make husky wheels soft/compliant
reduce shadow size to make VR on older GPU (Mac Pro 2013) perform more smooth less sleep in physics thread.
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@@ -17,9 +17,9 @@ subject to the following restrictions:
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///todo: make this configurable in the gui
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bool useShadowMap = true;// true;//false;//true;
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int shadowMapWidth=4096;//8192;
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int shadowMapHeight= 4096;
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float shadowMapWorldSize=25;
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int shadowMapWidth= 2048;//8192;
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int shadowMapHeight= 2048;
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float shadowMapWorldSize=5;
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#define MAX_POINTS_IN_BATCH 1024
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#define MAX_LINES_IN_BATCH 1024
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@@ -1475,7 +1475,7 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
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// m_data->m_shadowMap->disable();
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// return;
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK); // Cull back-facing triangles -> draw only front-facing triangles
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glCullFace(GL_FRONT); // Cull back-facing triangles -> draw only front-facing triangles
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b3Assert(glGetError() ==GL_NO_ERROR);
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} else
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@@ -139,6 +139,7 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
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skip++;
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skip1++;
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if (skip1>5)
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{
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b3Clock::usleep(250);
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}
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