Files
bullet3/Demos/CharacterDemo/CharacterControllerInterface.h
john.mccutchan de1f2631f4 Abstracted character controller interface
Renamed old character controller to DynamicCharacterController
First start at KinematicCharacterController. Still has bugs.
2008-07-02 23:19:02 +00:00

33 lines
916 B
C++

#ifndef CHARACTER_CONTROLLER_INTERFACE_H
#define CHARACTER_CONTROLLER_INTERFACE_H
#include "LinearMath/btVector3.h"
class btCollisionShape;
class btRigidBody;
class btDynamicsWorld;
class CharacterControllerInterface
{
public:
CharacterControllerInterface () {};
virtual ~CharacterControllerInterface () {};
virtual void setup (btDynamicsWorld* dynamicsWorld, btScalar height = 2.0, btScalar width = 0.25, btScalar stepHeight = 0.25) = 0;
virtual void destroy (btDynamicsWorld* dynamicsWorld) = 0;
virtual btRigidBody* getRigidBody () = 0;
virtual void preStep (btDynamicsWorld* dynamicsWorld) = 0;
virtual void playerStep (btDynamicsWorld* dynamicsWorld, btScalar dt,
int forward,
int backward,
int left,
int right) = 0;
virtual bool canJump () const = 0;
virtual void jump () = 0;
virtual bool onGround () const = 0;
};
#endif