Calculation of bounding box: margins should be added before basis transform.
Disable btSphereBoxCollisionAlgorithm, it is broken. More fixes for btSimpleBroadphase Moved quickstep to Extras/quickstep folder, so developers don't get confused which constraint solver is default.
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@@ -32,9 +32,7 @@ subject to the following restrictions:
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#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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///Optional ODE quickstep constraint solver, redistributed under ZLib license
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#include "BulletDynamics/ConstraintSolver/btOdeQuickstepConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btOdeTypedJoint.h"
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///Vehicle simulation, with wheel contact simulated by raycasts
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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