updated Changelog.txt and jamfile

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ejcoumans
2008-02-29 20:48:58 +00:00
parent 7220fbc93a
commit e521a8c8fb
2 changed files with 31 additions and 0 deletions

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Bullet Continuous Collision Detection and Physics Library Bullet Continuous Collision Detection and Physics Library
Primary author and maintainer: Erwin Coumans Primary author and maintainer: Erwin Coumans
2008 Feb 27
- Added initial version for Character Control Demo
- Applied fixes to IBM Cell SDK 3.0 build makefiles
Thanks Jochen and mojo for reporting/providing patch: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1922
2008 Feb 8
- Bugfixes in ConvexCast support against the world.
Thanks to Isgmasa for reporting/providing fix: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1823
2008 Feb 6
- Added btCapsuleShapeX and btCapsuleShapeZ for capsules around X and Z axis (default capsule is around Y)
2008 Feb 3
- Added btTypedUserInfo, useful for serialization
2008 Jan 31
- Add support for 16 and 32-bit indices for SPU / BulletMultiThreaded version.
2008 Jan 29
- Added COLLADA Physics export/serialization/snapshot from any Bullet btDynamicsWorld. Saving the physics world into a text .xml file is useful for debugging etc.
2008 Jan 23
- Added Stan Melax Convex Hull utility library in Extras/ConvexHull. This is useful to render non-polyhedral convex objects, and to simplify convex polyhedra.
2008 Jan 14
- Add support for batch raycasting on SPU / BulletMultiThreaded
2007 Dec 16 2007 Dec 16
- Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction. - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
Thanks Vangelis Kokkevis for pointing this out. Thanks Vangelis Kokkevis for pointing this out.

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@@ -12,6 +12,9 @@ if $(GLUT.AVAILABLE) = "yes"
CFlags bulletopenglsupport : [ FIncludes $(TOP)/Extras/ConvexHull ] CFlags bulletopenglsupport : [ FIncludes $(TOP)/Extras/ConvexHull ]
; ;
MsvcIncDirs $(<) :
"../../Extras/ConvexHull" ;
bulletopenglsupport.CFLAGS = [ FIncludes $(TOP)/Extras/ConvexHull ] ; bulletopenglsupport.CFLAGS = [ FIncludes $(TOP)/Extras/ConvexHull ] ;
#same for msvcgen #same for msvcgen
MsvcGenConfig bulletopenglsupport.INCDIRS : $(TOP)/Extras/ConvexHull ; MsvcGenConfig bulletopenglsupport.INCDIRS : $(TOP)/Extras/ConvexHull ;