Merge pull request #446 from T4Larson/slerpfix

fix: btQuaternion.slerp() may result in NaN-quaternions
This commit is contained in:
erwincoumans
2016-09-23 22:03:01 -07:00
committed by GitHub

View File

@@ -532,25 +532,29 @@ public:
* Slerp interpolates assuming constant velocity. */
btQuaternion slerp(const btQuaternion& q, const btScalar& t) const
{
btScalar magnitude = btSqrt(length2() * q.length2());
btAssert(magnitude > btScalar(0));
btScalar product = dot(q) / magnitude;
if (btFabs(product) < btScalar(1))
const btScalar magnitude = btSqrt(length2() * q.length2());
btAssert(magnitude > btScalar(0));
const btScalar product = dot(q) / magnitude;
const btScalar absproduct = btFabs(product);
if(absproduct < btScalar(1.0 - SIMD_EPSILON))
{
// Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
const btScalar sign = (product < 0) ? btScalar(-1) : btScalar(1);
const btScalar theta = btAcos(sign * product);
const btScalar s1 = btSin(sign * t * theta);
const btScalar d = btScalar(1.0) / btSin(theta);
const btScalar s0 = btSin((btScalar(1.0) - t) * theta);
return btQuaternion(
(m_floats[0] * s0 + q.x() * s1) * d,
(m_floats[1] * s0 + q.y() * s1) * d,
(m_floats[2] * s0 + q.z() * s1) * d,
(m_floats[3] * s0 + q.m_floats[3] * s1) * d);
// Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
const btScalar theta = btAcos(absproduct);
const btScalar d = btSin(theta);
btAssert(d > btScalar(0))
const btScalar sign = (product < 0) ? btScalar(-1) : btScalar(1);
const btScalar s0 = btSin((btScalar(1.0) - t) * theta) / d;
const btScalar s1 = btSin(sign * t * theta) / d;
return btQuaternion(
(m_floats[0] * s0 + q.x() * s1),
(m_floats[1] * s0 + q.y() * s1),
(m_floats[2] * s0 + q.z() * s1),
(m_floats[3] * s0 + q.w() * s1));
}
else
{