update readme.txt with some basic Bullet 3.x information
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readme.txt
25
readme.txt
@@ -65,5 +65,26 @@ There are some command-line options, you can see using the --help option. For ex
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You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.
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Press F1 to create a screenshot. Hit ESCAPE to exit the demo app.
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See docs folder for further information and see the SIGGRAPH 2013 course notes at
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http://www.multithreadingandvfx.org/course_notes
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Bullet 3.x only implements a small set of collision shapes and constraints:
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Static plane
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Static concave triangle mesh
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Sphere
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Convex Polyhedron
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Compound of Convex Polyhedra
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Bullet 3.x uses the separating axis test (SAT) between convex polyhedra, testing all vertex - face and edge - edge combinations. For performance it is best to keep the number of edges in a convex polyhedron low, using simple shapes such as a tetrahedron or a box.
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The constraint solver currently supports two constraints:
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point to point constraint (ball-socket
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fixed constraint
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It can be extended to other constraint types. The constraint solver uses the same algorithm as Bullet 2.x.
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It is possibly to try out Bullet 3.x using the Bullet 2.x API, using the b3GpuDynamicsWorld bridge:
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Copy the source code of both versions in the same location, and click on build3/vs2010_bullet2gpu.bat to generate Visual Studio project files.
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See docs folder for further information.
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