added some comments, to clarify unit-test/brute force implementations.
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@@ -137,7 +137,7 @@ const btVector3& btTriangleMeshShape::getLocalScaling() const
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//#define DEBUG_TRIANGLE_MESH
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/*
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void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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struct FilteredCallback : public btInternalTriangleIndexCallback
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@@ -171,8 +171,6 @@ void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const
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}
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*/
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