reorganize files and add btgui
This commit is contained in:
51
btgui/GwenOpenGLTest/Apple/premake4.lua
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51
btgui/GwenOpenGLTest/Apple/premake4.lua
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@@ -0,0 +1,51 @@
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if os.is("macosx") then
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project "Gwen_OpenGLTest_Apple"
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kind "ConsoleApp"
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flags {"Unicode"}
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defines { "GWEN_COMPILE_STATIC" , "_HAS_EXCEPTIONS=0", "_STATIC_CPPLIB" }
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targetdir "../../../../bin"
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includedirs
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{
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"../..","..","../../../rendertest","../../../../bullet2"
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}
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initOpenGL()
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initGlew()
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links {
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"gwen","Cocoa.framework"
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}
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files {
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"../../../rendertest/MacOpenGLWindow.mm",
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"../../../rendertest/MacOpenGLWindow.h",
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"../../../rendertest/TwFonts.cpp",
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"../../../rendertest/TwFonts.h",
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"../../../rendertest/LoadShader.cpp",
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"../../../rendertest/LoadShader.h",
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"../../../rendertest/GLPrimitiveRenderer.cpp",
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"../../../rendertest/GLPrimitiveRenderer.h",
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"../../../rendertest/GwenOpenGL3CoreRenderer.h",
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"../../../OpenGLTrueTypeFont/fontstash.cpp",
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"../../../OpenGLTrueTypeFont/fontstash.h",
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"../../../OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
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"../../../OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
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"../../../../bullet2/LinearMath/btConvexHullComputer.cpp",
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"../../../../bullet2/LinearMath/btConvexHullComputer.h",
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"../../../../bullet2/LinearMath/btSerializer.cpp",
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"../../../../bullet2/LinearMath/btSerializer.h",
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"../../../../bullet2/LinearMath/btAlignedAllocator.cpp",
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"../../../../bullet2/LinearMath/btQuickprof.cpp",
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"../../../../bullet2/LinearMath/btQuickprof.h",
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"../**.cpp",
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"../**.h",
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}
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end
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75
btgui/GwenOpenGLTest/Button.cpp
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75
btgui/GwenOpenGLTest/Button.cpp
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@@ -0,0 +1,75 @@
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#include "UnitTest.h"
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using namespace Gwen;
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class Button : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Button, GUnit )
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{
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// Normal button
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Controls::Button* pButtonA = new Controls::Button( this );
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pButtonA->SetText( L"Event Tester" );
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pButtonA->onPress.Add( this, &Button::onButtonA );
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{
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Controls::Button* pButtonA = new Controls::Button( this );
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pButtonA->SetBounds( 200, 30, 300, 200 );
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pButtonA->SetText( L"Event Tester" );
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pButtonA->onPress.Add( this, &Button::onButtonA );
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}
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// Unicode test
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Controls::Button* pButtonB = new Controls::Button( this );
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pButtonB->SetText( L"\u0417\u0430\u043C\u0435\u0436\u043D\u0430\u044F \u043C\u043E\u0432\u0430" );
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Gwen::Align::PlaceBelow( pButtonB, pButtonA, 10 );
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// Image with text
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Controls::Button* pButtonC = new Controls::Button( this );
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pButtonC->SetText( L"Image Button" );
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pButtonC->SetImage( L"test16.png" );
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Gwen::Align::PlaceBelow( pButtonC, pButtonB, 10 );
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// Just image
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Controls::Button* pButtonD = new Controls::Button( this );
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pButtonD->SetText( L"" );
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pButtonD->SetImage( L"test16.png" );
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pButtonD->SetSize( 20, 20 );
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Gwen::Align::PlaceBelow( pButtonD, pButtonC, 10 );
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// Toggle button
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Controls::Button* pButtonE = new Controls::Button( this );
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pButtonE->SetText( L"Toggle Me" );
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pButtonE->SetIsToggle( true );
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pButtonE->onToggle.Add( this, &Button::OnToggle );
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pButtonE->onToggleOn.Add( this, &Button::OnToggleOn );
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pButtonE->onToggleOff.Add( this, &Button::OnToggleOff );
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Gwen::Align::PlaceBelow( pButtonE, pButtonD, 10 );
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}
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void onButtonA( Controls::Base* pControl )
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{
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UnitPrint( L"Button Pressed (using 'OnPress' event)" );
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}
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void OnToggle( Controls::Base* pControl )
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{
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UnitPrint( L"Button Toggled (using 'OnToggle' event)" );
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}
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void OnToggleOn( Controls::Base* pControl )
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{
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UnitPrint( L"Button Toggled ON (using 'OnToggleOn' event)" );
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}
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void OnToggleOff( Controls::Base* pControl )
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{
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UnitPrint( L"Button Toggled Off (using 'OnToggleOff' event)" );
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}
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};
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DEFINE_UNIT_TEST( Button, L"Button" );
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48
btgui/GwenOpenGLTest/Checkbox.cpp
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48
btgui/GwenOpenGLTest/Checkbox.cpp
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@@ -0,0 +1,48 @@
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#include "UnitTest.h"
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#include "Gwen/Controls/CheckBox.h"
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using namespace Gwen;
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class Checkbox : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Checkbox, GUnit )
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{
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Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
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check->SetPos( 10, 10 );
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check->onChecked.Add( this, &Checkbox::OnChecked );
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check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
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check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
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Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
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labeled->SetPos( 10, 10 );
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labeled->Label()->SetText( "Labeled CheckBox" );
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labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
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labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
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labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
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Gwen::Align::PlaceBelow( labeled, check, 10 );
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}
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void OnChecked( Controls::Base* pControl )
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{
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UnitPrint( L"Checkbox Checked (using 'OnChecked' event)" );
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}
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void OnUnchecked( Controls::Base* pControl )
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{
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UnitPrint( L"Checkbox Unchecked (using 'OnUnchecked' event)" );
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}
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void OnCheckChanged( Controls::Base* pControl )
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{
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UnitPrint( L"Checkbox CheckChanged (using 'OnCheckChanged' event)" );
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}
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};
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DEFINE_UNIT_TEST( Checkbox, L"Checkbox" );
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57
btgui/GwenOpenGLTest/ComboBox.cpp
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57
btgui/GwenOpenGLTest/ComboBox.cpp
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@@ -0,0 +1,57 @@
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#include "UnitTest.h"
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#include "Gwen/Controls/ComboBox.h"
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using namespace Gwen;
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class ComboBox : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( ComboBox, GUnit )
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{
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{
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Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
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combo->SetPos( 50, 50 );
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combo->SetWidth( 200 );
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combo->AddItem( L"Option One", "one" );
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combo->AddItem( L"Number Two", "two" );
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combo->AddItem( L"Door Three", "three" );
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combo->AddItem( L"Four Legs", "four" );
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combo->AddItem( L"Five Birds", "five" );
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combo->onSelection.Add( this, &ComboBox::OnComboSelect );
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}
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{
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// Empty..
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Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
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combo->SetPos( 50, 80 );
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combo->SetWidth( 200 );
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}
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{
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// Empty..
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Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
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combo->SetPos( 50, 110 );
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combo->SetWidth( 200 );
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for (int i=0; i<500; i++ )
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combo->AddItem( L"Lots Of Options" );
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}
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}
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void OnComboSelect( Gwen::Controls::Base* pControl )
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{
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Gwen::Controls::ComboBox* combo = (Gwen::Controls::ComboBox*)pControl;
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UnitPrint( Utility::Format( L"Combo Changed: %s", combo->GetSelectedItem()->GetText().c_str() ) );
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}
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};
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DEFINE_UNIT_TEST( ComboBox, L"ComboBox" );
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115
btgui/GwenOpenGLTest/CrossSplitter.cpp
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115
btgui/GwenOpenGLTest/CrossSplitter.cpp
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@@ -0,0 +1,115 @@
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#include "UnitTest.h"
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#include "Gwen/Controls/CrossSplitter.h"
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#include "Gwen/Controls/StatusBar.h"
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#include "Gwen/Controls/Button.h"
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using namespace Gwen;
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class CrossSplitter : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( CrossSplitter, GUnit )
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{
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m_bSplittersVisible = false;
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m_iCurZoom = 0;
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m_Splitter = new Gwen::Controls::CrossSplitter( this );
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m_Splitter->SetPos(0, 0);
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m_Splitter->Dock( Pos::Fill );
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
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testButton->SetText( "TOPLEFT");
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m_Splitter->SetPanel( 0, testButton );
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}
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
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testButton->SetText( "TOPRIGHT");
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m_Splitter->SetPanel( 1, testButton );
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}
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
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testButton->SetText( "BOTTOMRIGHT");
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m_Splitter->SetPanel( 2, testButton );
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}
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
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testButton->SetText( "BOTTOMLEFT");
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m_Splitter->SetPanel( 3, testButton );
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}
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//Status bar to hold unit testing buttons
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Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
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pStatus->Dock( Pos::Bottom );
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
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pButton->SetText( "Zoom" );
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pButton->onPress.Add( this, &CrossSplitter::ZoomTest );
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pStatus->AddControl( pButton, false );
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
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pButton->SetText( "UnZoom" );
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pButton->onPress.Add( this, &CrossSplitter::UnZoomTest );
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pStatus->AddControl( pButton, false );
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
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pButton->SetText( "CenterPanels" );
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pButton->onPress.Add( this, &CrossSplitter::CenterPanels );
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pStatus->AddControl( pButton, true );
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
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pButton->SetText( "Splitters" );
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pButton->onPress.Add( this, &CrossSplitter::ToggleSplitters );
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pStatus->AddControl( pButton, true );
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}
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}
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void ZoomTest( Gwen::Controls::Base* pFromPanel )
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{
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m_Splitter->Zoom(m_iCurZoom);
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m_iCurZoom++;
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if (m_iCurZoom == 4)
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m_iCurZoom = 0;
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}
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void UnZoomTest( Gwen::Controls::Base* pFromPanel )
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{
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m_Splitter->UnZoom();
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}
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void CenterPanels( Gwen::Controls::Base* pFromPanel )
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{
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m_Splitter->CenterPanels();
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m_Splitter->UnZoom();
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}
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void ToggleSplitters( Gwen::Controls::Base* pFromPanel )
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{
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m_Splitter->SetSplittersVisible( !m_bSplittersVisible );
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m_bSplittersVisible = !m_bSplittersVisible;
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}
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bool m_bSplittersVisible;
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int m_iCurZoom;
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Controls::CrossSplitter* m_Splitter;
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};
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DEFINE_UNIT_TEST( CrossSplitter, L"CrossSplitter" );
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21
btgui/GwenOpenGLTest/GroupBox.cpp
Normal file
21
btgui/GwenOpenGLTest/GroupBox.cpp
Normal file
@@ -0,0 +1,21 @@
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#include "UnitTest.h"
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#include "Gwen/Controls/GroupBox.h"
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using namespace Gwen;
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class GroupBox2 : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( GroupBox2, GUnit )
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{
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Gwen::Controls::GroupBox* pGroup = new Gwen::Controls::GroupBox( this );
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pGroup->Dock( Pos::Fill );
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pGroup->SetText( "Group Box" );
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}
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};
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|
||||
|
||||
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DEFINE_UNIT_TEST( GroupBox2, L"GroupBox" );
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32
btgui/GwenOpenGLTest/ImagePanel.cpp
Normal file
32
btgui/GwenOpenGLTest/ImagePanel.cpp
Normal file
@@ -0,0 +1,32 @@
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#include "UnitTest.h"
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#include "Gwen/Controls/ImagePanel.h"
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using namespace Gwen;
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class ImagePanel : public GUnit
|
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{
|
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public:
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GWEN_CONTROL_INLINE( ImagePanel, GUnit )
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{
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// Normal
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{
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Controls::ImagePanel* img = new Controls::ImagePanel( this );
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img->SetImage( L"gwen.png" );
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img->SetBounds( 10, 10, 100, 100 );
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}
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// Missing
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{
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Controls::ImagePanel* img = new Controls::ImagePanel( this );
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img->SetImage( L"missingimage.png" );
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img->SetBounds( 120, 10, 100, 100 );
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}
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||||
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||||
}
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||||
|
||||
};
|
||||
|
||||
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||||
|
||||
DEFINE_UNIT_TEST( ImagePanel, L"ImagePanel" );
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99
btgui/GwenOpenGLTest/Label.cpp
Normal file
99
btgui/GwenOpenGLTest/Label.cpp
Normal file
@@ -0,0 +1,99 @@
|
||||
#include "UnitTest.h"
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||||
#include "Gwen/Controls/Label.h"
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||||
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||||
using namespace Gwen;
|
||||
|
||||
class Label : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( Label, GUnit )
|
||||
{
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( "Garry's Normal Label" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 10 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Chinese: \u4E45\u6709\u5F52\u5929\u613F \u7EC8\u8FC7\u9B3C\u95E8\u5173" );
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||||
label->SizeToContents();
|
||||
label->SetPos( 10, 30 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Japanese: \u751F\u3080\u304E\u3000\u751F\u3054\u3081\u3000\u751F\u305F\u307E\u3054" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 50 );
|
||||
}
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||||
|
||||
{
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||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Korean: \uADF9\uC9C0\uD0D0\uD5D8\u3000\uD611\uD68C\uACB0\uC131\u3000\uCCB4\uACC4\uC801\u3000\uC5F0\uAD6C" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 70 );
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||||
}
|
||||
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||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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||||
label->SetText( L"Hindi: \u092F\u0947 \u0905\u0928\u0941\u091A\u094D\u091B\u0947\u0926 \u0939\u093F\u0928\u094D\u0926\u0940 \u092E\u0947\u0902 \u0939\u0948\u0964" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 90 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
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||||
label->SetText( L"Arabic: \u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631 \u0627\u0644\u0645\u0624\u062A\u0645\u0631 \u0627\u0644\u062F\u0648\u0644\u064A" );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 110 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Wow, Coloured Text" );
|
||||
label->SetTextColor( Gwen::Color( 0, 0, 255, 255 ) );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 130 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Coloured Text With Alpha" );
|
||||
label->SetTextColor( Gwen::Color( 0, 0, 255, 100 ) );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 150 );
|
||||
}
|
||||
|
||||
{
|
||||
//
|
||||
// Note that when using a custom font, this font object has to stick around
|
||||
// for the lifetime of the label. Rethink, or is that ideal?
|
||||
//
|
||||
m_Font.facename = L"Comic Sans MS";
|
||||
m_Font.size = 25;
|
||||
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Custom Font (Comic Sans 25)" );
|
||||
label->SetFont( &m_Font );
|
||||
label->SizeToContents();
|
||||
label->SetPos( 10, 170 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
|
||||
label->SetText( L"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.\n\nLorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua." );
|
||||
label->SizeToContents();
|
||||
label->SetBounds( 300, 10, 150, 500 );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Gwen::Font m_Font;
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( Label, L"Label" );
|
||||
71
btgui/GwenOpenGLTest/ListBox.cpp
Normal file
71
btgui/GwenOpenGLTest/ListBox.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/ListBox.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class ListBox : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( ListBox, GUnit )
|
||||
{
|
||||
{
|
||||
Gwen::Controls::ListBox* ctrl = new Gwen::Controls::ListBox( this );
|
||||
ctrl->SetBounds( 10, 10, 100, 200 );
|
||||
|
||||
ctrl->AddItem( L"First" );
|
||||
ctrl->AddItem( L"Blue" );
|
||||
ctrl->AddItem( L"Yellow" );
|
||||
ctrl->AddItem( L"Orange" );
|
||||
ctrl->AddItem( L"Brown" );
|
||||
ctrl->AddItem( L"Green" );
|
||||
ctrl->AddItem( L"Dog" );
|
||||
ctrl->AddItem( L"Cat" );
|
||||
ctrl->AddItem( L"Shoes" );
|
||||
ctrl->AddItem( L"Chair" );
|
||||
ctrl->AddItem( L"Last" );
|
||||
|
||||
ctrl->onRowSelected.Add( this, &ThisClass::RowSelected );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ListBox* ctrl = new Gwen::Controls::ListBox( this );
|
||||
ctrl->SetBounds( 120, 10, 200, 200 );
|
||||
ctrl->SetColumnCount( 3 );
|
||||
ctrl->SetAllowMultiSelect( true );
|
||||
ctrl->onRowSelected.Add( this, &ThisClass::RowSelected );
|
||||
|
||||
|
||||
{
|
||||
Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Baked Beans" );
|
||||
pRow->SetCellText( 1, L"Heinz" );
|
||||
pRow->SetCellText( 2, L"£3.50" );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Bananas" );
|
||||
pRow->SetCellText( 1, L"Trees" );
|
||||
pRow->SetCellText( 2, L"£1.27" );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Chicken" );
|
||||
pRow->SetCellText( 1, L"\u5355\u5143\u6D4B\u8BD5" );
|
||||
pRow->SetCellText( 2, L"£8.95" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RowSelected( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::ListBox* ctrl = (Gwen::Controls::ListBox*)pControl;
|
||||
|
||||
UnitPrint( Utility::Format( L"Listbox Item Selected: %s", ctrl->GetSelectedRow()->GetText( 0 ).c_str() ) );
|
||||
}
|
||||
|
||||
Gwen::Font m_Font;
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( ListBox, L"ListBox" );
|
||||
105
btgui/GwenOpenGLTest/MenuStrip.cpp
Normal file
105
btgui/GwenOpenGLTest/MenuStrip.cpp
Normal file
@@ -0,0 +1,105 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/MenuStrip.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class MenuStrip : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( MenuStrip, GUnit )
|
||||
{
|
||||
Gwen::Controls::MenuStrip* menu = new Gwen::Controls::MenuStrip( this );
|
||||
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRoot = menu->AddItem( L"File" );
|
||||
pRoot->GetMenu()->AddItem( L"New", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
pRoot->GetMenu()->AddItem( L"Load", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
pRoot->GetMenu()->AddItem( L"Save", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
pRoot->GetMenu()->AddItem( L"Save As..", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
pRoot->GetMenu()->AddItem( L"Quit", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRoot = menu->AddItem( L"\u043F\u0438\u0440\u0430\u0442\u0441\u0442\u0432\u043E" );
|
||||
pRoot->GetMenu()->AddItem( L"\u5355\u5143\u6D4B\u8BD5", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
pRoot->GetMenu()->AddItem( L"\u0111\u01A1n v\u1ECB th\u1EED nghi\u1EC7m", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRoot = menu->AddItem( L"Submenu" );
|
||||
|
||||
pRoot->GetMenu()->AddItem( "One" )->SetCheckable( true );
|
||||
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRootB = pRoot->GetMenu()->AddItem( "Two" );
|
||||
pRootB->GetMenu()->AddItem( "Two.One" );
|
||||
pRootB->GetMenu()->AddItem( "Two.Two" );
|
||||
pRootB->GetMenu()->AddItem( "Two.Three" );
|
||||
pRootB->GetMenu()->AddItem( "Two.Four" );
|
||||
pRootB->GetMenu()->AddItem( "Two.Five" );
|
||||
pRootB->GetMenu()->AddItem( "Two.Six" );
|
||||
pRootB->GetMenu()->AddItem( "Two.Seven" );
|
||||
pRootB->GetMenu()->AddItem( "Two.Eight" );
|
||||
pRootB->GetMenu()->AddItem( "Two.Nine", "test16.png" );
|
||||
}
|
||||
|
||||
pRoot->GetMenu()->AddItem( "Three" );
|
||||
pRoot->GetMenu()->AddItem( "Four" );
|
||||
pRoot->GetMenu()->AddItem( "Five" );
|
||||
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRootB = pRoot->GetMenu()->AddItem( "Six" );
|
||||
pRootB->GetMenu()->AddItem( "Six.One" );
|
||||
pRootB->GetMenu()->AddItem( "Six.Two" );
|
||||
pRootB->GetMenu()->AddItem( "Six.Three" );
|
||||
pRootB->GetMenu()->AddItem( "Six.Four" );
|
||||
pRootB->GetMenu()->AddItem( "Six.Five", "test16.png" );
|
||||
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRootC = pRootB->GetMenu()->AddItem( "Six.Six" );
|
||||
pRootC->GetMenu()->AddItem( "Sheep" );
|
||||
pRootC->GetMenu()->AddItem( "Goose" );
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRootD = pRootC->GetMenu()->AddItem( "Camel" );
|
||||
pRootD->GetMenu()->AddItem( "Eyes" );
|
||||
pRootD->GetMenu()->AddItem( "Nose" );
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRootE = pRootD->GetMenu()->AddItem( "Hair" );
|
||||
pRootE->GetMenu()->AddItem( "Blonde" );
|
||||
pRootE->GetMenu()->AddItem( "Black" );
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRootF = pRootE->GetMenu()->AddItem( "Red" );
|
||||
pRootF->GetMenu()->AddItem( "Light" );
|
||||
pRootF->GetMenu()->AddItem( "Medium" );
|
||||
pRootF->GetMenu()->AddItem( "Dark" );
|
||||
}
|
||||
pRootE->GetMenu()->AddItem( "Brown" );
|
||||
}
|
||||
pRootD->GetMenu()->AddItem( "Ears" );
|
||||
}
|
||||
pRootC->GetMenu()->AddItem( "Duck" );
|
||||
}
|
||||
|
||||
pRootB->GetMenu()->AddItem( "Six.Seven" );
|
||||
pRootB->GetMenu()->AddItem( "Six.Eight" );
|
||||
pRootB->GetMenu()->AddItem( "Six.Nine" );
|
||||
}
|
||||
|
||||
pRoot->GetMenu()->AddItem( "Seven" );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void MenuItemSelect( Base* pControl )
|
||||
{
|
||||
Gwen::Controls::MenuItem* pMenuItem = (Gwen::Controls::MenuItem*)pControl;
|
||||
|
||||
UnitPrint( Utility::Format( L"Menu Selected: %s", pMenuItem->GetText().c_str() ) );
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( MenuStrip, L"MenuStrip" );
|
||||
31
btgui/GwenOpenGLTest/Numeric.cpp
Normal file
31
btgui/GwenOpenGLTest/Numeric.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/NumericUpDown.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class Numeric : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( Numeric, GUnit )
|
||||
{
|
||||
|
||||
Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown( this );
|
||||
pCtrl->SetBounds( 10, 10, 50, 20 );
|
||||
pCtrl->SetValue( 50 );
|
||||
pCtrl->SetMax( 1000 );
|
||||
pCtrl->SetMin( -1000 );
|
||||
|
||||
// pCtrl->onPress.Add( this, &ThisClass::onButtonA );
|
||||
}
|
||||
|
||||
void onButtonA( Controls::Base* pControl )
|
||||
{
|
||||
// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( Numeric, L"Numeric" );
|
||||
364
btgui/GwenOpenGLTest/OpenGLSample.cpp
Normal file
364
btgui/GwenOpenGLTest/OpenGLSample.cpp
Normal file
@@ -0,0 +1,364 @@
|
||||
|
||||
|
||||
#include "Gwen/Gwen.h"
|
||||
#include "Gwen/Skins/Simple.h"
|
||||
|
||||
#include "UnitTest.h"
|
||||
|
||||
extern char OpenSansData[];
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "OpenGLWindow/MacOpenGLWindow.h"
|
||||
#else
|
||||
|
||||
#include "GL/glew.h"
|
||||
#ifdef _WIN32
|
||||
#include "OpenGLWindow/Win32OpenGLWindow.h"
|
||||
#else
|
||||
//let's cross the fingers it is Linux/X11
|
||||
#include "OpenGLWindow/X11OpenGLWindow.h"
|
||||
#endif //_WIN32
|
||||
#endif//__APPLE__
|
||||
|
||||
#include "OpenGLTrueTypeFont/opengl_fontstashcallbacks.h"
|
||||
|
||||
#include "OpenGLWindow/GwenOpenGL3CoreRenderer.h"
|
||||
#include "OpenGLWindow/GLPrimitiveRenderer.h"
|
||||
#include <assert.h>
|
||||
|
||||
Gwen::Controls::Canvas* pCanvas = NULL;
|
||||
|
||||
void MyMouseMoveCallback( float x, float y)
|
||||
{
|
||||
//btDefaultMouseCallback(button,state,x,y);
|
||||
|
||||
static int m_lastmousepos[2] = {0,0};
|
||||
static bool isInitialized = false;
|
||||
if (pCanvas)
|
||||
{
|
||||
if (!isInitialized)
|
||||
{
|
||||
isInitialized = true;
|
||||
m_lastmousepos[0] = x+1;
|
||||
m_lastmousepos[1] = y+1;
|
||||
}
|
||||
bool handled = pCanvas->InputMouseMoved(x,y,m_lastmousepos[0],m_lastmousepos[1]);
|
||||
}
|
||||
}
|
||||
|
||||
void MyMouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
//btDefaultMouseCallback(button,state,x,y);
|
||||
|
||||
if (pCanvas)
|
||||
{
|
||||
bool handled = pCanvas->InputMouseMoved(x,y,x, y);
|
||||
|
||||
if (button>=0)
|
||||
{
|
||||
handled = pCanvas->InputMouseButton(button,state);
|
||||
if (handled)
|
||||
{
|
||||
if (!state)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int sWidth = 1050;
|
||||
int sHeight = 768;
|
||||
|
||||
|
||||
int droidRegular;//, droidItalic, droidBold, droidJapanese, dejavu;
|
||||
|
||||
sth_stash* initFont(GLPrimitiveRenderer* primRenderer)
|
||||
{
|
||||
GLint err;
|
||||
|
||||
struct sth_stash* stash = 0;
|
||||
OpenGL2RenderCallbacks* renderCallbacks = new OpenGL2RenderCallbacks(primRenderer);
|
||||
|
||||
stash = sth_create(512,512,renderCallbacks);//256,256);//,1024);//512,512);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
if (!stash)
|
||||
{
|
||||
fprintf(stderr, "Could not create stash.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
#ifdef LOAD_FONTS_FROM_FILE
|
||||
int datasize;
|
||||
unsigned char* data;
|
||||
float sx,sy,dx,dy,lh;
|
||||
GLuint texture;
|
||||
|
||||
|
||||
|
||||
const char* fontPaths[]={
|
||||
"./",
|
||||
"../../bin/",
|
||||
"../bin/",
|
||||
"bin/"
|
||||
};
|
||||
|
||||
int numPaths=sizeof(fontPaths)/sizeof(char*);
|
||||
|
||||
// Load the first truetype font from memory (just because we can).
|
||||
|
||||
FILE* fp = 0;
|
||||
const char* fontPath ="./";
|
||||
char fullFontFileName[1024];
|
||||
|
||||
for (int i=0;i<numPaths;i++)
|
||||
{
|
||||
|
||||
fontPath = fontPaths[i];
|
||||
//sprintf(fullFontFileName,"%s%s",fontPath,"OpenSans.ttf");//"DroidSerif-Regular.ttf");
|
||||
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Regular.ttf");//OpenSans.ttf");//"DroidSerif-Regular.ttf");
|
||||
fp = fopen(fullFontFileName, "rb");
|
||||
if (fp)
|
||||
break;
|
||||
}
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
assert(fp);
|
||||
if (fp)
|
||||
{
|
||||
fseek(fp, 0, SEEK_END);
|
||||
datasize = (int)ftell(fp);
|
||||
fseek(fp, 0, SEEK_SET);
|
||||
data = (unsigned char*)malloc(datasize);
|
||||
if (data == NULL)
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
fread(data, 1, datasize, fp);
|
||||
fclose(fp);
|
||||
fp = 0;
|
||||
}
|
||||
|
||||
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
// Load the remaining truetype fonts directly.
|
||||
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");
|
||||
|
||||
if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");
|
||||
|
||||
if (!(droidBold = sth_add_font(stash,fullFontFileName)))
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
|
||||
if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
char* data2 = OpenSansData;
|
||||
unsigned char* data = (unsigned char*) data2;
|
||||
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
|
||||
{
|
||||
printf("error!\n");
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
return stash;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
|
||||
float retinaScale = 1.f;
|
||||
|
||||
btgDefaultOpenGLWindow* window = new btgDefaultOpenGLWindow();
|
||||
btgWindowConstructionInfo wci;
|
||||
wci.m_width = sWidth;
|
||||
wci.m_height = sHeight;
|
||||
|
||||
window->createWindow(wci);
|
||||
window->setWindowTitle("render test");
|
||||
#ifndef __APPLE__
|
||||
glewInit();
|
||||
#endif
|
||||
|
||||
retinaScale = window->getRetinaScale();
|
||||
|
||||
GLPrimitiveRenderer* primRenderer = new GLPrimitiveRenderer(sWidth,sHeight);
|
||||
|
||||
sth_stash* font = initFont(primRenderer );
|
||||
|
||||
|
||||
GwenOpenGL3CoreRenderer* gwenRenderer = new GwenOpenGL3CoreRenderer(primRenderer,font,sWidth,sHeight,retinaScale);
|
||||
|
||||
|
||||
//
|
||||
// Create a GWEN OpenGL Renderer
|
||||
//
|
||||
// Gwen::Renderer::OpenGL_DebugFont * pRenderer = new Gwen::Renderer::OpenGL_DebugFont();
|
||||
|
||||
//
|
||||
// Create a GWEN skin
|
||||
//
|
||||
|
||||
|
||||
#ifdef USE_TEXTURED_SKIN
|
||||
Gwen::Skin::TexturedBase skin;
|
||||
skin.SetRender( pRenderer );
|
||||
skin.Init("DefaultSkin.png");
|
||||
#else
|
||||
Gwen::Skin::Simple skin;
|
||||
skin.SetRender( gwenRenderer );
|
||||
#endif
|
||||
|
||||
|
||||
//
|
||||
// Create a Canvas (it's root, on which all other GWEN panels are created)
|
||||
//
|
||||
pCanvas = new Gwen::Controls::Canvas( &skin );
|
||||
pCanvas->SetSize( sWidth, sHeight);
|
||||
pCanvas->SetDrawBackground( true );
|
||||
pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
|
||||
|
||||
window->setMouseButtonCallback(MyMouseButtonCallback);
|
||||
window->setMouseMoveCallback(MyMouseMoveCallback);
|
||||
|
||||
|
||||
//
|
||||
// Create our unittest control (which is a Window with controls in it)
|
||||
//
|
||||
UnitTest* pUnit = new UnitTest( pCanvas );
|
||||
pUnit->SetPos( 10, 10 );
|
||||
|
||||
//
|
||||
// Create a Windows Control helper
|
||||
// (Processes Windows MSG's and fires input at GWEN)
|
||||
//
|
||||
//Gwen::Input::Windows GwenInput;
|
||||
//GwenInput.Initialize( pCanvas );
|
||||
|
||||
//
|
||||
// Begin the main game loop
|
||||
//
|
||||
// MSG msg;
|
||||
while( !window->requestedExit() )
|
||||
{
|
||||
// Skip out if the window is closed
|
||||
//if ( !IsWindowVisible( g_pHWND ) )
|
||||
//break;
|
||||
|
||||
// If we have a message from windows..
|
||||
// if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
|
||||
// .. give it to the input handler to process
|
||||
// GwenInput.ProcessMessage( msg );
|
||||
|
||||
// if it's QUIT then quit..
|
||||
// if ( msg.message == WM_QUIT )
|
||||
// break;
|
||||
|
||||
// Handle the regular window stuff..
|
||||
// TranslateMessage(&msg);
|
||||
// DispatchMessage(&msg);
|
||||
|
||||
}
|
||||
|
||||
window->startRendering();
|
||||
|
||||
// Main OpenGL Render Loop
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
GLint err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
//glColor4ub(255,0,0,255);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
|
||||
|
||||
pCanvas->RenderCanvas();
|
||||
|
||||
// SwapBuffers( GetDC( g_pHWND ) );
|
||||
}
|
||||
window->endRendering();
|
||||
|
||||
}
|
||||
|
||||
window->closeWindow();
|
||||
delete window;
|
||||
|
||||
|
||||
}
|
||||
61
btgui/GwenOpenGLTest/PanelListPanel.cpp
Normal file
61
btgui/GwenOpenGLTest/PanelListPanel.cpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/PanelListPanel.h"
|
||||
#include "Gwen/Controls/StatusBar.h"
|
||||
#include "Gwen/Utility.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class PanelListPanel : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( PanelListPanel, GUnit )
|
||||
{
|
||||
m_PLP = new Gwen::Controls::PanelListPanel( this );
|
||||
m_PLP->Dock( Pos::Fill );
|
||||
m_PLP->SetPadding( Gwen::Padding( 10, 10 ));
|
||||
m_PLP->SetVertical();
|
||||
m_PLP->SetSizeToChildren( false );
|
||||
|
||||
for ( int i = 0; i < 16; i++)
|
||||
{
|
||||
Gwen::String testName = "TEST" + Utility::ToString( i );
|
||||
Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_PLP );
|
||||
testButton->SetText( testName );
|
||||
}
|
||||
|
||||
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
|
||||
pStatus->Dock( Pos::Bottom );
|
||||
|
||||
{
|
||||
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
|
||||
pButton->SetText( "Horizontal" );
|
||||
pButton->onPress.Add( this, &PanelListPanel::GoHorizontal );
|
||||
pStatus->AddControl( pButton, false );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
|
||||
pButton->SetText( "Vertical" );
|
||||
pButton->onPress.Add( this, &PanelListPanel::GoVertical );
|
||||
pStatus->AddControl( pButton, true );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GoVertical( Gwen::Controls::Base* pFromPanel )
|
||||
{
|
||||
m_PLP->SetVertical();
|
||||
}
|
||||
|
||||
void GoHorizontal( Gwen::Controls::Base* pFromPanel )
|
||||
{
|
||||
m_PLP->SetHorizontal();
|
||||
}
|
||||
|
||||
Gwen::Controls::PanelListPanel* m_PLP;
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( PanelListPanel, L"PanelListPanel" );
|
||||
93
btgui/GwenOpenGLTest/ProgressBar.cpp
Normal file
93
btgui/GwenOpenGLTest/ProgressBar.cpp
Normal file
@@ -0,0 +1,93 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/RadioButtonController.h"
|
||||
#include "Gwen/Controls/ProgressBar.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class ProgressBar : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( ProgressBar, GUnit )
|
||||
{
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 110, 20, 200, 20 ) );
|
||||
pb->SetValue( 0.27f );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 110, 50, 200, 20 ) );
|
||||
pb->SetValue( 0.66f );
|
||||
pb->SetAlignment( Pos::Right | Pos::CenterV );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 110, 80, 200, 20 ) );
|
||||
pb->SetValue( 0.88f );
|
||||
pb->SetAlignment( Pos::Left | Pos::CenterV );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 110, 110, 200, 20 ) );
|
||||
pb->SetAutoLabel( false );
|
||||
pb->SetValue( 0.20f );
|
||||
pb->SetAlignment( Pos::Right | Pos::CenterV );
|
||||
pb->SetText( L"40,245 MB" );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 110, 140, 200, 20 ) );
|
||||
pb->SetAutoLabel( false );
|
||||
pb->SetValue( 1.00f );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 110, 170, 200, 20 ) );
|
||||
pb->SetAutoLabel( false );
|
||||
pb->SetValue( 0.00f );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 110, 200, 200, 20 ) );
|
||||
pb->SetAutoLabel( false );
|
||||
pb->SetValue( 0.50f );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 20, 20, 25, 200 ) );
|
||||
pb->SetVertical();
|
||||
pb->SetValue( 0.25f );
|
||||
pb->SetAlignment( Pos::Top | Pos::CenterH );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 50, 20, 25, 200 ) );
|
||||
pb->SetVertical();
|
||||
pb->SetValue( 0.40f );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
|
||||
pb->SetBounds( Gwen::Rect( 80, 20, 25, 200 ) );
|
||||
pb->SetVertical();
|
||||
pb->SetAlignment( Pos::Bottom | Pos::CenterH );
|
||||
pb->SetValue( 0.65f );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( ProgressBar, L"ProgressBar" );
|
||||
63
btgui/GwenOpenGLTest/Properties.cpp
Normal file
63
btgui/GwenOpenGLTest/Properties.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/Properties.h"
|
||||
#include "Gwen/Controls/PropertyTree.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class Properties2 : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( Properties2, GUnit )
|
||||
{
|
||||
{
|
||||
Gwen::Controls::Properties* props = new Gwen::Controls::Properties( this );
|
||||
|
||||
props->SetBounds( 10, 10, 150, 300 );
|
||||
|
||||
{
|
||||
{
|
||||
Gwen::Controls::PropertyRow* pRow = props->Add( L"First Name" );
|
||||
pRow->onChange.Add( this, &Properties2::OnFirstNameChanged );
|
||||
}
|
||||
|
||||
props->Add( L"Middle Name" );
|
||||
props->Add( L"Last Name" );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::PropertyTree* ptree = new Gwen::Controls::PropertyTree( this );
|
||||
ptree->SetBounds( 200, 10, 200, 200 );
|
||||
|
||||
{
|
||||
Gwen::Controls::Properties* props = ptree->Add( L"Item One" );
|
||||
props->Add( L"Middle Name" );
|
||||
props->Add( L"Last Name" );
|
||||
props->Add( L"Four" );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::Properties* props = ptree->Add( L"Item Two" );
|
||||
props->Add( L"More Items" );
|
||||
props->Add( L"To Fill" );
|
||||
props->Add( L"Out Here" );
|
||||
}
|
||||
|
||||
ptree->ExpandAll();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void OnFirstNameChanged( Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::PropertyRow* pRow = (Gwen::Controls::PropertyRow*) pControl;
|
||||
UnitPrint( Utility::Format( L"First Name Changed: %s", pRow->GetProperty()->GetPropertyValue().c_str() ) );
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( Properties2, L"Properties" );
|
||||
38
btgui/GwenOpenGLTest/RadioButton.cpp
Normal file
38
btgui/GwenOpenGLTest/RadioButton.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/RadioButtonController.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class RadioButton2 : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( RadioButton2, GUnit )
|
||||
{
|
||||
|
||||
Gwen::Controls::RadioButtonController* rc = new Gwen::Controls::RadioButtonController( this );
|
||||
|
||||
rc->AddOption( "Option 1" );
|
||||
rc->AddOption( "Option 2" );
|
||||
rc->AddOption( "Option 3" );
|
||||
rc->AddOption( L"\u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631" );
|
||||
|
||||
rc->SetBounds( 30, 30, 200, 200 );
|
||||
|
||||
rc->onSelectionChange.Add( this, &RadioButton2::OnChange );
|
||||
|
||||
|
||||
}
|
||||
|
||||
void OnChange( Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::RadioButtonController* rc = (Gwen::Controls::RadioButtonController*) pControl;
|
||||
Gwen::Controls::LabeledRadioButton* pSelected = rc->GetSelected();
|
||||
|
||||
UnitPrint( Utility::Format( L"RadioButton changed (using 'OnChange' event)\n Chosen Item: '%s'", pSelected->GetLabel()->GetText().c_str() ) );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( RadioButton2, L"RadioButton" );
|
||||
138
btgui/GwenOpenGLTest/ScrollControl.cpp
Normal file
138
btgui/GwenOpenGLTest/ScrollControl.cpp
Normal file
@@ -0,0 +1,138 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/ScrollControl.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class ScrollControl : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( ScrollControl, GUnit )
|
||||
{
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 10, 10, 100, 100 );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Twice As Big" );
|
||||
pTestButton->SetBounds( 0, 0, 200, 200 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 110, 10, 100, 100 );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Same Size" );
|
||||
pTestButton->SetBounds( 0, 0, 100, 100 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 210, 10, 100, 100 );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Wide" );
|
||||
pTestButton->SetBounds( 0, 0, 200, 50 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 310, 10, 100, 100 );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Tall" );
|
||||
pTestButton->SetBounds( 0, 0, 50, 200 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 410, 10, 100, 100 );
|
||||
pCtrl->SetScroll( false, true );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Vertical" );
|
||||
pTestButton->SetBounds( 0, 0, 200, 200 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 510, 10, 100, 100 );
|
||||
pCtrl->SetScroll( true, false );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Horinzontal" );
|
||||
pTestButton->SetBounds( 0, 0, 200, 200 );
|
||||
}
|
||||
|
||||
// Bottom Row
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 10, 110, 100, 100 );
|
||||
pCtrl->SetAutoHideBars( true );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Twice As Big" );
|
||||
pTestButton->SetBounds( 0, 0, 200, 200 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 110, 110, 100, 100 );
|
||||
pCtrl->SetAutoHideBars( true );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Same Size" );
|
||||
pTestButton->SetBounds( 0, 0, 100, 100 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 210, 110, 100, 100 );
|
||||
pCtrl->SetAutoHideBars( true );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Wide" );
|
||||
pTestButton->SetBounds( 0, 0, 200, 50 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 310, 110, 100, 100 );
|
||||
pCtrl->SetAutoHideBars( true );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Tall" );
|
||||
pTestButton->SetBounds( 0, 0, 50, 200 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 410, 110, 100, 100 );
|
||||
pCtrl->SetAutoHideBars( true );
|
||||
pCtrl->SetScroll( false, true );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Vertical" );
|
||||
pTestButton->SetBounds( 0, 0, 200, 200 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
|
||||
pCtrl->SetBounds( 510, 110, 100, 100 );
|
||||
pCtrl->SetAutoHideBars( true );
|
||||
pCtrl->SetScroll( true, false );
|
||||
|
||||
Controls::Button* pTestButton = new Controls::Button( pCtrl );
|
||||
pTestButton->SetText( L"Horinzontal" );
|
||||
pTestButton->SetBounds( 0, 0, 200, 200 );
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( ScrollControl, L"Scroll" );
|
||||
66
btgui/GwenOpenGLTest/Slider.cpp
Normal file
66
btgui/GwenOpenGLTest/Slider.cpp
Normal file
@@ -0,0 +1,66 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/RadioButtonController.h"
|
||||
#include "Gwen/Controls/VerticalSlider.h"
|
||||
#include "Gwen/Controls/HorizontalSlider.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class Slider : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( Slider, GUnit )
|
||||
{
|
||||
{
|
||||
Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( this );
|
||||
pSlider->SetPos( 10, 10 );
|
||||
pSlider->SetSize( 150, 20 );
|
||||
pSlider->SetRange( 0, 100 );
|
||||
pSlider->SetValue( 25 );
|
||||
pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( this );
|
||||
pSlider->SetPos( 10, 40 );
|
||||
pSlider->SetSize( 150, 20 );
|
||||
pSlider->SetRange( 0, 100 );
|
||||
pSlider->SetValue( 25 );
|
||||
pSlider->SetNotchCount( 10 );
|
||||
pSlider->SetClampToNotches( true );
|
||||
pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider( this );
|
||||
pSlider->SetPos( 160, 10 );
|
||||
pSlider->SetSize( 20, 200 );
|
||||
pSlider->SetRange( 0, 100 );
|
||||
pSlider->SetValue( 25 );
|
||||
pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider( this );
|
||||
pSlider->SetPos( 190, 10 );
|
||||
pSlider->SetSize( 20, 200 );
|
||||
pSlider->SetRange( 0, 100 );
|
||||
pSlider->SetValue( 25 );
|
||||
pSlider->SetNotchCount( 10 );
|
||||
pSlider->SetClampToNotches( true );
|
||||
pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
|
||||
}
|
||||
}
|
||||
|
||||
void SliderMoved( Base* pControl )
|
||||
{
|
||||
Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
|
||||
|
||||
UnitPrint( Utility::Format( L"Slider Value: %.2f", pSlider->GetValue() ) );
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( Slider, L"Slider" );
|
||||
28
btgui/GwenOpenGLTest/StatusBar.cpp
Normal file
28
btgui/GwenOpenGLTest/StatusBar.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/StatusBar.h"
|
||||
#include "Gwen/Controls/Label.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class StatusBar : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( StatusBar, GUnit )
|
||||
{
|
||||
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
|
||||
pStatus->Dock( Pos::Bottom );
|
||||
|
||||
Gwen::Controls::Label* pLeft = new Gwen::Controls::Label( pStatus );
|
||||
pLeft->SetText(L"Label Added to left");
|
||||
pStatus->AddControl( pLeft, false );
|
||||
|
||||
Gwen::Controls::Label* pRight = new Gwen::Controls::Label( pStatus );
|
||||
pRight->SetText(L"Label Added to Right");
|
||||
pStatus->AddControl( pRight, true );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( StatusBar, L"StatusBar" );
|
||||
71
btgui/GwenOpenGLTest/TabControl.cpp
Normal file
71
btgui/GwenOpenGLTest/TabControl.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/TabControl.h"
|
||||
#include "Gwen/Controls/RadioButtonController.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class TabControl2 : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
Controls::TabControl* m_pDockControlLeft;
|
||||
|
||||
GWEN_CONTROL_INLINE( TabControl2, GUnit )
|
||||
{
|
||||
{
|
||||
m_pDockControlLeft = new Controls::TabControl( this );
|
||||
m_pDockControlLeft->SetBounds( 10, 10, 200, 200 );
|
||||
|
||||
{
|
||||
Controls::TabButton* pButton = m_pDockControlLeft->AddPage( L"Controls" );
|
||||
Base* pPage = pButton->GetPage();
|
||||
|
||||
{
|
||||
Controls::RadioButtonController* pRadio = new Controls::RadioButtonController( pPage );
|
||||
pRadio->SetBounds( 10, 10, 100, 100 );
|
||||
|
||||
pRadio->AddOption( "Top" )->Select();
|
||||
pRadio->AddOption( "Bottom" );
|
||||
pRadio->AddOption( "Left" );
|
||||
pRadio->AddOption( "Right" );
|
||||
|
||||
pRadio->onSelectionChange.Add( this, &ThisClass::OnDockChange );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
m_pDockControlLeft->AddPage( L"Red" );
|
||||
m_pDockControlLeft->AddPage( L"Green" );
|
||||
m_pDockControlLeft->AddPage( L"Blue" );
|
||||
}
|
||||
|
||||
{
|
||||
Controls::TabControl* pDragMe = new Controls::TabControl( this );
|
||||
pDragMe->SetBounds( 220, 10, 200, 200 );
|
||||
|
||||
pDragMe->AddPage( L"You" );
|
||||
pDragMe->AddPage( L"Can" );
|
||||
pDragMe->AddPage( L"Reorder" )->SetImage( L"test16.png" );
|
||||
pDragMe->AddPage( L"These" );
|
||||
pDragMe->AddPage( L"Tabs" );
|
||||
|
||||
pDragMe->SetAllowReorder( true );
|
||||
}
|
||||
}
|
||||
|
||||
void OnDockChange( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::RadioButtonController* rc = (Gwen::Controls::RadioButtonController*) pControl;
|
||||
|
||||
if ( rc->GetSelectedLabel() == L"Top" ) m_pDockControlLeft->SetTabStripPosition( Pos::Top );
|
||||
if ( rc->GetSelectedLabel() == L"Bottom" ) m_pDockControlLeft->SetTabStripPosition( Pos::Bottom );
|
||||
if ( rc->GetSelectedLabel() == L"Left" ) m_pDockControlLeft->SetTabStripPosition( Pos::Left );
|
||||
if ( rc->GetSelectedLabel() == L"Right" ) m_pDockControlLeft->SetTabStripPosition( Pos::Right );
|
||||
}
|
||||
|
||||
Gwen::Font m_Font;
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( TabControl2, L"TabControl" );
|
||||
79
btgui/GwenOpenGLTest/TextBox.cpp
Normal file
79
btgui/GwenOpenGLTest/TextBox.cpp
Normal file
@@ -0,0 +1,79 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/TextBox.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
class TextBox : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( TextBox, GUnit )
|
||||
{
|
||||
{
|
||||
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
|
||||
label->SetText( "" );
|
||||
label->SetPos( 10, 10 );
|
||||
label->onTextChanged.Add( this, &ThisClass::OnEdit );
|
||||
label->onReturnPressed.Add( this, &ThisClass::OnSubmit );
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
|
||||
label->SetText( "Normal Everyday Label" );
|
||||
label->SetPos( 10, 10 + 25 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
|
||||
label->SetText( "Select All Text On Focus" );
|
||||
label->SetPos( 10, 10 + 25 * 2 );
|
||||
label->SetSelectAllOnFocus( true );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
|
||||
label->SetText( L"Different Coloured Text, for some reason" );
|
||||
label->SetTextColor( Gwen::Color( 255, 0, 255, 255 ) );
|
||||
label->SetPos( 10, 10 + 25 * 3 );
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::TextBoxNumeric* label = new Gwen::Controls::TextBoxNumeric( this );
|
||||
label->SetText( L"2004" );
|
||||
label->SetTextColor( Gwen::Color( 255, 0, 255, 255 ) );
|
||||
label->SetPos( 10, 10 + 25 * 4 );
|
||||
}
|
||||
|
||||
{
|
||||
m_Font.facename = L"Impact";
|
||||
m_Font.size = 50;
|
||||
|
||||
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
|
||||
label->SetText( L"Different Font" );
|
||||
label->SetPos( 10, 10 + 25 * 5 );
|
||||
label->SetFont( &m_Font );
|
||||
label->SetSize( 200, 55 );
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void OnEdit( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::TextBox* textbox = (Gwen::Controls::TextBox*) (pControl);
|
||||
UnitPrint( Utility::Format( L"Textbox Edit: [%s]\n", textbox->GetText().c_str() ) );
|
||||
}
|
||||
|
||||
void OnSubmit( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::TextBox* textbox = (Gwen::Controls::TextBox*) (pControl);
|
||||
UnitPrint( Utility::Format( L"Textbox Submit: [%s]\n", textbox->GetText().c_str() ) );
|
||||
}
|
||||
|
||||
Gwen::Font m_Font;
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( TextBox, L"TextBox" );
|
||||
56
btgui/GwenOpenGLTest/TreeControl.cpp
Normal file
56
btgui/GwenOpenGLTest/TreeControl.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Controls/TreeControl.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
using namespace Gwen::Controls;
|
||||
|
||||
|
||||
class TreeControl2 : public GUnit
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( TreeControl2, GUnit )
|
||||
{
|
||||
{
|
||||
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
|
||||
|
||||
ctrl->AddNode( L"Node One" );
|
||||
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
|
||||
pNode->AddNode( L"Node Two Inside" );
|
||||
pNode->AddNode( L"Eyes" );
|
||||
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
|
||||
ctrl->AddNode( L"Node Three" );
|
||||
|
||||
ctrl->SetBounds( 30, 30, 200, 200 );
|
||||
ctrl->ExpandAll();
|
||||
}
|
||||
|
||||
{
|
||||
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
|
||||
|
||||
ctrl->AllowMultiSelect( true );
|
||||
|
||||
ctrl->AddNode( L"Node One" );
|
||||
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
|
||||
pNode->AddNode( L"Node Two Inside" );
|
||||
pNode->AddNode( L"Eyes" );
|
||||
Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" );
|
||||
pNodeTwo->AddNode( L"Brown" );
|
||||
pNodeTwo->AddNode( L"Green" );
|
||||
pNodeTwo->AddNode( L"Slime" );
|
||||
pNodeTwo->AddNode( L"Grass" );
|
||||
pNodeTwo->AddNode( L"Pipe" );
|
||||
|
||||
ctrl->AddNode( L"Node Three" );
|
||||
|
||||
ctrl->SetBounds( 240, 30, 200, 200 );
|
||||
ctrl->ExpandAll();
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
DEFINE_UNIT_TEST( TreeControl2, L"TreeControl" );
|
||||
100
btgui/GwenOpenGLTest/UnitTest.cpp
Normal file
100
btgui/GwenOpenGLTest/UnitTest.cpp
Normal file
@@ -0,0 +1,100 @@
|
||||
/*
|
||||
GWEN
|
||||
Copyright (c) 2010 Facepunch Studios
|
||||
See license in Gwen.h
|
||||
*/
|
||||
|
||||
#include "UnitTest.h"
|
||||
#include "Gwen/Platform.h"
|
||||
|
||||
using namespace Gwen;
|
||||
|
||||
#define ADD_UNIT_TEST( name )\
|
||||
GUnit* RegisterUnitTest_##name( Gwen::Controls::TabControl* tab );\
|
||||
RegisterUnitTest_##name( m_TabControl )->SetUnitTest( this );
|
||||
|
||||
GWEN_CONTROL_CONSTRUCTOR( UnitTest )
|
||||
{
|
||||
SetTitle( L"GWEN Unit Test" );
|
||||
|
||||
SetSize( 600, 450 );
|
||||
|
||||
m_TabControl = new Controls::TabControl( this );
|
||||
m_TabControl->Dock( Pos::Fill );
|
||||
m_TabControl->SetMargin( Margin( 2, 2, 2, 2 ) );
|
||||
|
||||
m_TextOutput = new Controls::ListBox( this );
|
||||
m_TextOutput->Dock( Pos::Bottom );
|
||||
m_TextOutput->SetHeight( 100 );
|
||||
|
||||
|
||||
//ADD_UNIT_TEST( MenuStrip );
|
||||
|
||||
ADD_UNIT_TEST( TreeControl2 );
|
||||
|
||||
ADD_UNIT_TEST( Properties2 );
|
||||
|
||||
|
||||
ADD_UNIT_TEST( TabControl2 );
|
||||
ADD_UNIT_TEST( ScrollControl );
|
||||
ADD_UNIT_TEST( MenuStrip );
|
||||
ADD_UNIT_TEST( Numeric );
|
||||
ADD_UNIT_TEST( ComboBox );
|
||||
ADD_UNIT_TEST( TextBox );
|
||||
ADD_UNIT_TEST( ListBox );
|
||||
ADD_UNIT_TEST( Slider );
|
||||
ADD_UNIT_TEST( ProgressBar );
|
||||
ADD_UNIT_TEST( RadioButton2 );
|
||||
ADD_UNIT_TEST( ImagePanel );
|
||||
|
||||
ADD_UNIT_TEST( Label );
|
||||
ADD_UNIT_TEST( Checkbox );
|
||||
ADD_UNIT_TEST( Button );
|
||||
|
||||
ADD_UNIT_TEST( CrossSplitter );
|
||||
|
||||
ADD_UNIT_TEST( PanelListPanel );
|
||||
ADD_UNIT_TEST( GroupBox2 );
|
||||
|
||||
ADD_UNIT_TEST( StatusBar );
|
||||
|
||||
|
||||
PrintText( L"Unit Test Started.\n" );
|
||||
|
||||
m_fLastSecond = Gwen::Platform::GetTimeInSeconds();
|
||||
m_iFrames = 0;
|
||||
}
|
||||
|
||||
|
||||
void UnitTest::PrintText( const Gwen::UnicodeString& str )
|
||||
{
|
||||
m_TextOutput->AddItem( str );
|
||||
m_TextOutput->Scroller()->ScrollToBottom();
|
||||
}
|
||||
|
||||
void UnitTest::Render( Gwen::Skin::Base* skin )
|
||||
{
|
||||
m_iFrames++;
|
||||
|
||||
if ( m_fLastSecond < Gwen::Platform::GetTimeInSeconds() )
|
||||
{
|
||||
SetTitle( Gwen::Utility::Format( L"GWEN Unit Test - %i fps", m_iFrames ) );
|
||||
|
||||
m_fLastSecond = Gwen::Platform::GetTimeInSeconds() + 1.0f;
|
||||
m_iFrames = 0;
|
||||
}
|
||||
|
||||
BaseClass::Render( skin );
|
||||
|
||||
}
|
||||
|
||||
void GUnit::UnitPrint( const Gwen::UnicodeString& str )
|
||||
{
|
||||
m_pUnitTest->PrintText( str );
|
||||
}
|
||||
|
||||
void GUnit::UnitPrint( const Gwen::String& str )
|
||||
{
|
||||
UnitPrint( Utility::StringToUnicode( str ) );
|
||||
}
|
||||
|
||||
64
btgui/GwenOpenGLTest/UnitTest.h
Normal file
64
btgui/GwenOpenGLTest/UnitTest.h
Normal file
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
GWEN
|
||||
Copyright (c) 2011 Facepunch Studios
|
||||
See license in Gwen.h
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
#ifndef GWEN_UNITTEST_UNITTEST_H
|
||||
#define GWEN_UNITTEST_UNITTEST_H
|
||||
|
||||
#include "Gwen/Gwen.h"
|
||||
#include "Gwen/Align.h"
|
||||
#include "Gwen/Utility.h"
|
||||
#include "Gwen/Controls/WindowControl.h"
|
||||
#include "Gwen/Controls/TabControl.h"
|
||||
#include "Gwen/Controls/ListBox.h"
|
||||
|
||||
class UnitTest;
|
||||
|
||||
|
||||
|
||||
class GUnit : public Gwen::Controls::Base
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL_INLINE( GUnit, Gwen::Controls::Base )
|
||||
{
|
||||
m_pUnitTest = NULL;
|
||||
}
|
||||
|
||||
void SetUnitTest( UnitTest* u ){ m_pUnitTest = u; }
|
||||
|
||||
void UnitPrint( const Gwen::UnicodeString& str );
|
||||
void UnitPrint( const Gwen::String& str );
|
||||
|
||||
|
||||
|
||||
|
||||
UnitTest* m_pUnitTest;
|
||||
};
|
||||
|
||||
class UnitTest : public Gwen::Controls::WindowControl
|
||||
{
|
||||
public:
|
||||
|
||||
GWEN_CONTROL( UnitTest, Gwen::Controls::WindowControl );
|
||||
|
||||
void PrintText( const Gwen::UnicodeString& str );
|
||||
|
||||
void Render( Gwen::Skin::Base* skin );
|
||||
|
||||
|
||||
private:
|
||||
|
||||
Gwen::Controls::TabControl* m_TabControl;
|
||||
Gwen::Controls::ListBox* m_TextOutput;
|
||||
unsigned int m_iFrames;
|
||||
float m_fLastSecond;
|
||||
|
||||
};
|
||||
|
||||
#define DEFINE_UNIT_TEST( name, displayname ) GUnit* RegisterUnitTest_##name( Gwen::Controls::TabControl* tab ){ GUnit* u = new name( tab ); tab->AddPage( displayname, u ); return u; }
|
||||
#endif
|
||||
61
btgui/GwenOpenGLTest/premake4.lua
Normal file
61
btgui/GwenOpenGLTest/premake4.lua
Normal file
@@ -0,0 +1,61 @@
|
||||
|
||||
project "Gwen_OpenGLTest"
|
||||
|
||||
kind "ConsoleApp"
|
||||
flags {"Unicode"}
|
||||
|
||||
defines { "GWEN_COMPILE_STATIC" , "_HAS_EXCEPTIONS=0", "_STATIC_CPPLIB" }
|
||||
|
||||
targetdir "../../bin"
|
||||
|
||||
includedirs
|
||||
{
|
||||
|
||||
"..",
|
||||
".",
|
||||
"../../src"
|
||||
}
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
links {
|
||||
"gwen",
|
||||
}
|
||||
|
||||
|
||||
files {
|
||||
"../FontFiles/OpenSans.cpp",
|
||||
"../OpenGLWindow/TwFonts.cpp",
|
||||
"../OpenGLWindow/TwFonts.h",
|
||||
"../OpenGLWindow/LoadShader.cpp",
|
||||
"../OpenGLWindow/LoadShader.h",
|
||||
"../OpenGLWindow/GLPrimitiveRenderer.cpp",
|
||||
"../OpenGLWindow/GLPrimitiveRenderer.h",
|
||||
"../OpenGLWindow/GwenOpenGL3CoreRenderer.h",
|
||||
"../OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../OpenGLTrueTypeFont/fontstash.h",
|
||||
"../OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../src/BulletGeometry/btConvexHullComputer.cpp",
|
||||
"../../src/BulletGeometry/btConvexHullComputer.h",
|
||||
"../../src/BulletCommon/btAlignedAllocator.cpp",
|
||||
"../../src/BulletCommon/btQuickprof.cpp",
|
||||
"../../src/BulletCommon/btQuickprof.h",
|
||||
"**.cpp",
|
||||
"**.h",
|
||||
}
|
||||
if os.is("Windows") then
|
||||
files {
|
||||
"../OpenGLWindow/Win32OpenGLWindow.cpp",
|
||||
"../OpenGLWindow/Win32OpenGLWindow.h",
|
||||
"../OpenGLWindow/Win32Window.cpp",
|
||||
"../OpenGLWindow/Win32Window.h",
|
||||
}
|
||||
end
|
||||
if os.is("Linux") then
|
||||
files{
|
||||
"../OpenGLWindow/X11OpenGLWindow.h",
|
||||
"../OpenGLWindow/X11OpenGLWindow.cpp"
|
||||
}
|
||||
end
|
||||
Reference in New Issue
Block a user