Add the option for the btSimulationIslandManager to avoid splitting islands (for constraint solving)
Move the convertContact inside constraint solver to its own method
This commit is contained in:
@@ -13,17 +13,27 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#define LARGE_DEMO 0
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#if LARGE_DEMO
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///create 512 (8x8x8) dynamic object
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#define ARRAY_SIZE_X 8
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#define ARRAY_SIZE_Y 8
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#define ARRAY_SIZE_Z 8
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#else
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///create 125 (5x5x5) dynamic object
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#define ARRAY_SIZE_X 5
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#define ARRAY_SIZE_Y 5
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#define ARRAY_SIZE_Z 5
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#endif
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///create 125 (5x5x5) dynamic object
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#define ARRAY_SIZE_X 5
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#define ARRAY_SIZE_Y 5
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#define ARRAY_SIZE_Z 5
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//maximum number of objects (and allow user to shoot additional boxes)
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#define MAX_PROXIES (ARRAY_SIZE_X*ARRAY_SIZE_Y*ARRAY_SIZE_Z + 1024)
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///scaling of the objects (0.1 = 20 centimeter boxes )
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#define SCALING 0.1
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//#define SCALING 0.1
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#define SCALING 1
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#define START_POS_X -5
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#define START_POS_Y -5
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#define START_POS_Z -3
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@@ -34,6 +44,9 @@ subject to the following restrictions:
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#include "btBulletDynamicsCommon.h"
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#include <stdio.h> //printf debugging
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#include "BulletDynamics/ConstraintSolver/btParallelBatchConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btParallelBatchConstraintSolver2.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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void BasicDemo::clientMoveAndDisplay()
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{
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@@ -46,6 +59,10 @@ void BasicDemo::clientMoveAndDisplay()
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->stepSimulation(ms / 1000000.f);
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if (m_idle)
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{
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CProfileManager::dumpAll();
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}
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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}
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@@ -75,6 +92,10 @@ void BasicDemo::displayCallback(void) {
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}
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static btSequentialImpulseConstraintSolver* sDefSeqImpSolver = 0;
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static btParallelBatchConstraintSolver* sParallelBatchSolver = 0;
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static btParallelBatchConstraintSolver2* sParallelBatchSolver2 = 0;
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@@ -94,22 +115,31 @@ void BasicDemo::initPhysics()
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m_broadphase = new btDbvtBroadphase();
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///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
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m_solver = sol;
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sDefSeqImpSolver = new btSequentialImpulseConstraintSolver;
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// create parallel batch solver for tests
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sParallelBatchSolver = new btParallelBatchConstraintSolver();
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sParallelBatchSolver2 = new btParallelBatchConstraintSolver2();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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// start with parallel batch solver
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m_solver = sParallelBatchSolver;
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btDiscreteDynamicsWorld* ddw = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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m_dynamicsWorld = ddw;
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ddw->getSimulationIslandManager()->setSplitIslands(false);
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m_dynamicsWorld->setGravity(btVector3(0,-10,0));
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///create a few basic rigid bodies
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(30.),btScalar(1.),btScalar(30.)));
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// btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
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// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0,-50,0));
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groundTransform.setOrigin(btVector3(0,-5,0));
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// groundTransform.setOrigin(btVector3(0,-50,0));
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//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
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{
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@@ -215,7 +245,9 @@ void BasicDemo::exitPhysics()
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delete m_dynamicsWorld;
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delete m_solver;
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m_solver = 0;
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delete sDefSeqImpSolver;
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delete sParallelBatchSolver;
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delete m_broadphase;
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@@ -228,4 +260,48 @@ void BasicDemo::exitPhysics()
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void BasicDemo::keyboardCallback(unsigned char key, int x, int y)
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{
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(void)x;
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(void)y;
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switch (key)
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{
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case 'q' :
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exitPhysics();
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break;
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case 'S' :
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{
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btConstraintSolver* curr_solver = m_dynamicsWorld->getConstraintSolver();
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btDiscreteDynamicsWorld* pDdw = (btDiscreteDynamicsWorld*)m_dynamicsWorld;
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if(curr_solver == sDefSeqImpSolver)
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{
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static bool toggle = true;
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toggle=!toggle;
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if (toggle)
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{
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pDdw->setConstraintSolver(sParallelBatchSolver);
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pDdw->getSimulationIslandManager()->setSplitIslands(false);
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printf("\nUsing ParallelBatch constraint solver\n");
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} else
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{
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pDdw->setConstraintSolver(sParallelBatchSolver2);
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pDdw->getSimulationIslandManager()->setSplitIslands(false);
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printf("\nUsing ParallelBatch constraint solver2\n");
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}
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}
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else
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{
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m_dynamicsWorld->setConstraintSolver(sDefSeqImpSolver);
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pDdw->getSimulationIslandManager()->setSplitIslands(true);
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printf("\nUsing default SequentialImpulse constraint solver\n");
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}
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}
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break;
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default :
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break;
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}
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DemoApplication::keyboardCallback(key, x, y);
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}
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@@ -58,6 +58,8 @@ class BasicDemo : public DemoApplication
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virtual void displayCallback();
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virtual void keyboardCallback(unsigned char key, int x, int y);
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static DemoApplication* Create()
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{
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BasicDemo* demo = new BasicDemo;
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@@ -1269,6 +1269,7 @@ void DemoApplication::clientResetScene()
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numObjects = m_dynamicsWorld->getNumCollisionObjects();
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}
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///create a copy of the array, not a reference!
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btCollisionObjectArray copyArray = m_dynamicsWorld->getCollisionObjectArray();
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for (i=0;i<copyArray.size();i++)
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@@ -1297,8 +1298,8 @@ void DemoApplication::clientResetScene()
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colObj->setDeactivationTime(0);
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//colObj->setActivationState(WANTS_DEACTIVATION);
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}
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//removed cached contact points
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//m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(colObj->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
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//removed cached contact points (this is not necessary if all objects have been removed from the dynamics world)
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m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(colObj->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body && !body->isStaticObject())
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@@ -1310,6 +1311,7 @@ void DemoApplication::clientResetScene()
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}
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///reset some internal cached data in the broadphase
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m_dynamicsWorld->getBroadphase()->resetPool(getDynamicsWorld()->getDispatcher());
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m_dynamicsWorld->getConstraintSolver()->reset();
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@@ -24,7 +24,8 @@ subject to the following restrictions:
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//#include <stdio.h>
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#include "LinearMath/btQuickprof.h"
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btSimulationIslandManager::btSimulationIslandManager()
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btSimulationIslandManager::btSimulationIslandManager():
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m_splitIslands(true)
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{
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}
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@@ -251,11 +252,11 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
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int i;
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int maxNumManifolds = dispatcher->getNumManifolds();
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#define SPLIT_ISLANDS 1
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#ifdef SPLIT_ISLANDS
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//#define SPLIT_ISLANDS 1
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//#ifdef SPLIT_ISLANDS
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#endif //SPLIT_ISLANDS
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//#endif //SPLIT_ISLANDS
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for (i=0;i<maxNumManifolds ;i++)
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@@ -279,11 +280,12 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
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{
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colObj0->activate();
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}
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#ifdef SPLIT_ISLANDS
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// //filtering for response
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if(m_splitIslands)
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{
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//filtering for response
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if (dispatcher->needsResponse(colObj0,colObj1))
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m_islandmanifold.push_back(manifold);
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#endif //SPLIT_ISLANDS
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}
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}
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}
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}
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@@ -303,11 +305,14 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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BT_PROFILE("processIslands");
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#ifndef SPLIT_ISLANDS
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if(!m_splitIslands)
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{
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btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
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int maxNumManifolds = dispatcher->getNumManifolds();
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callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
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#else
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}
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else
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{
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// Sort manifolds, based on islands
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// Sort the vector using predicate and std::sort
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//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
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@@ -326,7 +331,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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// printf("Start Islands\n");
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// printf("Start Islands\n");
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//traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
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for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
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@@ -370,7 +375,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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if (!islandSleeping)
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{
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callback->ProcessIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
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// printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
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// printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
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}
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if (numIslandManifolds)
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@@ -380,7 +385,6 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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m_islandBodies.resize(0);
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}
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#endif //SPLIT_ISLANDS
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} // else if(!splitIslands)
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}
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@@ -35,6 +35,7 @@ class btSimulationIslandManager
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btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
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btAlignedObjectArray<btCollisionObject* > m_islandBodies;
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bool m_splitIslands;
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public:
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btSimulationIslandManager();
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@@ -65,6 +66,15 @@ public:
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void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
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bool getSplitIslands()
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{
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return m_splitIslands;
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}
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void setSplitIslands(bool doSplitIslands)
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{
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m_splitIslands = doSplitIslands;
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}
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};
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#endif //SIMULATION_ISLAND_MANAGER_H
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@@ -120,7 +120,6 @@ SIMD_FORCE_INLINE void btSequentialImpulseConstraintSolver::resolveSingleConstra
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body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse);
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}
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SIMD_FORCE_INLINE void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
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{
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#ifdef USE_SIMD
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@@ -269,7 +268,7 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c
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solverConstraint.m_appliedImpulse = 0.f;
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// solverConstraint.m_appliedPushImpulse = 0.f;
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solverConstraint.m_penetration = 0.f;
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{
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btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
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solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
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@@ -324,10 +323,8 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c
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rel_vel = vel1Dotn+vel2Dotn;
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btScalar positionalError = 0.f;
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positionalError = 0;//-solverConstraint.m_penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
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solverConstraint.m_restitution=0.f;
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btSimdScalar velocityError = solverConstraint.m_restitution - rel_vel;
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btSimdScalar velocityError = - rel_vel;
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btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
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solverConstraint.m_rhs = velocityImpulse;
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solverConstraint.m_cfm = 0.f;
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@@ -364,175 +361,12 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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}
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#include <stdio.h>
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btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
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void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
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{
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BT_PROFILE("solveGroupCacheFriendlySetup");
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(void)stackAlloc;
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(void)debugDrawer;
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if (!(numConstraints + numManifolds))
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{
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// printf("empty\n");
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return 0.f;
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}
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if (1)
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{
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int j;
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for (j=0;j<numConstraints;j++)
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{
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btTypedConstraint* constraint = constraints[j];
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constraint->buildJacobian();
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}
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}
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btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
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initSolverBody(&fixedBody,0);
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//btRigidBody* rb0=0,*rb1=0;
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//if (1)
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{
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{
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int totalNumRows = 0;
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int i;
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//calculate the total number of contraint rows
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for (i=0;i<numConstraints;i++)
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{
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btTypedConstraint::btConstraintInfo1 info1;
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constraints[i]->getInfo1(&info1);
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totalNumRows += info1.m_numConstraintRows;
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}
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m_tmpSolverNonContactConstraintPool.resize(totalNumRows);
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btTypedConstraint::btConstraintInfo1 info1;
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info1.m_numConstraintRows = 0;
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///setup the btSolverConstraints
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int currentRow = 0;
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for (i=0;i<numConstraints;i++,currentRow+=info1.m_numConstraintRows)
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{
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constraints[i]->getInfo1(&info1);
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if (info1.m_numConstraintRows)
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{
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btAssert(currentRow<totalNumRows);
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btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
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btTypedConstraint* constraint = constraints[i];
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btRigidBody& rbA = constraint->getRigidBodyA();
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btRigidBody& rbB = constraint->getRigidBodyB();
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int solverBodyIdA = getOrInitSolverBody(rbA);
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int solverBodyIdB = getOrInitSolverBody(rbB);
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btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
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btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
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int j;
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for ( j=0;j<info1.m_numConstraintRows;j++)
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{
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memset(¤tConstraintRow[j],0,sizeof(btSolverConstraint));
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currentConstraintRow[j].m_lowerLimit = -FLT_MAX;
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currentConstraintRow[j].m_upperLimit = FLT_MAX;
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currentConstraintRow[j].m_appliedImpulse = 0.f;
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currentConstraintRow[j].m_penetration = 0.f;
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currentConstraintRow[j].m_appliedPushImpulse = 0.f;
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currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
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currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
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}
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bodyAPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
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bodyAPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
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bodyBPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
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bodyBPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
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btTypedConstraint::btConstraintInfo2 info2;
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info2.fps = 1.f/infoGlobal.m_timeStep;
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info2.erp = infoGlobal.m_erp;
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info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
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info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
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info2.m_J2linearAxis = 0;
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info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
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info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
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///the size of btSolverConstraint needs be a multiple of btScalar
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btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
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info2.m_constraintError = ¤tConstraintRow->m_rhs;
|
||||
info2.cfm = ¤tConstraintRow->m_cfm;
|
||||
info2.m_lowerLimit = ¤tConstraintRow->m_lowerLimit;
|
||||
info2.m_upperLimit = ¤tConstraintRow->m_upperLimit;
|
||||
constraints[i]->getInfo2(&info2);
|
||||
|
||||
///finalize the constraint setup
|
||||
for ( j=0;j<info1.m_numConstraintRows;j++)
|
||||
{
|
||||
btSolverConstraint& solverConstraint = currentConstraintRow[j];
|
||||
|
||||
{
|
||||
const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
|
||||
solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1;
|
||||
}
|
||||
{
|
||||
const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
|
||||
solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2;
|
||||
}
|
||||
|
||||
{
|
||||
btVector3 iMJlA = solverConstraint.m_contactNormal*rbA.getInvMass();
|
||||
btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
|
||||
btVector3 iMJlB = solverConstraint.m_contactNormal*rbB.getInvMass();//sign of normal?
|
||||
btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
|
||||
|
||||
btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
|
||||
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
|
||||
sum += iMJlB.dot(solverConstraint.m_contactNormal);
|
||||
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
|
||||
|
||||
solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
|
||||
}
|
||||
|
||||
|
||||
///fix rhs
|
||||
///todo: add force/torque accelerators
|
||||
{
|
||||
btScalar rel_vel;
|
||||
btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity());
|
||||
btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity());
|
||||
|
||||
rel_vel = vel1Dotn+vel2Dotn;
|
||||
|
||||
btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
|
||||
solverConstraint.m_restitution = 0.f;
|
||||
btScalar velocityError = solverConstraint.m_restitution - rel_vel;// * damping;
|
||||
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
|
||||
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
|
||||
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
|
||||
solverConstraint.m_appliedImpulse = 0.f;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
int i;
|
||||
btPersistentManifold* manifold = 0;
|
||||
btCollisionObject* colObj0=0,*colObj1=0;
|
||||
|
||||
|
||||
for (i=0;i<numManifolds;i++)
|
||||
{
|
||||
manifold = manifoldPtr[i];
|
||||
colObj0 = (btCollisionObject*)manifold->getBody0();
|
||||
colObj1 = (btCollisionObject*)manifold->getBody1();
|
||||
|
||||
@@ -545,9 +379,6 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
solverBodyIdB = getOrInitSolverBody(*colObj1);
|
||||
}
|
||||
|
||||
if (solverBodyIdA == 0 && solverBodyIdB == 0)
|
||||
continue;
|
||||
|
||||
btVector3 rel_pos1;
|
||||
btVector3 rel_pos2;
|
||||
btScalar relaxation;
|
||||
@@ -625,28 +456,22 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
|
||||
rel_vel = cp.m_normalWorldOnB.dot(vel);
|
||||
|
||||
solverConstraint.m_penetration = cp.getDistance()+infoGlobal.m_linearSlop;
|
||||
//solverConstraint.m_penetration = cp.getDistance();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
|
||||
|
||||
|
||||
solverConstraint.m_friction = cp.m_combinedFriction;
|
||||
|
||||
btScalar restitution = 0.f;
|
||||
|
||||
if (cp.m_lifeTime>infoGlobal.m_restingContactRestitutionThreshold)
|
||||
{
|
||||
solverConstraint.m_restitution = 0.f;
|
||||
restitution = 0.f;
|
||||
} else
|
||||
{
|
||||
solverConstraint.m_restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
|
||||
if (solverConstraint.m_restitution <= btScalar(0.))
|
||||
restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
|
||||
if (restitution <= btScalar(0.))
|
||||
{
|
||||
solverConstraint.m_restitution = 0.f;
|
||||
restitution = 0.f;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -676,8 +501,8 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
rel_vel = vel1Dotn+vel2Dotn;
|
||||
|
||||
btScalar positionalError = 0.f;
|
||||
positionalError = -solverConstraint.m_penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
|
||||
btScalar velocityError = solverConstraint.m_restitution - rel_vel;// * damping;
|
||||
positionalError = -penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
|
||||
btScalar velocityError = restitution - rel_vel;// * damping;
|
||||
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
|
||||
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
|
||||
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
|
||||
@@ -687,15 +512,6 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
}
|
||||
|
||||
|
||||
#ifdef _USE_JACOBIAN
|
||||
solverConstraint.m_jac = btJacobianEntry (
|
||||
rel_pos1,rel_pos2,cp.m_normalWorldOnB,
|
||||
rb0->getInvInertiaDiagLocal(),
|
||||
rb0->getInvMass(),
|
||||
rb1->getInvInertiaDiagLocal(),
|
||||
rb1->getInvMass());
|
||||
#endif //_USE_JACOBIAN
|
||||
|
||||
/////setup the friction constraints
|
||||
|
||||
|
||||
@@ -785,6 +601,178 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
|
||||
{
|
||||
BT_PROFILE("solveGroupCacheFriendlySetup");
|
||||
(void)stackAlloc;
|
||||
(void)debugDrawer;
|
||||
|
||||
|
||||
if (!(numConstraints + numManifolds))
|
||||
{
|
||||
// printf("empty\n");
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
if (1)
|
||||
{
|
||||
int j;
|
||||
for (j=0;j<numConstraints;j++)
|
||||
{
|
||||
btTypedConstraint* constraint = constraints[j];
|
||||
constraint->buildJacobian();
|
||||
}
|
||||
}
|
||||
|
||||
btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
|
||||
initSolverBody(&fixedBody,0);
|
||||
|
||||
//btRigidBody* rb0=0,*rb1=0;
|
||||
|
||||
//if (1)
|
||||
{
|
||||
{
|
||||
|
||||
int totalNumRows = 0;
|
||||
int i;
|
||||
//calculate the total number of contraint rows
|
||||
for (i=0;i<numConstraints;i++)
|
||||
{
|
||||
|
||||
btTypedConstraint::btConstraintInfo1 info1;
|
||||
constraints[i]->getInfo1(&info1);
|
||||
totalNumRows += info1.m_numConstraintRows;
|
||||
}
|
||||
m_tmpSolverNonContactConstraintPool.resize(totalNumRows);
|
||||
|
||||
btTypedConstraint::btConstraintInfo1 info1;
|
||||
info1.m_numConstraintRows = 0;
|
||||
|
||||
|
||||
///setup the btSolverConstraints
|
||||
int currentRow = 0;
|
||||
|
||||
for (i=0;i<numConstraints;i++,currentRow+=info1.m_numConstraintRows)
|
||||
{
|
||||
constraints[i]->getInfo1(&info1);
|
||||
if (info1.m_numConstraintRows)
|
||||
{
|
||||
btAssert(currentRow<totalNumRows);
|
||||
|
||||
btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
|
||||
btTypedConstraint* constraint = constraints[i];
|
||||
|
||||
|
||||
|
||||
btRigidBody& rbA = constraint->getRigidBodyA();
|
||||
btRigidBody& rbB = constraint->getRigidBodyB();
|
||||
|
||||
int solverBodyIdA = getOrInitSolverBody(rbA);
|
||||
int solverBodyIdB = getOrInitSolverBody(rbB);
|
||||
|
||||
btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
|
||||
btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
|
||||
|
||||
int j;
|
||||
for ( j=0;j<info1.m_numConstraintRows;j++)
|
||||
{
|
||||
memset(¤tConstraintRow[j],0,sizeof(btSolverConstraint));
|
||||
currentConstraintRow[j].m_lowerLimit = -FLT_MAX;
|
||||
currentConstraintRow[j].m_upperLimit = FLT_MAX;
|
||||
currentConstraintRow[j].m_appliedImpulse = 0.f;
|
||||
currentConstraintRow[j].m_appliedPushImpulse = 0.f;
|
||||
currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
|
||||
currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
|
||||
}
|
||||
|
||||
bodyAPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
|
||||
bodyAPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
|
||||
bodyBPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
|
||||
bodyBPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
|
||||
|
||||
|
||||
|
||||
btTypedConstraint::btConstraintInfo2 info2;
|
||||
info2.fps = 1.f/infoGlobal.m_timeStep;
|
||||
info2.erp = infoGlobal.m_erp;
|
||||
info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
|
||||
info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
|
||||
info2.m_J2linearAxis = 0;
|
||||
info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
|
||||
info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
|
||||
///the size of btSolverConstraint needs be a multiple of btScalar
|
||||
btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
|
||||
info2.m_constraintError = ¤tConstraintRow->m_rhs;
|
||||
info2.cfm = ¤tConstraintRow->m_cfm;
|
||||
info2.m_lowerLimit = ¤tConstraintRow->m_lowerLimit;
|
||||
info2.m_upperLimit = ¤tConstraintRow->m_upperLimit;
|
||||
constraints[i]->getInfo2(&info2);
|
||||
|
||||
///finalize the constraint setup
|
||||
for ( j=0;j<info1.m_numConstraintRows;j++)
|
||||
{
|
||||
btSolverConstraint& solverConstraint = currentConstraintRow[j];
|
||||
|
||||
{
|
||||
const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
|
||||
solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1;
|
||||
}
|
||||
{
|
||||
const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
|
||||
solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2;
|
||||
}
|
||||
|
||||
{
|
||||
btVector3 iMJlA = solverConstraint.m_contactNormal*rbA.getInvMass();
|
||||
btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
|
||||
btVector3 iMJlB = solverConstraint.m_contactNormal*rbB.getInvMass();//sign of normal?
|
||||
btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
|
||||
|
||||
btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
|
||||
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
|
||||
sum += iMJlB.dot(solverConstraint.m_contactNormal);
|
||||
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
|
||||
|
||||
solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
|
||||
}
|
||||
|
||||
|
||||
///fix rhs
|
||||
///todo: add force/torque accelerators
|
||||
{
|
||||
btScalar rel_vel;
|
||||
btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity());
|
||||
btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity());
|
||||
|
||||
rel_vel = vel1Dotn+vel2Dotn;
|
||||
|
||||
btScalar restitution = 0.f;
|
||||
btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
|
||||
btScalar velocityError = restitution - rel_vel;// * damping;
|
||||
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
|
||||
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
|
||||
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
|
||||
solverConstraint.m_appliedImpulse = 0.f;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
int i;
|
||||
btPersistentManifold* manifold = 0;
|
||||
btCollisionObject* colObj0=0,*colObj1=0;
|
||||
|
||||
|
||||
for (i=0;i<numManifolds;i++)
|
||||
{
|
||||
manifold = manifoldPtr[i];
|
||||
convertContact(manifold,infoGlobal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@ class btIDebugDraw;
|
||||
///Applies impulses for combined restitution and penetration recovery and to simulate friction
|
||||
class btSequentialImpulseConstraintSolver : public btConstraintSolver
|
||||
{
|
||||
protected:
|
||||
|
||||
btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
|
||||
btConstraintArray m_tmpSolverContactConstraintPool;
|
||||
@@ -38,7 +39,6 @@ class btSequentialImpulseConstraintSolver : public btConstraintSolver
|
||||
btAlignedObjectArray<int> m_orderTmpConstraintPool;
|
||||
btAlignedObjectArray<int> m_orderFrictionConstraintPool;
|
||||
|
||||
protected:
|
||||
btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation);
|
||||
|
||||
///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
|
||||
@@ -47,6 +47,8 @@ protected:
|
||||
void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
|
||||
btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
|
||||
|
||||
void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
|
||||
|
||||
void resolveSplitPenetrationImpulseCacheFriendly(
|
||||
btSolverBody& body1,
|
||||
btSolverBody& body2,
|
||||
|
||||
@@ -44,10 +44,12 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
|
||||
|
||||
|
||||
btScalar m_friction;
|
||||
btScalar m_restitution;
|
||||
btScalar m_jacDiagABInv;
|
||||
btScalar m_penetration;
|
||||
|
||||
union
|
||||
{
|
||||
int m_numConsecutiveRowsPerKernel;
|
||||
btScalar m_unusedPadding0;
|
||||
};
|
||||
|
||||
union
|
||||
{
|
||||
|
||||
@@ -664,9 +664,12 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
|
||||
virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
|
||||
{
|
||||
if (islandId<0)
|
||||
{
|
||||
if (numManifolds + m_numConstraints)
|
||||
{
|
||||
///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
|
||||
m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
|
||||
}
|
||||
} else
|
||||
{
|
||||
//also add all non-contact constraints/joints for this island
|
||||
|
||||
@@ -1238,7 +1238,7 @@ void processSolverTask(void* userPtr, void* lsMemory)
|
||||
vel = vel1 - vel2;
|
||||
rel_vel = cp.m_normalWorldOnB.dot(vel);
|
||||
|
||||
constraint.m_penetration = cp.getDistance();///btScalar(infoGlobal.m_numIterations);
|
||||
btScalar penetration = cp.getDistance();///btScalar(infoGlobal.m_numIterations);
|
||||
constraint.m_friction = cp.m_combinedFriction;
|
||||
float rest = - rel_vel * cp.m_combinedRestitution;
|
||||
if (rest <= btScalar(0.))
|
||||
@@ -1251,7 +1251,7 @@ void processSolverTask(void* userPtr, void* lsMemory)
|
||||
btScalar erp = taskDesc.m_commandData.m_manifoldSetup.m_solverInfo.m_erp;
|
||||
btScalar timeStep = taskDesc.m_commandData.m_manifoldSetup.m_solverInfo.m_timeStep;
|
||||
|
||||
constraint.m_restitution = rest;
|
||||
btScalar restitution = rest;
|
||||
constraint.m_appliedImpulse = cp.m_appliedImpulse*taskDesc.m_commandData.m_manifoldSetup.m_solverInfo.m_warmstartingFactor;
|
||||
if (constraint.m_appliedImpulse!= 0.f)
|
||||
{
|
||||
@@ -1271,8 +1271,8 @@ void processSolverTask(void* userPtr, void* lsMemory)
|
||||
rel_vel = vel1Dotn-vel2Dotn;
|
||||
|
||||
btScalar positionalError = 0.f;
|
||||
positionalError = -constraint.m_penetration * erp/timeStep;
|
||||
btScalar velocityError = constraint.m_restitution - rel_vel;// * damping;
|
||||
positionalError = -penetration * erp/timeStep;
|
||||
btScalar velocityError = restitution - rel_vel;// * damping;
|
||||
btScalar penetrationImpulse = positionalError*constraint.m_jacDiagABInv;
|
||||
btScalar velocityImpulse = velocityError *constraint.m_jacDiagABInv;
|
||||
constraint.m_rhs = penetrationImpulse+velocityImpulse;
|
||||
@@ -1339,9 +1339,9 @@ void processSolverTask(void* userPtr, void* lsMemory)
|
||||
|
||||
btScalar positionalError = 0.f;
|
||||
positionalError = 0;
|
||||
constraint.m_restitution=0.f;
|
||||
btScalar restitution=0.f;
|
||||
|
||||
btSimdScalar velocityError = constraint.m_restitution - rel_vel;
|
||||
btSimdScalar velocityError = restitution - rel_vel;
|
||||
btSimdScalar velocityImpulse = velocityError * btSimdScalar(constraint.m_jacDiagABInv);
|
||||
constraint.m_rhs = velocityImpulse;
|
||||
constraint.m_cfm = 0.f;
|
||||
@@ -1386,9 +1386,9 @@ void processSolverTask(void* userPtr, void* lsMemory)
|
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btScalar positionalError = 0.f;
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positionalError = 0;
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constraint.m_restitution=0.f;
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btScalar restitution=0.f;
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btSimdScalar velocityError = constraint.m_restitution - rel_vel;
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btSimdScalar velocityError = restitution - rel_vel;
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btSimdScalar velocityImpulse = velocityError * btSimdScalar(constraint.m_jacDiagABInv);
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constraint.m_rhs = velocityImpulse;
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constraint.m_cfm = 0.f;
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