Raise number of objects to 16384, move all objects at 0.01 speed, to show worst case behaviour (and CUDA benefits)

This commit is contained in:
erwin.coumans
2008-11-15 23:44:40 +00:00
parent 21f03f2aed
commit dcf3f96869
3 changed files with 9 additions and 8 deletions

View File

@@ -17,10 +17,10 @@ subject to the following restrictions:
#include "Camera.h"
static const float gCamSpeed = 1.0f;
static Point gEye(3.0616338f, 1.1985892f, 2.5769043f);
static Point gDir(-0.66853905,-0.14004262,-0.73037237);
//static Point gEye(140, 105, 105);
//static Point gDir(-1,-1,-1);
//static Point gEye(3.0616338f, 1.1985892f, 2.5769043f);
//static Point gDir(-0.66853905,-0.14004262,-0.73037237);
static Point gEye(240, 205, 205);
static Point gDir(-1,-1,-1);
static Point gN;
static float gFOV = 60.0f;