Improved CharacterDemo/KinematicCharacterController, dynamic objects will bounce off.
Don't create a todo list for doxygen by default (the chaotic todo's would confuse most developers) Improve support for small objects, by having dynamic contact breaking thresholds. Still needs small internal timestep and some GJK improvements.
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@@ -86,7 +86,7 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
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createCollisionLocalStoreMemory,
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maxNumOutstandingTasks));
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#else
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///todo other platform threading
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///@todo other platform threading
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///Playstation 3 SPU (SPURS) version is available through PS3 Devnet
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///Libspe2 SPU support will be available soon
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///pthreads version
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