add missing premake file
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64
btgui/OpenGLWindow/premake4.lua
Normal file
64
btgui/OpenGLWindow/premake4.lua
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@@ -0,0 +1,64 @@
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project "OpenGL_rendertest"
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language "C++"
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kind "ConsoleApp"
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targetdir "../../bin"
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initOpenGL()
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initGlew()
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includedirs {
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"..",
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"../../src",
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}
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links {
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"gwen"
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}
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files {
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"main.cpp",
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"renderscene.cpp",
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"renderscene.h",
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"GLInstancingRenderer.cpp",
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"GLInstancingRenderer.h",
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"GLPrimitiveRenderer.h",
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"GLPrimitiveRenderer.cpp",
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"LoadShader.cpp",
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"LoadShader.h",
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"gwenWindow.cpp",
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"gwenWindow.h",
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"TwFonts.cpp",
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"TwFonts.h",
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"GwenOpenGL3CoreRenderer.h",
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"../FontFiles/OpenSans.cpp",
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"../OpenGLTrueTypeFont/fontstash.cpp",
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"../OpenGLTrueTypeFont/fontstash.h",
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"../OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
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"../OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
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"../../src/BulletGeometry/btConvexHullComputer.cpp",
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"../../src/BulletGeometry/btConvexHullComputer.h",
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"../../src/BulletCommon/btAlignedAllocator.cpp",
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"../../src/BulletCommon/btQuickprof.cpp",
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"../../src/BulletCommon/btQuickprof.h"
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}
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if os.is("Windows") then
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files{
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"Win32OpenGLWindow.cpp",
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"Win32OpenGLWindow.h",
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"Win32Window.cpp",
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"Win32Window.h",
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}
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end
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if os.is("Linux") then
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files {
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"X11OpenGLWindow.cpp",
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"X11OpenGLWindows.h"
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}
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end
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