//int id =
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m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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}
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}
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@@ -8,7 +8,7 @@
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#include "../../OpenGLWindow/GLInstancingRenderer.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes, bool flatShading)
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{
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b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
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@@ -82,29 +82,59 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tiny
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}
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btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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normal = (v1-v0).cross(v2-v0);
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btScalar len2 = normal.length2();
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//skip degenerate triangles
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if (len2 > SIMD_EPSILON)
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unsigned int maxIndex = 0;
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+0);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+1);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+2);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+0);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+1);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+2);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+0);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+1);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+2);
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bool hasNormals = (shape.mesh.normals.size() && maxIndex<shape.mesh.normals.size() );
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if (flatShading || !hasNormals)
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{
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normal.normalize();
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normal = (v1-v0).cross(v2-v0);
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btScalar len2 = normal.length2();
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//skip degenerate triangles
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if (len2 > SIMD_EPSILON)
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{
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normal.normalize();
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} else
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{
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normal.setValue(0,0,0);
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}
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vtx0.normal[0] = normal[0];
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vtx0.normal[1] = normal[1];
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vtx0.normal[2] = normal[2];
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vtx1.normal[0] = normal[0];
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vtx1.normal[1] = normal[1];
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vtx1.normal[2] = normal[2];
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vtx2.normal[0] = normal[0];
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vtx2.normal[1] = normal[1];
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vtx2.normal[2] = normal[2];
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} else
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{
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normal.setValue(0,0,0);
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vtx0.normal[0] = shape.mesh.normals[shape.mesh.indices[f]*3+0];
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vtx0.normal[1] = shape.mesh.normals[shape.mesh.indices[f]*3+1];
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vtx0.normal[2] = shape.mesh.normals[shape.mesh.indices[f]*3+2]; //shape.mesh.indices[f+1]*3+0
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vtx1.normal[0] = shape.mesh.normals[shape.mesh.indices[f+1]*3+0];
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vtx1.normal[1] = shape.mesh.normals[shape.mesh.indices[f+1]*3+1];
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vtx1.normal[2] = shape.mesh.normals[shape.mesh.indices[f+1]*3+2];
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vtx2.normal[0] = shape.mesh.normals[shape.mesh.indices[f+2]*3+0];
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vtx2.normal[1] = shape.mesh.normals[shape.mesh.indices[f+2]*3+1];
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vtx2.normal[2] = shape.mesh.normals[shape.mesh.indices[f+2]*3+2];
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}
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vtx0.normal[0] = normal[0];
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vtx0.normal[1] = normal[1];
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vtx0.normal[2] = normal[2];
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vtx1.normal[0] = normal[0];
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vtx1.normal[1] = normal[1];
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vtx1.normal[2] = normal[2];
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vtx2.normal[0] = normal[0];
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vtx2.normal[1] = normal[1];
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vtx2.normal[2] = normal[2];
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vertices->push_back(vtx0);
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vertices->push_back(vtx1);
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vertices->push_back(vtx2);
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@@ -4,6 +4,6 @@
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include <vector>
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes, bool flatShading=false);
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#endif //WAVEFRONT2GRAPHICS_H
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@@ -356,7 +356,7 @@ b3Vector3 GpuRigidBodyDemo::getRayTo(int x,int y)
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unsigned char* GpuRigidBodyDemo::loadImage(const char* fileName, int& width, int& height, int& n)
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{
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unsigned char *data = stbi_load(fileName, &width, &height, &n, 0);
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unsigned char *data = stbi_load(fileName, &width, &height, &n, 3);
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return data;
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}
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@@ -114,7 +114,7 @@ struct TinyRendererSetupInternalData
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for (int i=0;i<numObjects;i++)
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{
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m_transforms[i].setIdentity();
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btVector3 pos(0.f,0.f,-(2.5* numObjects * 0.5)+i*2.5f);
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btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
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m_transforms[i].setIdentity();
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m_transforms[i].setOrigin( pos );
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btQuaternion orn;
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@@ -146,7 +146,8 @@ void TinyRendererSetup::initPhysics()
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//request a visual bitma/texture we can render to
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m_app->setUpAxis(2);
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m_internalData->m_canvas = m_app->m_2dCanvasInterface;
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@@ -30,6 +30,40 @@
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namespace tinyobj {
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//See http://stackoverflow.com/questions/6089231/getting-std-ifstream-to-handle-lf-cr-and-crlf
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std::istream& safeGetline(std::istream& is, std::string& t)
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{
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t.clear();
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// The characters in the stream are read one-by-one using a std::streambuf.
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// That is faster than reading them one-by-one using the std::istream.
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// Code that uses streambuf this way must be guarded by a sentry object.
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// The sentry object performs various tasks,
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// such as thread synchronization and updating the stream state.
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std::istream::sentry se(is, true);
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std::streambuf* sb = is.rdbuf();
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for(;;) {
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int c = sb->sbumpc();
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switch (c) {
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case '\n':
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return is;
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case '\r':
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if(sb->sgetc() == '\n')
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sb->sbumpc();
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return is;
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case EOF:
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// Also handle the case when the last line has no line ending
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if(t.empty())
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is.setstate(std::ios::eofbit);
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return is;
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default:
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t += (char)c;
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}
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}
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}
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struct vertex_index {
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int v_idx, vt_idx, vn_idx, dummy;
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};
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@@ -313,9 +347,11 @@ std::string LoadMtl (
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int maxchars = 8192; // Alloc enough size.
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std::vector<char> buf(maxchars); // Alloc enough size.
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||||
while (ifs.peek() != -1) {
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ifs.getline(&buf[0], maxchars);
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std::string linebuf(&buf[0]);
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std::string linebuf;
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safeGetline(ifs,linebuf);
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// Trim newline '\r\n' or '\r'
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if (linebuf.size() > 0) {
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@@ -502,9 +538,9 @@ LoadObj(
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||||
int maxchars = 8192; // Alloc enough size.
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||||
std::vector<char> buf(maxchars); // Alloc enough size.
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||||
while (ifs.peek() != -1) {
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||||
ifs.getline(&buf[0], maxchars);
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||||
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||||
std::string linebuf(&buf[0]);
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std::string linebuf;
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||||
safeGetline(ifs,linebuf);
|
||||
|
||||
// Trim newline '\r\n' or '\r'
|
||||
if (linebuf.size() > 0) {
|
||||
|
||||
@@ -415,7 +415,7 @@ public:
|
||||
{
|
||||
char relativeFileName[1024];
|
||||
sprintf(relativeFileName,"%s%s",prefix[i],filename);
|
||||
image = stbi_load(relativeFileName, &width, &height, &n, 0);
|
||||
image = stbi_load(relativeFileName, &width, &height, &n, 3);
|
||||
}
|
||||
|
||||
b3Assert(image);
|
||||
|
||||
Reference in New Issue
Block a user