added some comments, to clarify unit-test/brute force implementations.
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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///btContinuousDynamicsWorld adds optional (per object) continuous collision detection for fast moving objects to the btDiscreteDynamicsWorld.
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///This copes with fast moving objects that otherwise would tunnel/miss collisions.
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///Under construction, don't use yet!
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///Under construction, don't use yet! Please use btDiscreteDynamicsWorld instead.
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class btContinuousDynamicsWorld : public btDiscreteDynamicsWorld
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{
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