update readme.txt with some basic Bullet 3.x information
This commit is contained in:
25
readme.txt
25
readme.txt
@@ -65,5 +65,26 @@ There are some command-line options, you can see using the --help option. For ex
|
|||||||
You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.
|
You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.
|
||||||
Press F1 to create a screenshot. Hit ESCAPE to exit the demo app.
|
Press F1 to create a screenshot. Hit ESCAPE to exit the demo app.
|
||||||
|
|
||||||
See docs folder for further information and see the SIGGRAPH 2013 course notes at
|
|
||||||
http://www.multithreadingandvfx.org/course_notes
|
Bullet 3.x only implements a small set of collision shapes and constraints:
|
||||||
|
|
||||||
|
Static plane
|
||||||
|
Static concave triangle mesh
|
||||||
|
Sphere
|
||||||
|
Convex Polyhedron
|
||||||
|
Compound of Convex Polyhedra
|
||||||
|
|
||||||
|
Bullet 3.x uses the separating axis test (SAT) between convex polyhedra, testing all vertex - face and edge - edge combinations. For performance it is best to keep the number of edges in a convex polyhedron low, using simple shapes such as a tetrahedron or a box.
|
||||||
|
|
||||||
|
The constraint solver currently supports two constraints:
|
||||||
|
|
||||||
|
point to point constraint (ball-socket
|
||||||
|
fixed constraint
|
||||||
|
|
||||||
|
It can be extended to other constraint types. The constraint solver uses the same algorithm as Bullet 2.x.
|
||||||
|
|
||||||
|
It is possibly to try out Bullet 3.x using the Bullet 2.x API, using the b3GpuDynamicsWorld bridge:
|
||||||
|
Copy the source code of both versions in the same location, and click on build3/vs2010_bullet2gpu.bat to generate Visual Studio project files.
|
||||||
|
|
||||||
|
See docs folder for further information.
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user