fixes to allow applying impulses during interpolated timesteps (avoid visual discontinuities)
experimental jitter removal (doesn't work very well yet)
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@@ -79,7 +79,7 @@ public:
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}
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/// continuous collision detection needs prediction
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void predictIntegratedTransform(btScalar step, btTransform& predictedTransform) const;
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void predictIntegratedTransform(btScalar step, btTransform& predictedTransform) ;
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void saveKinematicState(btScalar step);
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