added some comments, to clarify unit-test/brute force implementations.

This commit is contained in:
ejcoumans
2007-11-02 01:14:29 +00:00
parent 974ad5ac1b
commit e755d1ed4e
10 changed files with 84 additions and 85 deletions

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@@ -22,11 +22,8 @@ class btDispatcher;
class btOverlappingPairCache;
class btConstraintSolver;
///btSimpleDynamicsWorld demonstrates very basic usage of Bullet rigid body dynamics
///It can be used for basic simulations, and as a starting point for porting Bullet
///btSimpleDynamicsWorld lacks object deactivation, island management and other concepts.
///For more complicated simulations, btDiscreteDynamicsWorld and btContinuousDynamicsWorld are recommended
///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
///btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
///Please use btDiscreteDynamicsWorld instead (or btContinuousDynamicsWorld once it is finished).
class btSimpleDynamicsWorld : public btDynamicsWorld
{
protected: