make husky wheels soft/compliant
reduce shadow size to make VR on older GPU (Mac Pro 2013) perform more smooth less sleep in physics thread.
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@@ -139,6 +139,7 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
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skip++;
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skip1++;
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if (skip1>5)
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{
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b3Clock::usleep(250);
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}
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