Improved CharacterDemo/KinematicCharacterController, dynamic objects will bounce off.

Don't create a todo list for doxygen by default (the chaotic todo's would confuse most developers)
Improve support for small objects, by having dynamic contact breaking thresholds. Still needs small internal timestep and some GJK improvements.
This commit is contained in:
erwin.coumans
2008-11-05 03:28:10 +00:00
parent f964c2f644
commit d25d264e77
20 changed files with 81 additions and 73 deletions

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@@ -92,7 +92,7 @@ void CharacterDemo::initPhysics()
btScalar characterWidth =1.75;
btConvexShape* capsule = new btCapsuleShape(characterWidth,characterHeight);
m_ghostObject->setCollisionShape (capsule);
m_ghostObject->setCollisionFlags (btCollisionObject::CF_NO_CONTACT_RESPONSE);
m_ghostObject->setCollisionFlags (btCollisionObject::CF_CHARACTER_OBJECT);
btScalar stepHeight = btScalar(0.35);
m_character = new KinematicCharacterController (m_ghostObject,capsule,stepHeight);
@@ -103,7 +103,7 @@ void CharacterDemo::initPhysics()
///only collide with static for now (no interaction with dynamic objects)
m_dynamicsWorld->addCollisionObject(m_ghostObject,btBroadphaseProxy::DebrisFilter, btBroadphaseProxy::StaticFilter);
m_dynamicsWorld->addCollisionObject(m_ghostObject,btBroadphaseProxy::CharacterFilter, btBroadphaseProxy::StaticFilter|btBroadphaseProxy::DefaultFilter);
////////////////

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@@ -8,14 +8,12 @@
#include "LinearMath/btDefaultMotionState.h"
#include "KinematicCharacterController.h"
/* TODO:
* Interact with dynamic objects
* Ride kinematicly animated platforms properly
* More realistic (or maybe just a config option) falling
* -> Should integrate falling velocity manually and use that in stepDown()
* Support jumping
* Support ducking
*/
///@todo Interact with dynamic objects,
///Ride kinematicly animated platforms properly
///More realistic (or maybe just a config option) falling
/// -> Should integrate falling velocity manually and use that in stepDown()
///Support jumping
///Support ducking
class ClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
{
public:

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@@ -259,7 +259,7 @@ void ConcaveDemo::initPhysics()
createCollisionLocalStoreMemory,
maxNumOutstandingTasks));
#else
///todo other platform threading
///@todo show other platform threading
///Playstation 3 SPU (SPURS) version is available through PS3 Devnet
///Libspe2 SPU support will be available soon
///pthreads version

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@@ -86,7 +86,7 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
createCollisionLocalStoreMemory,
maxNumOutstandingTasks));
#else
///todo other platform threading
///@todo other platform threading
///Playstation 3 SPU (SPURS) version is available through PS3 Devnet
///Libspe2 SPU support will be available soon
///pthreads version

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@@ -44,7 +44,7 @@
#define USE_ORIGINAL 1
#ifndef USE_ORIGINAL
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#endif //USE_ORIGINAL
static bool gRefMode = false;

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@@ -13,11 +13,11 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
/// September 2006: VehicleDemo is work in progress, this file is mostly just a placeholder
/// This VehicleDemo file is very early in development, please check it later
/// One todo is a basic engine model:
/// A function that maps user input (throttle) into torque/force applied on the wheels
/// with gears etc.
///September 2006: VehicleDemo is work in progress, this file is mostly just a placeholder
///This VehicleDemo file is very early in development, please check it later
///@todo is a basic engine model:
///A function that maps user input (throttle) into torque/force applied on the wheels
///with gears etc.
#include "btBulletDynamicsCommon.h"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"

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@@ -207,7 +207,7 @@ ENABLED_SECTIONS =
# disable (NO) the todo list. This list is created by putting \todo
# commands in the documentation.
GENERATE_TODOLIST = YES
GENERATE_TODOLIST = NO
# The GENERATE_TESTLIST tag can be used to enable (YES) or
# disable (NO) the test list. This list is created by putting \test

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@@ -13,11 +13,8 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
/* Some TODO items:
* fix naming conflicts with BulletUnnamed-* across executions -> need to generate a real unique name.
* double check geometry sharing
*/
///@todo fix naming conflicts with BulletUnnamed-* across executions -> need to generate a real unique name.
///@todo double check geometry sharing
#include "ColladaConverter.h"
#include "btBulletDynamicsCommon.h"
@@ -430,7 +427,7 @@ bool ColladaConverter::convert()
domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
//todo: group some shared functionality in following 2 'blocks'.
///@todo: group some shared functionality in following 2 'blocks'.
for (r=0;r<instancePhysicsModelRef->getInstance_rigid_body_array().getCount();r++)
{
domInstance_rigid_bodyRef instRigidbodyRef = instancePhysicsModelRef->getInstance_rigid_body_array()[r];

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@@ -2308,25 +2308,25 @@ int shareedge(const int3 &a,const int3 &b)
return 0;
}
class Tri;
class btHullTriangle;
Array<Tri*> tris;
Array<btHullTriangle*> tris;
class Tri : public int3
class btHullTriangle : public int3
{
public:
int3 n;
int id;
int vmax;
float rise;
Tri(int a,int b,int c):int3(a,b,c),n(-1,-1,-1)
btHullTriangle(int a,int b,int c):int3(a,b,c),n(-1,-1,-1)
{
id = tris.count;
tris.Add(this);
vmax=-1;
rise = 0.0f;
}
~Tri()
~btHullTriangle()
{
assert(tris[id]==this);
tris[id]=NULL;
@@ -2335,7 +2335,7 @@ public:
};
int &Tri::neib(int a,int b)
int &btHullTriangle::neib(int a,int b)
{
static int er=-1;
int i;
@@ -2349,7 +2349,7 @@ int &Tri::neib(int a,int b)
assert(0);
return er;
}
void b2bfix(Tri* s,Tri*t)
void b2bfix(btHullTriangle* s,btHullTriangle*t)
{
int i;
for(i=0;i<3;i++)
@@ -2365,14 +2365,14 @@ void b2bfix(Tri* s,Tri*t)
}
}
void removeb2b(Tri* s,Tri*t)
void removeb2b(btHullTriangle* s,btHullTriangle*t)
{
b2bfix(s,t);
delete s;
delete t;
}
void checkit(Tri *t)
void checkit(btHullTriangle *t)
{
int i;
assert(tris[t->id]==t);
@@ -2386,17 +2386,17 @@ void checkit(Tri *t)
assert( tris[t->n[i]]->neib(b,a) == t->id);
}
}
void extrude(Tri *t0,int v)
void extrude(btHullTriangle *t0,int v)
{
int3 t= *t0;
int n = tris.count;
Tri* ta = new Tri(v,t[1],t[2]);
btHullTriangle* ta = new btHullTriangle(v,t[1],t[2]);
ta->n = int3(t0->n[0],n+1,n+2);
tris[t0->n[0]]->neib(t[1],t[2]) = n+0;
Tri* tb = new Tri(v,t[2],t[0]);
btHullTriangle* tb = new btHullTriangle(v,t[2],t[0]);
tb->n = int3(t0->n[1],n+2,n+0);
tris[t0->n[1]]->neib(t[2],t[0]) = n+1;
Tri* tc = new Tri(v,t[0],t[1]);
btHullTriangle* tc = new btHullTriangle(v,t[0],t[1]);
tc->n = int3(t0->n[2],n+0,n+1);
tris[t0->n[2]]->neib(t[0],t[1]) = n+2;
checkit(ta);
@@ -2409,10 +2409,10 @@ void extrude(Tri *t0,int v)
}
Tri *extrudable(float epsilon)
btHullTriangle *extrudable(float epsilon)
{
int i;
Tri *t=NULL;
btHullTriangle *t=NULL;
for(i=0;i<tris.count;i++)
{
if(!t || (tris[i] && t->rise<tris[i]->rise))
@@ -2489,23 +2489,23 @@ int calchullgen(float3 *verts,int verts_count, int vlimit)
float3 center = (verts[p[0]]+verts[p[1]]+verts[p[2]]+verts[p[3]]) /4.0f; // a valid interior point
Tri *t0 = new Tri(p[2],p[3],p[1]); t0->n=int3(2,3,1);
Tri *t1 = new Tri(p[3],p[2],p[0]); t1->n=int3(3,2,0);
Tri *t2 = new Tri(p[0],p[1],p[3]); t2->n=int3(0,1,3);
Tri *t3 = new Tri(p[1],p[0],p[2]); t3->n=int3(1,0,2);
btHullTriangle *t0 = new btHullTriangle(p[2],p[3],p[1]); t0->n=int3(2,3,1);
btHullTriangle *t1 = new btHullTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0);
btHullTriangle *t2 = new btHullTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3);
btHullTriangle *t3 = new btHullTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2);
isextreme[p[0]]=isextreme[p[1]]=isextreme[p[2]]=isextreme[p[3]]=1;
checkit(t0);checkit(t1);checkit(t2);checkit(t3);
for(j=0;j<tris.count;j++)
{
Tri *t=tris[j];
btHullTriangle *t=tris[j];
assert(t);
assert(t->vmax<0);
float3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
t->vmax = maxdirsterid(verts,verts_count,n,allow);
t->rise = dot(n,verts[t->vmax]-verts[(*t)[0]]);
}
Tri *te;
btHullTriangle *te;
vlimit-=4;
while(vlimit >0 && (te=extrudable(epsilon)))
{
@@ -2532,7 +2532,7 @@ int calchullgen(float3 *verts,int verts_count, int vlimit)
int3 nt=*tris[j];
if(above(verts,nt,center,0.01f*epsilon) || magnitude(cross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]))< epsilon*epsilon*0.1f )
{
Tri *nb = tris[tris[j]->n[0]];
btHullTriangle *nb = tris[tris[j]->n[0]];
assert(nb);assert(!hasvert(*nb,v));assert(nb->id<j);
extrude(nb,v);
j=tris.count;
@@ -2541,7 +2541,7 @@ int calchullgen(float3 *verts,int verts_count, int vlimit)
j=tris.count;
while(j--)
{
Tri *t=tris[j];
btHullTriangle *t=tris[j];
if(!t) continue;
if(t->vmax>=0) break;
float3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
@@ -2586,14 +2586,14 @@ int calchullpbev(float3 *verts,int verts_count,int vlimit, Array<Plane> &planes,
for(i=0;i<tris.count;i++)if(tris[i])
{
Plane p;
Tri *t = tris[i];
btHullTriangle *t = tris[i];
p.normal = TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
p.dist = -dot(p.normal, verts[(*t)[0]]);
planes.Add(p);
for(j=0;j<3;j++)
{
if(t->n[j]<t->id) continue;
Tri *s = tris[t->n[j]];
btHullTriangle *s = tris[t->n[j]];
REAL3 snormal = TriNormal(verts[(*s)[0]],verts[(*s)[1]],verts[(*s)[2]]);
if(dot(snormal,p.normal)>=cos(bevangle*DEG2RAD)) continue;
REAL3 n = normalize(snormal+p.normal);

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@@ -92,6 +92,7 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
KinematicFilter = 4,
DebrisFilter = 8,
SensorTrigger = 16,
CharacterFilter = 32,
AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
};

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@@ -19,9 +19,10 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btSphereShape.h"
SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle)
SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
:m_sphere(sphere),
m_triangle(triangle)
m_triangle(triangle),
m_contactBreakingThreshold(contactBreakingThreshold)
{
}
@@ -40,7 +41,7 @@ void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Res
//move sphere into triangle space
btTransform sphereInTr = transformB.inverseTimes(transformA);
if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact))
if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold))
{
if (swapResults)
{
@@ -93,7 +94,7 @@ bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* ve
}
///combined discrete/continuous sphere-triangle
bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact)
bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
{
const btVector3* vertices = &m_triangle->getVertexPtr(0);
@@ -115,10 +116,7 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
normal *= btScalar(-1.);
}
///@todo: move this gContactBreakingThreshold into a proper structure
extern btScalar gContactBreakingThreshold;
btScalar contactMargin = gContactBreakingThreshold;
btScalar contactMargin = contactBreakingThreshold;
bool isInsideContactPlane = distanceFromPlane < r + contactMargin;
bool isInsideShellPlane = distanceFromPlane < r;

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@@ -30,19 +30,19 @@ struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
{
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle);
SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
virtual ~SphereTriangleDetector() {};
private:
bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact);
bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
btSphereShape* m_sphere;
btTriangleShape* m_triangle;
btScalar m_contactBreakingThreshold;
};
#endif //SPHERE_TRIANGLE_DETECTOR_H

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@@ -78,6 +78,8 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
btCollisionObject* body0 = (btCollisionObject*)b0;
btCollisionObject* body1 = (btCollisionObject*)b1;
btScalar contactBreakingThreshold = btMin(gContactBreakingThreshold,btMin(body0->getCollisionShape()->getContactBreakingThreshold(),body1->getCollisionShape()->getContactBreakingThreshold()));
void* mem = 0;
@@ -89,7 +91,7 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
mem = btAlignedAlloc(sizeof(btPersistentManifold),16);
}
btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0);
btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold);
manifold->m_index1a = m_manifoldsPtr.size();
m_manifoldsPtr.push_back(manifold);

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@@ -106,7 +106,8 @@ public:
CF_STATIC_OBJECT= 1,
CF_KINEMATIC_OBJECT= 2,
CF_NO_CONTACT_RESPONSE = 4,
CF_CUSTOM_MATERIAL_CALLBACK = 8//this allows per-triangle material (friction/restitution)
CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
CF_CHARACTER_OBJECT = 16
};
enum CollisionObjectTypes

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@@ -56,7 +56,7 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
SphereTriangleDetector detector(sphere,triangle);
SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold());
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = btScalar(1e30);///@todo: tighter bounds

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@@ -42,8 +42,14 @@ void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) con
center = (aabbMin+aabbMax)*btScalar(0.5);
}
btScalar btCollisionShape::getContactBreakingThreshold() const
{
///@todo make this 0.1 configurable
return getAngularMotionDisc() * btScalar(0.1);
}
btScalar btCollisionShape::getAngularMotionDisc() const
{
///@todo cache this value, to improve performance
btVector3 center;
btScalar disc;
getBoundingSphere(center,disc);

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@@ -46,6 +46,8 @@ public:
///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
virtual btScalar getAngularMotionDisc() const;
virtual btScalar getContactBreakingThreshold() const;
///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
///result is conservative

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@@ -67,7 +67,7 @@ protected:
//! Creates a new contact point
SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(btCollisionObject* body0,btCollisionObject* body1)
{
m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
return m_manifoldPtr;
}

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#include "btPersistentManifold.h"
#include "LinearMath/btTransform.h"
#include <assert.h>
btScalar gContactBreakingThreshold = btScalar(0.02);
ContactDestroyedCallback gContactDestroyedCallback = 0;
@@ -66,7 +66,7 @@ void btPersistentManifold::clearUserCache(btManifoldPoint& pt)
printf("error in clearUserCache\n");
}
}
assert(occurance<=0);
btAssert(occurance<=0);
#endif //DEBUG_PERSISTENCY
if (pt.m_userPersistentData && gContactDestroyedCallback)
@@ -164,7 +164,7 @@ int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const
int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
{
assert(validContactDistance(newPoint));
btAssert(validContactDistance(newPoint));
int insertIndex = getNumContacts();
if (insertIndex == MANIFOLD_CACHE_SIZE)
@@ -190,7 +190,7 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
btScalar btPersistentManifold::getContactBreakingThreshold() const
{
return gContactBreakingThreshold;
return m_contactBreakingThreshold;
}

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@@ -24,7 +24,7 @@ subject to the following restrictions:
struct btCollisionResult;
///contact breaking and merging threshold
///maximum contact breaking and merging threshold
extern btScalar gContactBreakingThreshold;
typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
@@ -52,6 +52,8 @@ ATTRIBUTE_ALIGNED16( class) btPersistentManifold
/// void* will allow any rigidbody class
void* m_body0;
void* m_body1;
btScalar m_contactBreakingThreshold;
int m_cachedPoints;
@@ -68,10 +70,11 @@ public:
btPersistentManifold();
btPersistentManifold(void* body0,void* body1,int bla)
: m_body0(body0),m_body1(body1),m_cachedPoints(0)
btPersistentManifold(void* body0,void* body1,int bla, btScalar contactBreakingThreshold)
: m_body0(body0),m_body1(body1),m_cachedPoints(0),
m_contactBreakingThreshold(contactBreakingThreshold)
{
(void)bla;
}
SIMD_FORCE_INLINE void* getBody0() { return m_body0;}