Make BenchmarkDemo a console application, without OpenGL/Glut dependency.
Fix potential division by zero when enabling convex distance utility. Thanks to linzner http://code.google.com/p/bullet/issues/detail?id=264
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@@ -345,6 +345,7 @@ void ConstraintDemo::initPhysics()
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btVector3 parentAxis(1.f, 0.f, 0.f);
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btVector3 childAxis(0.f, 0.f, 1.f);
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btVector3 anchor(20.f, 2.f, 0.f);
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btUniversalConstraint* pUniv = new btUniversalConstraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis);
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pUniv->setLowerLimit(-SIMD_HALF_PI * 0.5f, -SIMD_HALF_PI * 0.5f);
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pUniv->setUpperLimit(SIMD_HALF_PI * 0.5f, SIMD_HALF_PI * 0.5f);
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