added some comments, to clarify unit-test/brute force implementations.
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@@ -49,6 +49,8 @@ struct btSimpleBroadphaseProxy : public btBroadphaseProxy
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};
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///SimpleBroadphase is a brute force aabb culling broadphase based on O(n^2) aabb checks
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///btSimpleBroadphase is just a unit-test implementation to verify and test other broadphases.
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///So please don't use this class, but use bt32BitAxisSweep3 or btAxisSweep3 instead!
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class btSimpleBroadphase : public btBroadphaseInterface
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{
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@@ -597,7 +597,6 @@ void btOptimizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallb
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{
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//either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
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if (m_useQuantization)
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{
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///quantize query AABB
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@@ -137,7 +137,7 @@ const btVector3& btTriangleMeshShape::getLocalScaling() const
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//#define DEBUG_TRIANGLE_MESH
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/*
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void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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struct FilteredCallback : public btInternalTriangleIndexCallback
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@@ -171,8 +171,6 @@ void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const
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}
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*/
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@@ -27,10 +27,12 @@ protected:
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btVector3 m_localAabbMin;
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btVector3 m_localAabbMax;
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btStridingMeshInterface* m_meshInterface;
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///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
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///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
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btTriangleMeshShape(btStridingMeshInterface* meshInterface);
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public:
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btTriangleMeshShape(btStridingMeshInterface* meshInterface);
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virtual ~btTriangleMeshShape();
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@@ -51,12 +53,7 @@ public:
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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//this is a brute force processAllTriangles implementation to compare/unit test the btBvhTriangleMeshShape.
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//it has been disabled, so that users will not mistakenly use this class.
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//Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
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/*
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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*/
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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