reorganize files and add btgui

This commit is contained in:
erwin coumans
2013-03-12 23:52:31 -07:00
parent 9612c2cd3d
commit e4a7b6f487
262 changed files with 46553 additions and 14753 deletions

View File

@@ -0,0 +1,99 @@
#include "UnitTest.h"
#include "Gwen/Controls/Label.h"
using namespace Gwen;
class Label : public GUnit
{
public:
GWEN_CONTROL_INLINE( Label, GUnit )
{
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( "Garry's Normal Label" );
label->SizeToContents();
label->SetPos( 10, 10 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Chinese: \u4E45\u6709\u5F52\u5929\u613F \u7EC8\u8FC7\u9B3C\u95E8\u5173" );
label->SizeToContents();
label->SetPos( 10, 30 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Japanese: \u751F\u3080\u304E\u3000\u751F\u3054\u3081\u3000\u751F\u305F\u307E\u3054" );
label->SizeToContents();
label->SetPos( 10, 50 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Korean: \uADF9\uC9C0\uD0D0\uD5D8\u3000\uD611\uD68C\uACB0\uC131\u3000\uCCB4\uACC4\uC801\u3000\uC5F0\uAD6C" );
label->SizeToContents();
label->SetPos( 10, 70 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Hindi: \u092F\u0947 \u0905\u0928\u0941\u091A\u094D\u091B\u0947\u0926 \u0939\u093F\u0928\u094D\u0926\u0940 \u092E\u0947\u0902 \u0939\u0948\u0964" );
label->SizeToContents();
label->SetPos( 10, 90 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Arabic: \u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631 \u0627\u0644\u0645\u0624\u062A\u0645\u0631 \u0627\u0644\u062F\u0648\u0644\u064A" );
label->SizeToContents();
label->SetPos( 10, 110 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Wow, Coloured Text" );
label->SetTextColor( Gwen::Color( 0, 0, 255, 255 ) );
label->SizeToContents();
label->SetPos( 10, 130 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Coloured Text With Alpha" );
label->SetTextColor( Gwen::Color( 0, 0, 255, 100 ) );
label->SizeToContents();
label->SetPos( 10, 150 );
}
{
//
// Note that when using a custom font, this font object has to stick around
// for the lifetime of the label. Rethink, or is that ideal?
//
m_Font.facename = L"Comic Sans MS";
m_Font.size = 25;
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Custom Font (Comic Sans 25)" );
label->SetFont( &m_Font );
label->SizeToContents();
label->SetPos( 10, 170 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.\n\nLorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua." );
label->SizeToContents();
label->SetBounds( 300, 10, 150, 500 );
}
}
Gwen::Font m_Font;
};
DEFINE_UNIT_TEST( Label, L"Label" );