reorganize files and add btgui

This commit is contained in:
erwin coumans
2013-03-12 23:52:31 -07:00
parent 9612c2cd3d
commit e4a7b6f487
262 changed files with 46553 additions and 14753 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#ifndef GWEN_RENDERERS_DIRECTX9_H
#define GWEN_RENDERERS_DIRECTX9_H
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
struct VERTEXFORMAT2D
{
FLOAT x, y, z, rhw;
DWORD color;
float u, v;
};
#define D3DFVF_VERTEXFORMAT2D ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 )
namespace Gwen
{
namespace Renderer
{
class GWEN_EXPORT DirectX9 : public Gwen::Renderer::Base
{
public:
DirectX9( IDirect3DDevice9* pDevice );
~DirectX9();
virtual void Begin();
virtual void End();
virtual void Release();
virtual void SetDrawColor(Gwen::Color color);
virtual void DrawLine( int x, int y, int a, int b );
virtual void DrawFilledRect( Gwen::Rect rect );
virtual void LoadFont( Gwen::Font* pFont );
virtual void FreeFont( Gwen::Font* pFont );
virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
void StartClip();
void EndClip();
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
void LoadTexture( Gwen::Texture* pTexture );
void FreeTexture( Gwen::Texture* pTexture );
protected:
void* m_pCurrentTexture;
IDirect3DDevice9* m_pDevice;
DWORD m_Color;
void Flush();
void AddVert( int x, int y );
void AddVert( int x, int y, float u, float v );
static const int MaxVerts = 1024;
VERTEXFORMAT2D m_pVerts[MaxVerts];
int m_iVertNum;
Gwen::Font::List m_FontList;
};
}
}
#endif

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/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#ifndef GWEN_RENDERERS_GDIPLUS_H
#define GWEN_RENDERERS_GDIPLUS_H
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
/*
GDI(plus) is pretty slow for rendering GWEN, because we're
re-rendering everything on redraw.
Therefore its usage should be as a test - rather than production.
// Note: For this to work you should be including
#include <gdiplus.h>
// Which we don't do in the header, for the sake of usability
*/
namespace Gwen
{
namespace Renderer
{
class GDIPlus : public Gwen::Renderer::Base
{
public:
GDIPlus( HWND pHWND );
~GDIPlus();
virtual void Begin();
virtual void End();
virtual void SetDrawColor(Gwen::Color color);
virtual void DrawLine( int x, int y, int a, int b );
virtual void DrawFilledRect( Gwen::Rect rect );
virtual void LoadFont( Gwen::Font* pFont );
virtual void FreeFont( Gwen::Font* pFont );
virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
void StartClip();
void EndClip();
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
void LoadTexture( Gwen::Texture* pTexture );
void FreeTexture( Gwen::Texture* pTexture );
protected:
int m_iWidth;
int m_iHeight;
Gdiplus::Color m_Colour;
HWND m_HWND;
HDC m_hDC;
ULONG_PTR m_gdiplusToken;
Gdiplus::Graphics* graphics;
};
class GDIPlusBuffered : public GDIPlus
{
public:
GDIPlusBuffered( HWND pHWND );
~GDIPlusBuffered();
virtual void Begin();
virtual void End();
private:
void CreateBackbuffer();
void DestroyBackbuffer();
Gdiplus::Bitmap* m_Bitmap;
};
}
}
#endif

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/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#ifndef GWEN_RENDERERS_OPENGL_H
#define GWEN_RENDERERS_OPENGL_H
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
namespace Gwen
{
namespace Renderer
{
class OpenGL : public Gwen::Renderer::Base
{
public:
struct Vertex
{
float x, y, z;
float u, v;
unsigned char r, g, b, a;
};
OpenGL();
~OpenGL();
virtual void Begin();
virtual void End();
virtual void SetDrawColor( Gwen::Color color );
virtual void DrawFilledRect( Gwen::Rect rect );
void StartClip();
void EndClip();
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
void LoadTexture( Gwen::Texture* pTexture );
void FreeTexture( Gwen::Texture* pTexture );
protected:
static const int MaxVerts = 1024;
void Flush();
void AddVert( int x, int y, float u = 0.0f , float v = 0.0f );
Gwen::Color m_Color;
int m_iVertNum;
Vertex m_Vertices[ MaxVerts ];
};
}
}
#endif

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/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#ifndef GWEN_RENDERERS_OPENGL_DEBUGFONT_H
#define GWEN_RENDERERS_OPENGL_DEBUGFONT_H
#include "Gwen/Gwen.h"
#include "Gwen/Renderers/OpenGL.h"
void restoreOpenGLState();
void saveOpenGLState(int screenWidth, int screenHeight);
namespace Gwen
{
namespace Renderer
{
class OpenGL_DebugFont : public Gwen::Renderer::Base
{
public:
struct Vertex
{
float x, y, z;
float u, v;
unsigned char r, g, b, a;
};
static const int MaxVerts = 1024;
OpenGL_DebugFont();
~OpenGL_DebugFont();
void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
virtual void Begin();
virtual void End();
virtual void SetDrawColor( Gwen::Color color );
virtual void DrawFilledRect( Gwen::Rect rect );
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect rect, float u1, float v1, float u2, float v2 );
void StartClip();
void EndClip();
void Flush();
void AddVert( int x, int y, float u = 0.0f , float v = 0.0f );
protected:
Gwen::Texture* m_pFontTexture;
float m_fFontScale[2];
float m_fLetterSpacing;
Gwen::Color m_Color;
int m_iVertNum;
Vertex m_Vertices[ MaxVerts ];
};
}
}
#endif

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/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_RENDERERS_SFML_H
#define GWEN_RENDERERS_SFML_H
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
#include <SFML/Graphics.hpp>
namespace Gwen
{
namespace Renderer
{
class SFML : public Gwen::Renderer::Base
{
public:
SFML( sf::RenderTarget& target );
~SFML();
virtual void SetDrawColor(Gwen::Color color);
virtual void DrawLine( int x, int y, int a, int b );
virtual void DrawFilledRect( Gwen::Rect rect );
virtual void LoadFont( Gwen::Font* pFont );
virtual void FreeFont( Gwen::Font* pFont );
virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
void StartClip();
void EndClip();
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
void LoadTexture( Gwen::Texture* pTexture );
void FreeTexture( Gwen::Texture* pTexture );
protected:
sf::RenderTarget& m_Target;
sf::Color m_Color;
};
}
}
#endif