fix Mac OSX build (compound-compound still broken on OSX)
remove operator= from b3Vector3 to make it POD/Plane Old Data
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@@ -255,9 +255,9 @@ public:
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V2 = V2 + b3v0100;
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V3 = V3 + b3v0010;
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m_el[0] = V1;
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m_el[1] = V2;
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m_el[2] = V3;
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m_el[0] = b3MakeVector3(V1);
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m_el[1] = b3MakeVector3(V2);
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m_el[2] = b3MakeVector3(V3);
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#else
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b3Scalar xs = q.getX() * s, ys = q.getY() * s, zs = q.getZ() * s;
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b3Scalar wx = q.getW() * xs, wy = q.getW() * ys, wz = q.getW() * zs;
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@@ -312,9 +312,9 @@ public:
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void setIdentity()
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{
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#if (defined(B3_USE_SSE_IN_API)&& defined (B3_USE_SSE)) || defined(B3_USE_NEON)
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m_el[0] = b3v1000;
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m_el[1] = b3v0100;
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m_el[2] = b3v0010;
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m_el[0] = b3MakeVector3(b3v1000);
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m_el[1] = b3MakeVector3(b3v0100);
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m_el[2] = b3MakeVector3(b3v0010);
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#else
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setValue(b3Scalar(1.0), b3Scalar(0.0), b3Scalar(0.0),
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b3Scalar(0.0), b3Scalar(1.0), b3Scalar(0.0),
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@@ -1164,7 +1164,7 @@ operator*(const b3Vector3& v, const b3Matrix3x3& m)
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c0 = _mm_add_ps(c0, c1);
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c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, b3vFFF0fMask) );
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return b3Vector3(_mm_add_ps(c0, c2));
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return b3MakeVector3(_mm_add_ps(c0, c2));
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#elif defined(B3_USE_NEON)
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const float32x4_t vv = v.mVec128;
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const float32x2_t vlo = vget_low_f32(vv);
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@@ -1182,7 +1182,7 @@ operator*(const b3Vector3& v, const b3Matrix3x3& m)
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c0 = vaddq_f32(c0, c1);
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c0 = vaddq_f32(c0, c2);
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return b3Vector3(c0);
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return b3MakeVector3(c0);
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#else
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return b3MakeVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
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#endif
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