update readme.txt with some basic Bullet 3.x information

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erwincoumans
2013-09-09 09:02:38 -07:00
parent 01d62b12bb
commit e2accf82a0

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@@ -65,5 +65,26 @@ There are some command-line options, you can see using the --help option. For ex
You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.
Press F1 to create a screenshot. Hit ESCAPE to exit the demo app.
See docs folder for further information and see the SIGGRAPH 2013 course notes at
http://www.multithreadingandvfx.org/course_notes
Bullet 3.x only implements a small set of collision shapes and constraints:
Static plane
Static concave triangle mesh
Sphere
Convex Polyhedron
Compound of Convex Polyhedra
Bullet 3.x uses the separating axis test (SAT) between convex polyhedra, testing all vertex - face and edge - edge combinations. For performance it is best to keep the number of edges in a convex polyhedron low, using simple shapes such as a tetrahedron or a box.
The constraint solver currently supports two constraints:
point to point constraint (ball-socket
fixed constraint
It can be extended to other constraint types. The constraint solver uses the same algorithm as Bullet 2.x.
It is possibly to try out Bullet 3.x using the Bullet 2.x API, using the b3GpuDynamicsWorld bridge:
Copy the source code of both versions in the same location, and click on build3/vs2010_bullet2gpu.bat to generate Visual Studio project files.
See docs folder for further information.