remove 32bit build ARCH from xcode4 generated files (premake4)
optimization in btMultiBody::fillConstraintJacobianMultiDof: only compute links between current link and root
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@@ -399,8 +399,8 @@ end
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else
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xcodebuildsettings
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{
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'ARCHS = "$(ARCHS_STANDARD_32_BIT) $(ARCHS_STANDARD_64_BIT)"',
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'VALID_ARCHS = "x86_64 i386"',
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'ARCHS = "$(ARCHS_STANDARD_64_BIT)"',
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'VALID_ARCHS = "x86_64"',
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-- 'SDKROOT = "macosx10.9"',
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}
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end
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@@ -1711,7 +1711,7 @@ void btMultiBody::fillConstraintJacobianMultiDof(int link,
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const btVector3 &normal_ang,
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const btVector3 &normal_lin,
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btScalar *jac,
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btAlignedObjectArray<btScalar> &scratch_r,
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btAlignedObjectArray<btScalar> &scratch_r1,
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btAlignedObjectArray<btVector3> &scratch_v,
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btAlignedObjectArray<btMatrix3x3> &scratch_m) const
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{
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@@ -1730,9 +1730,20 @@ void btMultiBody::fillConstraintJacobianMultiDof(int link,
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v_ptr += num_links + 1;
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btAssert(v_ptr - &scratch_v[0] == scratch_v.size());
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scratch_r.resize(m_dofCount);
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btScalar *results = m_dofCount > 0 ? &scratch_r[0] : 0;
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//scratch_r.resize(m_dofCount);
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//btScalar *results = m_dofCount > 0 ? &scratch_r[0] : 0;
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scratch_r1.resize(m_dofCount+num_links);
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btScalar * results = m_dofCount > 0 ? &scratch_r1[0] : 0;
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btScalar* links = num_links? &scratch_r1[m_dofCount] : 0;
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int numLinksChildToRoot=0;
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int l = link;
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while (l != -1)
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{
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links[numLinksChildToRoot++]=l;
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l = m_links[l].m_parent;
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}
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btMatrix3x3 *rot_from_world = &scratch_m[0];
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const btVector3 p_minus_com_world = contact_point - m_basePos;
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@@ -1766,14 +1777,14 @@ void btMultiBody::fillConstraintJacobianMultiDof(int link,
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// Qdot coefficients, if necessary.
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if (num_links > 0 && link > -1)
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{
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// TODO: speed this up -- don't calculate for m_links we don't need.
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// (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions,
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// TODO: (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions,
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// which is resulting in repeated work being done...)
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// calculate required normals & positions in the local frames.
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for (int i = 0; i < num_links; ++i)
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{
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// transform to local frame
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for (int a = 0; a < numLinksChildToRoot; a++)
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{
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int i = links[numLinksChildToRoot-1-a];
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// transform to local frame
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const int parent = m_links[i].m_parent;
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const btMatrix3x3 mtx(m_links[i].m_cachedRotParentToThis);
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rot_from_world[i + 1] = mtx * rot_from_world[parent + 1];
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