Improved CharacterDemo/KinematicCharacterController, dynamic objects will bounce off.
Don't create a todo list for doxygen by default (the chaotic todo's would confuse most developers) Improve support for small objects, by having dynamic contact breaking thresholds. Still needs small internal timestep and some GJK improvements.
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@@ -8,14 +8,12 @@
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#include "LinearMath/btDefaultMotionState.h"
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#include "KinematicCharacterController.h"
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/* TODO:
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* Interact with dynamic objects
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* Ride kinematicly animated platforms properly
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* More realistic (or maybe just a config option) falling
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* -> Should integrate falling velocity manually and use that in stepDown()
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* Support jumping
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* Support ducking
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*/
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///@todo Interact with dynamic objects,
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///Ride kinematicly animated platforms properly
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///More realistic (or maybe just a config option) falling
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/// -> Should integrate falling velocity manually and use that in stepDown()
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///Support jumping
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///Support ducking
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class ClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
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{
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public:
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