more bt* to b3*
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@@ -1,17 +1,17 @@
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#ifndef BT_RIGID_BODY_CL
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#define BT_RIGID_BODY_CL
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#include "BulletCommon/btScalar.h"
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#include "BulletCommon/btMatrix3x3.h"
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#include "BulletCommon/b3Scalar.h"
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#include "BulletCommon/b3Matrix3x3.h"
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ATTRIBUTE_ALIGNED16(struct) b3RigidBodyCL
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btVector3 m_pos;
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btQuaternion m_quat;
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btVector3 m_linVel;
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btVector3 m_angVel;
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b3Vector3 m_pos;
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b3Quaternion m_quat;
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b3Vector3 m_linVel;
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b3Vector3 m_angVel;
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int m_collidableIdx;
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float m_invMass;
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@@ -27,8 +27,8 @@ ATTRIBUTE_ALIGNED16(struct) b3RigidBodyCL
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struct btInertiaCL
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{
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btMatrix3x3 m_invInertiaWorld;
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btMatrix3x3 m_initInvInertia;
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b3Matrix3x3 m_invInertiaWorld;
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b3Matrix3x3 m_initInvInertia;
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};
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