d886c06fa5b605e9ae1bd85764da13dcbdf3025e
Move the convertContact inside constraint solver to its own method
Add the option for the btSimulationIslandManager to avoid splitting islands (for constraint solving)
Add the option for the btSimulationIslandManager to avoid splitting islands (for constraint solving)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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