Raise number of objects to 16384, move all objects at 0.01 speed, to show worst case behaviour (and CUDA benefits)
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@@ -31,12 +31,13 @@ subject to the following restrictions:
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#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
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#include "LinearMath/btQuickprof.h"
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#define NUM_SAP_BOXES 8192
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//#define NUM_SAP_BOXES 8192
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#define NUM_SAP_BOXES 16384
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//#define NUM_SAP_BOXES 1024
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int percentUpdate = 10;
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int percentUpdate = 100;
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//float objectSpeed = 0.005f;
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float objectSpeed = 0.0005f;
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float objectSpeed = 0.01f;
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bool enableDraw = true;
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//Broadphase comparison
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