fixes to allow applying impulses during interpolated timesteps (avoid visual discontinuities)

experimental jitter removal (doesn't work very well yet)
This commit is contained in:
ejcoumans
2006-10-30 19:37:08 +00:00
parent b14ccdaa57
commit d1a1b3d492
4 changed files with 42 additions and 7 deletions

View File

@@ -79,7 +79,7 @@ public:
}
/// continuous collision detection needs prediction
void predictIntegratedTransform(btScalar step, btTransform& predictedTransform) const;
void predictIntegratedTransform(btScalar step, btTransform& predictedTransform) ;
void saveKinematicState(btScalar step);