added some comments, to clarify unit-test/brute force implementations.

This commit is contained in:
ejcoumans
2007-11-02 01:14:29 +00:00
parent 974ad5ac1b
commit e755d1ed4e
10 changed files with 84 additions and 85 deletions

View File

@@ -199,7 +199,7 @@ void BasicDemo::initPhysics()
localCreateRigidBody(btScalar(0.),groundTransform,groundShape);
//create a few dynamic sphere rigidbodies (re-using the same sphere shape)
//btCollisionShape* sphereShape = new btBoxShape(btVector3(1,1,1));
//btCollisionShape* colShape = new btBoxShape(btVector3(1,1,1));
btCollisionShape* colShape = new btSphereShape(btScalar(1.));
m_collisionShapes.push_back(colShape);