Calculation of bounding box: margins should be added before basis transform.
Disable btSphereBoxCollisionAlgorithm, it is broken. More fixes for btSimpleBroadphase Moved quickstep to Extras/quickstep folder, so developers don't get confused which constraint solver is default.
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@@ -61,11 +61,10 @@ protected:
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void* m_pHandlesRawPtr;
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int m_firstFreeHandle; // free handles list
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int m_firstAllocatedHandle;
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int allocHandle()
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{
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btAssert(m_firstFreeHandle);
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btAssert(m_numHandles < m_maxHandles);
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int freeHandle = m_firstFreeHandle;
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m_firstFreeHandle = m_pHandles[freeHandle].GetNextFree();
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m_numHandles++;
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