add corotated model to lagrangian forces
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@@ -332,14 +332,15 @@ void GraspDeformable::initPhysics()
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psb->translate(btVector3(0, 0, 0));
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psb->getCollisionShape()->setMargin(0.1);
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psb->setTotalMass(1);
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psb->setSpringStiffness(2);
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psb->setDampingCoefficient(0.02);
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psb->setSpringStiffness(0);
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psb->setDampingCoefficient(0.04);
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psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb->m_cfg.kDF = 2;
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getDeformableDynamicsWorld()->addSoftBody(psb);
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableMassSpringForce());
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableGravityForce(gravity));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableCorotatedForce(2,2));
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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