updated Changelog.txt and jamfile
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Primary author and maintainer: Erwin Coumans
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Primary author and maintainer: Erwin Coumans
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2008 Feb 27
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- Added initial version for Character Control Demo
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- Applied fixes to IBM Cell SDK 3.0 build makefiles
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Thanks Jochen and mojo for reporting/providing patch: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1922
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2008 Feb 8
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- Bugfixes in ConvexCast support against the world.
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Thanks to Isgmasa for reporting/providing fix: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1823
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2008 Feb 6
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- Added btCapsuleShapeX and btCapsuleShapeZ for capsules around X and Z axis (default capsule is around Y)
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2008 Feb 3
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- Added btTypedUserInfo, useful for serialization
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2008 Jan 31
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- Add support for 16 and 32-bit indices for SPU / BulletMultiThreaded version.
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2008 Jan 29
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- Added COLLADA Physics export/serialization/snapshot from any Bullet btDynamicsWorld. Saving the physics world into a text .xml file is useful for debugging etc.
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2008 Jan 23
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- Added Stan Melax Convex Hull utility library in Extras/ConvexHull. This is useful to render non-polyhedral convex objects, and to simplify convex polyhedra.
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2008 Jan 14
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- Add support for batch raycasting on SPU / BulletMultiThreaded
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2007 Dec 16
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2007 Dec 16
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- Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
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- Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
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Thanks Vangelis Kokkevis for pointing this out.
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Thanks Vangelis Kokkevis for pointing this out.
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@@ -12,6 +12,9 @@ if $(GLUT.AVAILABLE) = "yes"
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CFlags bulletopenglsupport : [ FIncludes $(TOP)/Extras/ConvexHull ]
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CFlags bulletopenglsupport : [ FIncludes $(TOP)/Extras/ConvexHull ]
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;
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;
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MsvcIncDirs $(<) :
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"../../Extras/ConvexHull" ;
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bulletopenglsupport.CFLAGS = [ FIncludes $(TOP)/Extras/ConvexHull ] ;
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bulletopenglsupport.CFLAGS = [ FIncludes $(TOP)/Extras/ConvexHull ] ;
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#same for msvcgen
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#same for msvcgen
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MsvcGenConfig bulletopenglsupport.INCDIRS : $(TOP)/Extras/ConvexHull ;
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MsvcGenConfig bulletopenglsupport.INCDIRS : $(TOP)/Extras/ConvexHull ;
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