prepare for Box2D style gui demo
This commit is contained in:
3
Examples/Jamfile
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3
Examples/Jamfile
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@@ -0,0 +1,3 @@
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SubDir TOP Examples ;
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SubInclude TOP Examples TestBed ;
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3
Examples/TestBed/FrameWork/Jamfile
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3
Examples/TestBed/FrameWork/Jamfile
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@@ -0,0 +1,3 @@
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SubDir TOP Examples TestBed Framework ;
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BulletDemo FrameWork : [ Wildcard *.h *.cpp ] ;
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285
Examples/TestBed/FrameWork/Main.cpp
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285
Examples/TestBed/FrameWork/Main.cpp
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@@ -0,0 +1,285 @@
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
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||||
* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <stdio.h>
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#include "glui/GL/glui.h"
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#include "LinearMath/btScalar.h"
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#include "LinearMath/btMinMax.h"
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#include "Render.h"
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#include "Test.h"
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namespace
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{
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int testIndex = 0;
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int testSelection = 0;
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TestEntry* entry;
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Test* test;
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Settings settings;
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int width = 640;
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int height = 480;
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int framePeriod = 16;
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int mainWindow;
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GLUI *glui;
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float viewZoom = 20.0f;
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float viewX = 0.0f;
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float viewY = 0.0f;
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int tx, ty, tw, th;
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}
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void Resize(int w, int h)
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{
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width = w;
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height = h;
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GLUI_Master.get_viewport_area( &tx, &ty, &tw, &th );
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glViewport( tx, ty, tw, th );
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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double ratio = (double)tw / (double)th;
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gluOrtho2D(viewZoom * (viewX - ratio), viewZoom * (ratio + viewX),
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viewZoom * (viewY - 0.1), viewZoom * (viewY + 1.9));
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}
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/*b2Vec2 ConvertScreenToWorld(int x, int y)
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{
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b2Vec2 p;
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float ratio = float(tw) / float(th);
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float u = x / float(tw);
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float v = (th - y) / float(th);
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p.x = viewZoom * (viewX - ratio) * (1.0f - u) + viewZoom * (ratio + viewX) * u;
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p.y = viewZoom * (viewY - 0.1f) * (1.0f - v) + viewZoom * (viewY + 1.9f) * v;
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return p;
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}
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*/
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// This is used to control the frame rate (60Hz).
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void Timer(int)
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{
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glutSetWindow(mainWindow);
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glutPostRedisplay();
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glutTimerFunc(framePeriod, Timer, 0);
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}
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void SimulationLoop()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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test->SetTextLine(30);
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test->Step(&settings);
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/// DrawString(5, 15, entry->name);
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glutSwapBuffers();
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if (testSelection != testIndex)
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{
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testIndex = testSelection;
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delete test;
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entry = g_testEntries + testIndex;
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test = entry->createFcn();
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viewZoom = 20.0f;
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viewX = 0.0f;
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viewY = 0.0f;
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Resize(width, height);
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}
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}
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void Keyboard(unsigned char key, int x, int y)
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{
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switch (key)
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{
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case 27:
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exit(0);
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break;
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// Press 'a' to zoom in.
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case 'a':
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viewZoom = btMax(viewZoom - 1.0f, 1.0f);
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Resize(width, height);
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break;
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// Press 'z' to zoom out.
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case 'z':
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viewZoom = btMin(viewZoom + 1.0f, 100.0f);
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Resize(width, height);
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break;
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// Press 'r' to reset.
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case 'r':
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delete test;
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test = entry->createFcn();
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break;
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// Press space to launch a bomb.
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case ' ':
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if (test)
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{
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test->LaunchBomb();
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}
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break;
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case 'h':
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settings.pause = !settings.pause;
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break;
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default:
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if (test)
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{
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test->Keyboard(key);
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}
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}
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}
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void KeyboardSpecial(int key, int x, int y)
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{
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switch (key)
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{
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// Press left to pan left.
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case GLUT_KEY_LEFT:
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viewX += 0.1f;
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Resize(width, height);
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break;
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// Press right to pan right.
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case GLUT_KEY_RIGHT:
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viewX -= 0.1f;
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Resize(width, height);
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break;
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// Press down to pan down.
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case GLUT_KEY_DOWN:
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viewY += 0.1f;
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Resize(width, height);
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break;
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// Press up to pan up.
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case GLUT_KEY_UP:
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viewY -= 0.1f;
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Resize(width, height);
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break;
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// Press home to reset the view.
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case GLUT_KEY_HOME:
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viewZoom = 20.0f;
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viewX = 0.0f;
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viewY = 0.0f;
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Resize(width, height);
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break;
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}
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}
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void Mouse(int button, int state, int x, int y)
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{
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// Use the mouse to move things around.
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if (button == GLUT_LEFT_BUTTON)
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{
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if (state == GLUT_DOWN)
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{
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// b2Vec2 p = ConvertScreenToWorld(x, y);
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// test->MouseDown(p);
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}
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if (state == GLUT_UP)
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{
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test->MouseUp();
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}
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}
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}
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void MouseMotion(int x, int y)
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{
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// b2Vec2 p = ConvertScreenToWorld(x, y);
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// test->MouseMove(p);
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}
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int main(int argc, char** argv)
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{
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entry = g_testEntries + testIndex;
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test = entry->createFcn();
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
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glutInitWindowSize(width, height);
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mainWindow = glutCreateWindow("http://bulletphysics.com");
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//glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
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glutDisplayFunc(SimulationLoop);
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GLUI_Master.set_glutReshapeFunc(Resize);
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GLUI_Master.set_glutKeyboardFunc(Keyboard);
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GLUI_Master.set_glutSpecialFunc(KeyboardSpecial);
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GLUI_Master.set_glutMouseFunc(Mouse);
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glutMotionFunc(MouseMotion);
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glui = GLUI_Master.create_glui_subwindow( mainWindow,
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GLUI_SUBWINDOW_RIGHT );
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glui->add_statictext("Tests");
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GLUI_Listbox* testList =
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glui->add_listbox("", &testSelection);
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glui->add_separator();
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GLUI_Spinner* iterationSpinner =
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glui->add_spinner("Iterations", GLUI_SPINNER_INT, &settings.iterationCount);
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iterationSpinner->set_int_limits(1, 100);
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GLUI_Spinner* hertzSpinner =
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glui->add_spinner("Hertz", GLUI_SPINNER_FLOAT, &settings.hz);
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hertzSpinner->set_float_limits(5.0f, 200.0f);
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glui->add_checkbox("Position Correction", &settings.enablePositionCorrection);
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glui->add_checkbox("Warm Starting", &settings.enablePositionCorrection);
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glui->add_separator();
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GLUI_Panel* drawPanel = glui->add_panel("Draw");
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glui->add_checkbox_to_panel(drawPanel, "AABBs", &settings.drawAABBs);
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glui->add_checkbox_to_panel(drawPanel, "Pairs", &settings.drawPairs);
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glui->add_checkbox_to_panel(drawPanel, "Contacts", &settings.drawContacts);
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glui->add_checkbox_to_panel(drawPanel, "Impulses", &settings.drawImpulses);
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glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.drawStats);
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int testCount = 0;
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TestEntry* e = g_testEntries;
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while (e->createFcn)
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{
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testList->add_item(testCount, e->name);
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++testCount;
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++e;
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}
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glui->add_button("Quit", 0,(GLUI_Update_CB)exit);
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glui->set_main_gfx_window( mainWindow );
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// Use a timer to control the frame rate.
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glutTimerFunc(framePeriod, Timer, 0);
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glutMainLoop();
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return 0;
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}
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67
Examples/TestBed/FrameWork/Render.cpp
Normal file
67
Examples/TestBed/FrameWork/Render.cpp
Normal file
@@ -0,0 +1,67 @@
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
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||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#include "Render.h"
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//#include "freeglut/gl/glut.h"
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//think different
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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void DrawString(int x, int y, const char *string, ...)
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{
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char buffer[128];
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va_list arg;
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va_start(arg, string);
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vsprintf(buffer, string, arg);
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va_end(arg);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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int w = glutGet(GLUT_WINDOW_WIDTH);
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int h = glutGet(GLUT_WINDOW_HEIGHT);
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gluOrtho2D(0, w, h, 0);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glColor3f(0.9f, 0.6f, 0.6f);
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glRasterPos2i(x, y);
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int length = (int)strlen(buffer);
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for (int i = 0; i < length; ++i)
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{
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, buffer[i]);
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}
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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}
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|
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32
Examples/TestBed/FrameWork/Render.h
Normal file
32
Examples/TestBed/FrameWork/Render.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef RENDER_H
|
||||
#define RENDER_H
|
||||
|
||||
#include "LinearMath/btScalar.h"
|
||||
|
||||
struct Color
|
||||
{
|
||||
Color() { cx = 1.0f; cy = 1.0f; cz = 1.0f; }
|
||||
Color(float x, float y, float z) { cx = x; cy = y; cz = z; }
|
||||
float cx, cy, cz;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
331
Examples/TestBed/FrameWork/Test.cpp
Normal file
331
Examples/TestBed/FrameWork/Test.cpp
Normal file
@@ -0,0 +1,331 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "Test.h"
|
||||
#include "Render.h"
|
||||
|
||||
//#include "freeglut/gl/glut.h"
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
Test::Test()
|
||||
{
|
||||
m_textLine = 30;
|
||||
|
||||
}
|
||||
|
||||
Test::~Test()
|
||||
{
|
||||
// By deleting the world, we delete the bomb, mouse joint, etc.
|
||||
}
|
||||
/*
|
||||
void Test::MouseDown(const b2Vec2& p)
|
||||
{
|
||||
b2Assert(m_mouseJoint == NULL);
|
||||
|
||||
// Make a small box.
|
||||
b2AABB aabb;
|
||||
b2Vec2 d;
|
||||
d.Set(0.001f, 0.001f);
|
||||
aabb.minVertex = p - d;
|
||||
aabb.maxVertex = p + d;
|
||||
|
||||
// Query the world for overlapping shapes.
|
||||
const int32 k_maxCount = 10;
|
||||
b2Shape* shapes[k_maxCount];
|
||||
int32 count = m_world->Query(aabb, shapes, k_maxCount);
|
||||
b2Body* body = NULL;
|
||||
for (int32 i = 0; i < count; ++i)
|
||||
{
|
||||
if (shapes[i]->m_body->IsStatic() == false)
|
||||
{
|
||||
bool inside = shapes[i]->TestPoint(p);
|
||||
if (inside)
|
||||
{
|
||||
body = shapes[i]->m_body;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (body)
|
||||
{
|
||||
b2MouseJointDef md;
|
||||
md.body1 = m_world->m_groundBody;
|
||||
md.body2 = body;
|
||||
md.target = p;
|
||||
md.motorForce = 400.0f * body->m_mass;
|
||||
m_mouseJoint = (b2MouseJoint*)m_world->CreateJoint(&md);
|
||||
body->WakeUp();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void Test::MouseUp()
|
||||
{
|
||||
/*
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
m_world->DestroyJoint(m_mouseJoint);
|
||||
m_mouseJoint = NULL;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/*void Test::MouseMove(const b2Vec2& p)
|
||||
{
|
||||
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
m_mouseJoint->SetTarget(p);
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
void Test::LaunchBomb()
|
||||
{
|
||||
/*
|
||||
if (m_bomb)
|
||||
{
|
||||
m_world->DestroyBody(m_bomb);
|
||||
m_bomb = NULL;
|
||||
}
|
||||
|
||||
b2BoxDef sd;
|
||||
float32 a = 0.5f;
|
||||
sd.type = e_boxShape;
|
||||
sd.extents.Set(a, a);
|
||||
sd.density = 20.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.AddShape(&sd);
|
||||
bd.allowSleep = true;
|
||||
bd.position.Set(b2Random(-15.0f, 15.0f), 30.0f);
|
||||
bd.rotation = b2Random(-1.5f, 1.5f);
|
||||
bd.linearVelocity = -1.0f * bd.position;
|
||||
bd.angularVelocity = b2Random(-20.0f, 20.0f);
|
||||
|
||||
m_bomb = m_world->CreateBody(&bd);
|
||||
*/
|
||||
}
|
||||
|
||||
//typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGEXT_T)( void );
|
||||
|
||||
void Test::Step(const Settings* settings)
|
||||
{
|
||||
/*
|
||||
float32 timeStep = settings->hz > 0.0f ? 1.0f / settings->hz : 0.0f;
|
||||
|
||||
if (settings->pause)
|
||||
{
|
||||
timeStep = 0.0f;
|
||||
}
|
||||
|
||||
b2World::s_enableWarmStarting = settings->enableWarmStarting;
|
||||
b2World::s_enablePositionCorrection = settings->enablePositionCorrection;
|
||||
|
||||
m_world->Step(timeStep, settings->iterationCount);
|
||||
|
||||
m_world->m_broadPhase->Validate();
|
||||
|
||||
for (b2Body* b = m_world->m_bodyList; b; b = b->m_next)
|
||||
{
|
||||
for (b2Shape* s = b->m_shapeList; s; s = s->m_next)
|
||||
{
|
||||
if (b->IsStatic())
|
||||
{
|
||||
DrawShape(s, Color(0.5f, 0.9f, 0.5f));
|
||||
}
|
||||
else if (b->IsSleeping())
|
||||
{
|
||||
DrawShape(s, Color(0.5f, 0.5f, 0.9f));
|
||||
}
|
||||
else if (b == m_bomb)
|
||||
{
|
||||
DrawShape(s, Color(0.9f, 0.9f, 0.4f));
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawShape(s, Color(0.9f, 0.9f, 0.9f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (b2Joint* j = m_world->m_jointList; j; j = j->m_next)
|
||||
{
|
||||
if (j != m_mouseJoint)
|
||||
{
|
||||
DrawJoint(j);
|
||||
}
|
||||
}
|
||||
|
||||
if (settings->drawContacts)
|
||||
{
|
||||
for (b2Contact* c = m_world->m_contactList; c; c = c->m_next)
|
||||
{
|
||||
b2Manifold* ms = c->GetManifolds();
|
||||
for (int32 i = 0; i < c->GetManifoldCount(); ++i)
|
||||
{
|
||||
b2Manifold* m = ms + i;
|
||||
glPointSize(4.0f);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glBegin(GL_POINTS);
|
||||
for (int j = 0; j < m->pointCount; ++j)
|
||||
{
|
||||
b2Vec2 v = m->points[j].position;
|
||||
glVertex2f(v.x, v.y);
|
||||
}
|
||||
glEnd();
|
||||
glPointSize(1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (settings->drawImpulses)
|
||||
{
|
||||
for (b2Contact* c = m_world->m_contactList; c; c = c->m_next)
|
||||
{
|
||||
b2Manifold* ms = c->GetManifolds();
|
||||
for (int32 i = 0; i < c->GetManifoldCount(); ++i)
|
||||
{
|
||||
b2Manifold* m = ms + i;
|
||||
|
||||
glColor3f(0.9f, 0.9f, 0.3f);
|
||||
glBegin(GL_LINES);
|
||||
for (int32 j = 0; j < m->pointCount; ++j)
|
||||
{
|
||||
b2Vec2 v1 = m->points[j].position;
|
||||
b2Vec2 v2 = v1 + m->points[j].normalImpulse * m->normal;
|
||||
glVertex2f(v1.x, v1.y);
|
||||
glVertex2f(v2.x, v2.y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (settings->drawPairs)
|
||||
{
|
||||
b2BroadPhase* bp = m_world->m_broadPhase;
|
||||
b2Vec2 invQ;
|
||||
invQ.Set(1.0f / bp->m_quantizationFactor.x, 1.0f / bp->m_quantizationFactor.y);
|
||||
glColor3f(0.9f, 0.9f, 0.3f);
|
||||
glBegin(GL_LINES);
|
||||
for (int32 i = 0; i < bp->m_pairManager.m_pairCount; ++i)
|
||||
{
|
||||
b2Pair* pair = bp->m_pairManager.m_pairs + i;
|
||||
uint16 id1 = pair->proxyId1;
|
||||
uint16 id2 = pair->proxyId2;
|
||||
b2Proxy* p1 = bp->m_proxyPool + id1;
|
||||
b2Proxy* p2 = bp->m_proxyPool + id2;
|
||||
|
||||
b2AABB b1, b2;
|
||||
b1.minVertex.x = bp->m_worldAABB.minVertex.x + invQ.x * bp->m_bounds[0][p1->lowerBounds[0]].value;
|
||||
b1.minVertex.y = bp->m_worldAABB.minVertex.y + invQ.y * bp->m_bounds[1][p1->lowerBounds[1]].value;
|
||||
b1.maxVertex.x = bp->m_worldAABB.minVertex.x + invQ.x * bp->m_bounds[0][p1->upperBounds[0]].value;
|
||||
b1.maxVertex.y = bp->m_worldAABB.minVertex.y + invQ.y * bp->m_bounds[1][p1->upperBounds[1]].value;
|
||||
b2.minVertex.x = bp->m_worldAABB.minVertex.x + invQ.x * bp->m_bounds[0][p2->lowerBounds[0]].value;
|
||||
b2.minVertex.y = bp->m_worldAABB.minVertex.y + invQ.y * bp->m_bounds[1][p2->lowerBounds[1]].value;
|
||||
b2.maxVertex.x = bp->m_worldAABB.minVertex.x + invQ.x * bp->m_bounds[0][p2->upperBounds[0]].value;
|
||||
b2.maxVertex.y = bp->m_worldAABB.minVertex.y + invQ.y * bp->m_bounds[1][p2->upperBounds[1]].value;
|
||||
|
||||
b2Vec2 x1 = 0.5f * (b1.minVertex + b1.maxVertex);
|
||||
b2Vec2 x2 = 0.5f * (b2.minVertex + b2.maxVertex);
|
||||
|
||||
glVertex2f(x1.x, x1.y);
|
||||
glVertex2f(x2.x, x2.y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
if (settings->drawAABBs)
|
||||
{
|
||||
b2BroadPhase* bp = m_world->m_broadPhase;
|
||||
b2Vec2 invQ;
|
||||
invQ.Set(1.0f / bp->m_quantizationFactor.x, 1.0f / bp->m_quantizationFactor.y);
|
||||
glColor3f(0.9f, 0.3f, 0.9f);
|
||||
for (int32 i = 0; i < b2_maxProxies; ++i)
|
||||
{
|
||||
b2Proxy* p = bp->m_proxyPool + i;
|
||||
if (p->IsValid() == false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2AABB b;
|
||||
b.minVertex.x = bp->m_worldAABB.minVertex.x + invQ.x * bp->m_bounds[0][p->lowerBounds[0]].value;
|
||||
b.minVertex.y = bp->m_worldAABB.minVertex.y + invQ.y * bp->m_bounds[1][p->lowerBounds[1]].value;
|
||||
b.maxVertex.x = bp->m_worldAABB.minVertex.x + invQ.x * bp->m_bounds[0][p->upperBounds[0]].value;
|
||||
b.maxVertex.y = bp->m_worldAABB.minVertex.y + invQ.y * bp->m_bounds[1][p->upperBounds[1]].value;
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(b.minVertex.x, b.minVertex.y);
|
||||
glVertex2f(b.maxVertex.x, b.minVertex.y);
|
||||
glVertex2f(b.maxVertex.x, b.maxVertex.y);
|
||||
glVertex2f(b.minVertex.x, b.maxVertex.y);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
if (settings->drawStats)
|
||||
{
|
||||
DrawString(5, m_textLine, "proxies(max) = %d(%d), pairs(max) = %d(%d)",
|
||||
m_world->m_broadPhase->m_proxyCount, b2_maxProxies,
|
||||
m_world->m_broadPhase->m_pairManager.m_pairCount, b2_maxPairs);
|
||||
|
||||
m_textLine += 15;
|
||||
|
||||
DrawString(5, m_textLine, "bodies/contacts/joints = %d/%d/%d",
|
||||
m_world->m_bodyCount, m_world->m_contactCount, m_world->m_jointCount);
|
||||
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
b2Body* body = m_mouseJoint->m_body2;
|
||||
b2Vec2 p1 = body->m_position + b2Mul(body->m_R, m_mouseJoint->m_localAnchor);
|
||||
b2Vec2 p2 = m_mouseJoint->m_target;
|
||||
|
||||
glPointSize(4.0f);
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2f(p1.x, p1.y);
|
||||
glVertex2f(p2.x, p2.y);
|
||||
glEnd();
|
||||
glPointSize(1.0f);
|
||||
|
||||
glColor3f(0.8f, 0.8f, 0.8f);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(p1.x, p1.y);
|
||||
glVertex2f(p2.x, p2.y);
|
||||
glEnd();
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
89
Examples/TestBed/FrameWork/Test.h
Normal file
89
Examples/TestBed/FrameWork/Test.h
Normal file
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef TEST_H
|
||||
#define TEST_H
|
||||
|
||||
|
||||
class Test;
|
||||
struct Settings;
|
||||
#include <stdarg.h>
|
||||
|
||||
typedef Test* TestCreateFcn();
|
||||
|
||||
struct Settings
|
||||
{
|
||||
Settings() :
|
||||
hz(60.0f),
|
||||
iterationCount(10),
|
||||
drawStats(0),
|
||||
drawContacts(0),
|
||||
drawImpulses(0),
|
||||
drawAABBs(0),
|
||||
drawPairs(0),
|
||||
enableWarmStarting(1),
|
||||
enablePositionCorrection(1),
|
||||
pause(0)
|
||||
{}
|
||||
|
||||
float hz;
|
||||
int iterationCount;
|
||||
int drawStats;
|
||||
int drawContacts;
|
||||
int drawImpulses;
|
||||
int drawAABBs;
|
||||
int drawPairs;
|
||||
int enableWarmStarting;
|
||||
int enablePositionCorrection;
|
||||
int pause;
|
||||
};
|
||||
|
||||
struct TestEntry
|
||||
{
|
||||
const char *name;
|
||||
TestCreateFcn *createFcn;
|
||||
};
|
||||
|
||||
extern TestEntry g_testEntries[];
|
||||
|
||||
|
||||
class Test
|
||||
{
|
||||
public:
|
||||
|
||||
Test();
|
||||
virtual ~Test();
|
||||
|
||||
void SetTextLine(int line) { m_textLine = line; }
|
||||
virtual void Step(const Settings* settings);
|
||||
virtual void Keyboard(unsigned char key) {
|
||||
}
|
||||
// void MouseDown(const b2Vec2& p);
|
||||
void MouseUp();
|
||||
// void MouseMove(const b2Vec2& p);
|
||||
void LaunchBomb();
|
||||
|
||||
protected:
|
||||
|
||||
int m_textLine;
|
||||
// b2World* m_world;
|
||||
// b2Body* m_bomb;
|
||||
// b2MouseJoint* m_mouseJoint;
|
||||
};
|
||||
|
||||
#endif
|
||||
21
Examples/TestBed/Jamfile
Normal file
21
Examples/TestBed/Jamfile
Normal file
@@ -0,0 +1,21 @@
|
||||
SubDir TOP Examples TestBed ;
|
||||
|
||||
if $(GLUT.AVAILABLE) = "yes"
|
||||
{
|
||||
# All demo apps have a lot in common, so use this rule to simply things
|
||||
rule BulletDemo
|
||||
{
|
||||
Application $(<) : $(>) : noinstall console nomanifest ;
|
||||
LinkWith $(<) : Tests bulletdynamics bulletcollision bulletmath glui ;
|
||||
CFlags $(<) :
|
||||
[ FIncludes $(TOP)/Extras ]
|
||||
;
|
||||
MsvcIncDirs $(<) :
|
||||
"../../Extras"
|
||||
"../../src" ;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SubInclude TOP Examples TestBed FrameWork ;
|
||||
SubInclude TOP Examples TestBed Tests ;
|
||||
20
Examples/TestBed/Tests/CollisionProcessing.h
Normal file
20
Examples/TestBed/Tests/CollisionProcessing.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef COLLISION_PROCESSING_H
|
||||
#define COLLISION_PROCESSING_H
|
||||
|
||||
#include "../FrameWork/Test.h"
|
||||
|
||||
class CollisionProcessing : public Test
|
||||
{
|
||||
public:
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
|
||||
}
|
||||
static Test* Create()
|
||||
{
|
||||
return new CollisionProcessing;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //
|
||||
|
||||
18
Examples/TestBed/Tests/Jamfile
Normal file
18
Examples/TestBed/Tests/Jamfile
Normal file
@@ -0,0 +1,18 @@
|
||||
SubDir TOP Examples TestBed Tests ;
|
||||
|
||||
if $(GLUT.AVAILABLE) = "yes"
|
||||
{
|
||||
|
||||
|
||||
Description Tests : "Bullet Tests" ;
|
||||
Library Tests :
|
||||
[ Wildcard *.h *.cpp ] : noinstall
|
||||
;
|
||||
|
||||
CFlags Tests :
|
||||
;
|
||||
|
||||
LibDepends Tests : bulletdynamics ;
|
||||
|
||||
ExternalLibs Tests : GLUT ;
|
||||
}
|
||||
10
Examples/TestBed/Tests/TestEntries.cpp
Normal file
10
Examples/TestBed/Tests/TestEntries.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
|
||||
#include "../FrameWork/Test.h"
|
||||
#include "CollisionProcessing.h"
|
||||
|
||||
TestEntry g_testEntries[] =
|
||||
{
|
||||
{"Collision Processing", CollisionProcessing::Create}
|
||||
};
|
||||
|
||||
@@ -14,5 +14,5 @@ CFlags glui :
|
||||
|
||||
LibDepends glui : ;
|
||||
|
||||
ExternalLibs bulletopenglsupport : GLUT ;
|
||||
ExternalLibs glui : GLUT ;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ subject to the following restrictions:
|
||||
#include "btCollisionMargin.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "LinearMath/btPoint3.h"
|
||||
#include "LinearMath/btSimdMinMax.h"
|
||||
#include "LinearMath/btMinMax.h"
|
||||
|
||||
///btBoxShape implements both a feature based (vertex/edge/plane) and implicit (getSupportingVertex) Box
|
||||
class btBoxShape: public btPolyhedralConvexShape
|
||||
|
||||
@@ -192,8 +192,8 @@ btScalar resolveSingleFriction(
|
||||
j1 = -vrel * cpd->m_jacDiagABInvTangent0;
|
||||
btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse0;
|
||||
cpd->m_accumulatedTangentImpulse0 = oldTangentImpulse + j1;
|
||||
GEN_set_min(cpd->m_accumulatedTangentImpulse0, limit);
|
||||
GEN_set_max(cpd->m_accumulatedTangentImpulse0, -limit);
|
||||
btSetMin(cpd->m_accumulatedTangentImpulse0, limit);
|
||||
btSetMax(cpd->m_accumulatedTangentImpulse0, -limit);
|
||||
j1 = cpd->m_accumulatedTangentImpulse0 - oldTangentImpulse;
|
||||
|
||||
}
|
||||
@@ -206,8 +206,8 @@ btScalar resolveSingleFriction(
|
||||
j2 = -vrel * cpd->m_jacDiagABInvTangent1;
|
||||
btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse1;
|
||||
cpd->m_accumulatedTangentImpulse1 = oldTangentImpulse + j2;
|
||||
GEN_set_min(cpd->m_accumulatedTangentImpulse1, limit);
|
||||
GEN_set_max(cpd->m_accumulatedTangentImpulse1, -limit);
|
||||
btSetMin(cpd->m_accumulatedTangentImpulse1, limit);
|
||||
btSetMax(cpd->m_accumulatedTangentImpulse1, -limit);
|
||||
j2 = cpd->m_accumulatedTangentImpulse1 - oldTangentImpulse;
|
||||
}
|
||||
|
||||
@@ -270,8 +270,8 @@ btScalar resolveSingleFrictionOriginal(
|
||||
// calculate j that moves us to zero relative velocity
|
||||
btScalar j = -vrel * cpd->m_jacDiagABInvTangent0;
|
||||
btScalar total = cpd->m_accumulatedTangentImpulse0 + j;
|
||||
GEN_set_min(total, limit);
|
||||
GEN_set_max(total, -limit);
|
||||
btSetMin(total, limit);
|
||||
btSetMax(total, -limit);
|
||||
j = total - cpd->m_accumulatedTangentImpulse0;
|
||||
cpd->m_accumulatedTangentImpulse0 = total;
|
||||
body1.applyImpulse(j * cpd->m_frictionWorldTangential0, rel_pos1);
|
||||
@@ -290,8 +290,8 @@ btScalar resolveSingleFrictionOriginal(
|
||||
// calculate j that moves us to zero relative velocity
|
||||
btScalar j = -vrel * cpd->m_jacDiagABInvTangent1;
|
||||
btScalar total = cpd->m_accumulatedTangentImpulse1 + j;
|
||||
GEN_set_min(total, limit);
|
||||
GEN_set_max(total, -limit);
|
||||
btSetMin(total, limit);
|
||||
btSetMax(total, -limit);
|
||||
j = total - cpd->m_accumulatedTangentImpulse1;
|
||||
cpd->m_accumulatedTangentImpulse1 = total;
|
||||
body1.applyImpulse(j * cpd->m_frictionWorldTangential1, rel_pos1);
|
||||
@@ -388,8 +388,8 @@ btScalar resolveSingleCollisionCombined(
|
||||
(body1.getInvMass() + body2.getInvMass() + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2)));
|
||||
btScalar normal_impulse = cpd->m_appliedImpulse * combinedFriction;
|
||||
|
||||
GEN_set_min(friction_impulse, normal_impulse);
|
||||
GEN_set_max(friction_impulse, -normal_impulse);
|
||||
btSetMin(friction_impulse, normal_impulse);
|
||||
btSetMax(friction_impulse, -normal_impulse);
|
||||
body1.applyImpulse(lat_vel * -friction_impulse, rel_pos1);
|
||||
body2.applyImpulse(lat_vel * friction_impulse, rel_pos2);
|
||||
}
|
||||
|
||||
@@ -508,8 +508,8 @@ btScalar calcRollingFriction(btWheelContactPoint& contactPoint)
|
||||
|
||||
// calculate j that moves us to zero relative velocity
|
||||
j1 = -vrel * contactPoint.m_jacDiagABInv;
|
||||
GEN_set_min(j1, maxImpulse);
|
||||
GEN_set_max(j1, -maxImpulse);
|
||||
btSetMin(j1, maxImpulse);
|
||||
btSetMax(j1, -maxImpulse);
|
||||
|
||||
return j1;
|
||||
}
|
||||
|
||||
@@ -18,11 +18,9 @@ subject to the following restrictions:
|
||||
#define AABB_UTIL2
|
||||
|
||||
#include "btVector3.h"
|
||||
#include "btSimdMinMax.h"
|
||||
#include "btMinMax.h"
|
||||
|
||||
|
||||
#define btMin(a,b) ((a < b ? a : b))
|
||||
#define btMax(a,b) ((a > b ? a : b))
|
||||
|
||||
|
||||
/// conservative test for overlap between two aabbs
|
||||
|
||||
@@ -18,15 +18,15 @@ subject to the following restrictions:
|
||||
#define GEN_MINMAX_H
|
||||
|
||||
template <class T>
|
||||
SIMD_FORCE_INLINE const T& GEN_min(const T& a, const T& b)
|
||||
SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
|
||||
{
|
||||
return b < a ? b : a;
|
||||
return a < b ? a : b ;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
SIMD_FORCE_INLINE const T& GEN_max(const T& a, const T& b)
|
||||
SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b)
|
||||
{
|
||||
return a < b ? b : a;
|
||||
return a > b ? a : b;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
@@ -36,7 +36,7 @@ SIMD_FORCE_INLINE const T& GEN_clamped(const T& a, const T& lb, const T& ub)
|
||||
}
|
||||
|
||||
template <class T>
|
||||
SIMD_FORCE_INLINE void GEN_set_min(T& a, const T& b)
|
||||
SIMD_FORCE_INLINE void btSetMin(T& a, const T& b)
|
||||
{
|
||||
if (b < a)
|
||||
{
|
||||
@@ -45,7 +45,7 @@ SIMD_FORCE_INLINE void GEN_set_min(T& a, const T& b)
|
||||
}
|
||||
|
||||
template <class T>
|
||||
SIMD_FORCE_INLINE void GEN_set_max(T& a, const T& b)
|
||||
SIMD_FORCE_INLINE void btSetMax(T& a, const T& b)
|
||||
{
|
||||
if (a < b)
|
||||
{
|
||||
|
||||
@@ -17,7 +17,7 @@ subject to the following restrictions:
|
||||
#define SIMD_QUADWORD_H
|
||||
|
||||
#include "btScalar.h"
|
||||
#include "btSimdMinMax.h"
|
||||
#include "btMinMax.h"
|
||||
|
||||
//ATTRIBUTE_ALIGNED16(class) btQuadWordStorage
|
||||
//some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword. todo: look into this
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef SIMD_MINMAX_H
|
||||
#define SIMD_MINMAX_H
|
||||
#include "btScalar.h"
|
||||
|
||||
template <class T>
|
||||
SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b) {
|
||||
return b < a ? b : a;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b) {
|
||||
return a < b ? b : a;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
SIMD_FORCE_INLINE void btSetMin(T& a, const T& b) {
|
||||
if (a > b) a = b;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
SIMD_FORCE_INLINE void btSetMax(T& a, const T& b) {
|
||||
if (a < b) a = b;
|
||||
}
|
||||
|
||||
// Specialize on float/double for platforms that have btFsel natively
|
||||
#ifdef BT_HAVE_NATIVE_FSEL
|
||||
SIMD_FORCE_INLINE float btMin( float a, float b) {
|
||||
return (float)btFsel((a-b), b, a);
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE float btMax( float a, float b) {
|
||||
return (float)btFsel((a-b), a, b);
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE void btSetMin(float& a, float b) {
|
||||
a = (float)btFsel((a-b), b, a);
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE void btSetMax(float& a, float b) {
|
||||
a = (float)btFsel((a-b), a, b);
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE double btMin( double a, double b) {
|
||||
return btFsel((a-b), b, a);
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE double btMax( double a, double b) {
|
||||
return btFsel((a-b), a, b);
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE void btSetMin(double& a, double b) {
|
||||
a = btFsel((a-b), b, a);
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE void btSetMax(double& a, double b) {
|
||||
a = btFsel((a-b), a, b);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user