Abstracted character controller interface

Renamed old character controller to DynamicCharacterController
First start at KinematicCharacterController. Still has bugs.
This commit is contained in:
john.mccutchan
2008-07-02 23:19:02 +00:00
parent db146019f1
commit de1f2631f4
7 changed files with 626 additions and 31 deletions

View File

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#ifndef CHARACTER_CONTROLLER_INTERFACE_H
#define CHARACTER_CONTROLLER_INTERFACE_H
#include "LinearMath/btVector3.h"
class btCollisionShape;
class btRigidBody;
class btDynamicsWorld;
class CharacterControllerInterface
{
public:
CharacterControllerInterface () {};
virtual ~CharacterControllerInterface () {};
virtual void setup (btDynamicsWorld* dynamicsWorld, btScalar height = 2.0, btScalar width = 0.25, btScalar stepHeight = 0.25) = 0;
virtual void destroy (btDynamicsWorld* dynamicsWorld) = 0;
virtual btRigidBody* getRigidBody () = 0;
virtual void preStep (btDynamicsWorld* dynamicsWorld) = 0;
virtual void playerStep (btDynamicsWorld* dynamicsWorld, btScalar dt,
int forward,
int backward,
int left,
int right) = 0;
virtual bool canJump () const = 0;
virtual void jump () = 0;
virtual bool onGround () const = 0;
};
#endif