Raise number of objects to 16384, move all objects at 0.01 speed, to show worst case behaviour (and CUDA benefits)

This commit is contained in:
erwin.coumans
2008-11-15 23:44:40 +00:00
parent 21f03f2aed
commit dcf3f96869
3 changed files with 9 additions and 8 deletions

View File

@@ -31,12 +31,13 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
#include "LinearMath/btQuickprof.h"
#define NUM_SAP_BOXES 8192
//#define NUM_SAP_BOXES 8192
#define NUM_SAP_BOXES 16384
//#define NUM_SAP_BOXES 1024
int percentUpdate = 10;
int percentUpdate = 100;
//float objectSpeed = 0.005f;
float objectSpeed = 0.0005f;
float objectSpeed = 0.01f;
bool enableDraw = true;
//Broadphase comparison