Renamed old character controller to DynamicCharacterController First start at KinematicCharacterController. Still has bugs.
33 lines
916 B
C++
33 lines
916 B
C++
#ifndef CHARACTER_CONTROLLER_INTERFACE_H
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#define CHARACTER_CONTROLLER_INTERFACE_H
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#include "LinearMath/btVector3.h"
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class btCollisionShape;
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class btRigidBody;
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class btDynamicsWorld;
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class CharacterControllerInterface
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{
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public:
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CharacterControllerInterface () {};
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virtual ~CharacterControllerInterface () {};
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virtual void setup (btDynamicsWorld* dynamicsWorld, btScalar height = 2.0, btScalar width = 0.25, btScalar stepHeight = 0.25) = 0;
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virtual void destroy (btDynamicsWorld* dynamicsWorld) = 0;
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virtual btRigidBody* getRigidBody () = 0;
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virtual void preStep (btDynamicsWorld* dynamicsWorld) = 0;
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virtual void playerStep (btDynamicsWorld* dynamicsWorld, btScalar dt,
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int forward,
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int backward,
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int left,
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int right) = 0;
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virtual bool canJump () const = 0;
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virtual void jump () = 0;
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virtual bool onGround () const = 0;
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};
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#endif
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