add corotated model to lagrangian forces
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@@ -17,6 +17,7 @@
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#include "btDeformableLagrangianForce.h"
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#include "btDeformableMassSpringForce.h"
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#include "btDeformableGravityForce.h"
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#include "btDeformableCorotatedForce.h"
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#include "btDeformableContactProjection.h"
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#include "btPreconditioner.h"
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#include "btDeformableRigidDynamicsWorld.h"
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143
src/BulletSoftBody/btDeformableCorotatedForce.h
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143
src/BulletSoftBody/btDeformableCorotatedForce.h
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@@ -0,0 +1,143 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2016 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_COROTATED_H
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#define BT_COROTATED_H
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#include "btDeformableLagrangianForce.h"
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#include "LinearMath/btPolarDecomposition.h"
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static inline int PolarDecompose(const btMatrix3x3& m, btMatrix3x3& q, btMatrix3x3& s)
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{
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static const btPolarDecomposition polar;
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return polar.decompose(m, q, s);
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}
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class btDeformableCorotatedForce : public btDeformableLagrangianForce
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{
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public:
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typedef btAlignedObjectArray<btVector3> TVStack;
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btScalar m_mu, m_lambda;
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btDeformableCorotatedForce(): m_mu(1), m_lambda(1)
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{
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}
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btDeformableCorotatedForce(btScalar mu, btScalar lambda): m_mu(mu), m_lambda(lambda)
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{
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}
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virtual void addScaledImplicitForce(btScalar scale, TVStack& force)
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{
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}
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virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
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{
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addScaledElasticForce(scale, force);
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}
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virtual void addScaledDampingForce(btScalar scale, TVStack& force)
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{
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}
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virtual void addScaledElasticForce(btScalar scale, TVStack& force)
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{
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int numNodes = getNumNodes();
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btAssert(numNodes <= force.size())
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_tetras.size(); ++j)
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{
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btSoftBody::Tetra& tetra = psb->m_tetras[j];
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updateDs(tetra);
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btMatrix3x3 F = tetra.m_ds * tetra.m_Dm_inverse;
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btMatrix3x3 P;
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firstPiola(F,P);
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btVector3 grad_N_hat_1st_col = btVector3(-1,-1,-1);
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btVector3 force_on_node0 = P * tetra.m_Dm_inverse.transpose()*grad_N_hat_1st_col;
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btMatrix3x3 force_on_node123 = P * tetra.m_Dm_inverse.transpose();
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btSoftBody::Node* node0 = tetra.m_n[0];
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btSoftBody::Node* node1 = tetra.m_n[1];
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btSoftBody::Node* node2 = tetra.m_n[2];
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btSoftBody::Node* node3 = tetra.m_n[3];
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size_t id0 = node0->index;
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size_t id1 = node1->index;
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size_t id2 = node2->index;
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size_t id3 = node3->index;
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// elastic force
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// explicit elastic force
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force[id0] -= scale * tetra.m_element_measure * force_on_node0;
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force[id1] -= scale * tetra.m_element_measure * force_on_node123.getColumn(0);
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force[id2] -= scale * tetra.m_element_measure * force_on_node123.getColumn(1);
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force[id3] -= scale * tetra.m_element_measure * force_on_node123.getColumn(2);
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}
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}
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}
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void firstPiola(const btMatrix3x3& F, btMatrix3x3& P)
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{
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btMatrix3x3 R,S;
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btScalar J = F.determinant();
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if (J < 1024 * SIMD_EPSILON)
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R.setIdentity();
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else
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PolarDecompose(F, R, S); // this QR is not robust, consider using implicit shift svd
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/*https://fuchuyuan.github.io/research/svd/paper.pdf*/
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btMatrix3x3 JFinvT = F.adjoint();
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P = JFinvT * (m_lambda * (J-1)) + (F-R) * 2 * m_mu;
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}
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void updateDs(btSoftBody::Tetra& t)
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{
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btVector3 c1 = t.m_n[1]->m_q - t.m_n[0]->m_q;
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btVector3 c2 = t.m_n[2]->m_q - t.m_n[0]->m_q;
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btVector3 c3 = t.m_n[3]->m_q - t.m_n[0]->m_q;
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btMatrix3x3 Ds(c1.getX(), c2.getX(), c3.getX(),
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c1.getY(), c2.getY(), c3.getY(),
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c1.getZ(), c2.getZ(), c3.getZ());
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t.m_ds = Ds;
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}
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virtual void addScaledForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
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{
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// implicit damping force differential
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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const btSoftBody* psb = m_softBodies[i];
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btScalar scaled_k_damp = psb->m_dampingCoefficient * scale;
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for (int j = 0; j < psb->m_links.size(); ++j)
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{
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const btSoftBody::Link& link = psb->m_links[j];
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btSoftBody::Node* node1 = link.m_n[0];
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btSoftBody::Node* node2 = link.m_n[1];
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size_t id1 = node1->index;
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size_t id2 = node2->index;
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btVector3 local_scaled_df = scaled_k_damp * (dv[id2] - dv[id1]);
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df[id1] += local_scaled_df;
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df[id2] -= local_scaled_df;
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}
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}
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}
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virtual btDeformableLagrangianForceType getForceType()
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{
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return BT_COROTATED_FORCE;
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}
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};
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#endif /* btCorotated_h */
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@@ -20,7 +20,8 @@
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enum btDeformableLagrangianForceType
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{
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BT_GRAVITY_FORCE = 1,
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BT_MASSSPRING_FORCE = 2
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BT_MASSSPRING_FORCE = 2,
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BT_COROTATED_FORCE = 3
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};
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class btDeformableLagrangianForce
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@@ -854,6 +854,7 @@ void btSoftBody::scale(const btVector3& scl)
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updateNormals();
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updateBounds();
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updateConstants();
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initializeDmInverse();
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}
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//
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@@ -2811,6 +2812,24 @@ void btSoftBody::setSpringStiffness(btScalar k)
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}
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}
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void btSoftBody::initializeDmInverse()
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{
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btScalar unit_simplex_measure = 1./6.;
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for (int i = 0; i < m_tetras.size(); ++i)
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{
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Tetra &t = m_tetras[i];
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btVector3 c1 = t.m_n[1]->m_q - t.m_n[0]->m_q;
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btVector3 c2 = t.m_n[2]->m_q - t.m_n[0]->m_q;
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btVector3 c3 = t.m_n[3]->m_q - t.m_n[0]->m_q;
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btMatrix3x3 Dm(c1.getX(), c2.getX(), c3.getX(),
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c1.getY(), c2.getY(), c3.getY(),
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c1.getZ(), c2.getZ(), c3.getZ());
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t.m_element_measure = Dm.determinant() * unit_simplex_measure;
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t.m_Dm_inverse = Dm.inverse();
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}
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}
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//
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void btSoftBody::Joint::Prepare(btScalar dt, int)
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{
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@@ -292,6 +292,9 @@ public:
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btVector3 m_c0[4]; // gradients
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btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3)
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btScalar m_c2; // m_c1/sum(|g0..3|^2)
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btMatrix3x3 m_Dm_inverse; // rest Dm^-1
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btMatrix3x3 m_ds;
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btScalar m_element_measure;
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};
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/* RContact */
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struct RContact
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@@ -1023,6 +1026,7 @@ public:
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void applyClusters(bool drift);
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void dampClusters();
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void setSpringStiffness(btScalar k);
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void initializeDmInverse();
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void applyForces();
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static void PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti);
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static void PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti);
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@@ -1221,6 +1221,7 @@ if(face&&face[0])
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}
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}
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}
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psb->initializeDmInverse();
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printf("Nodes: %u\r\n", psb->m_nodes.size());
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printf("Links: %u\r\n", psb->m_links.size());
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printf("Faces: %u\r\n", psb->m_faces.size());
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