Added a gCompoundChildShapePairCallback to filter (enable/disable) child shape collisions for a btCompoundShape.
Thanks to Rich McDaniel for the patch. See MyCompoundChildShapeCallback in Demos/ConvexDecompositionDemo/ConvexDecompositionDemo.cpp for usage.
This commit is contained in:
@@ -46,9 +46,12 @@ GLDebugDrawer gDebugDrawer;
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#include "../../Extras/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
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#endif//USE_PARALLEL_DISPATCHER
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#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"//for the callback
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bool MyCompoundChildShapeCallback(const btCollisionShape* pShape0, const btCollisionShape* pShape1)
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{
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return true;
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}
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#include "GLDebugFont.h"
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#include <stdio.h> //printf debugging
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@@ -80,6 +83,7 @@ void ConvexDecompositionDemo::initPhysics()
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///MyContactCallback is just an example to show how to get access to the child shape that collided
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bool MyContactCallback (
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btManifoldPoint& cp,
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@@ -113,6 +117,7 @@ void ConvexDecompositionDemo::setupEmptyDynamicsWorld()
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{
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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#ifdef USE_PARALLEL_DISPATCHER
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#ifdef USE_WIN32_THREADING
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@@ -135,6 +140,7 @@ m_collisionConfiguration = new btDefaultCollisionConfiguration();
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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#endif//USE_PARALLEL_DISPATCHER
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gCompoundChildShapePairCallback = MyCompoundChildShapeCallback;
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convexDecompositionObjectOffset.setValue(10,0,0);
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@@ -156,8 +162,6 @@ m_collisionConfiguration = new btDefaultCollisionConfiguration();
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void ConvexDecompositionDemo::initPhysics(const char* filename)
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{
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sEnableSAT = !sEnableSAT;
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gContactAddedCallback = &MyContactCallback;
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setupEmptyDynamicsWorld();
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@@ -754,3 +758,22 @@ void ConvexDecompositionDemo::clientResetScene()
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exitPhysics();
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initPhysics("file.obj");
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}
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void ConvexDecompositionDemo::keyboardCallback(unsigned char key, int x, int y)
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{
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if (key=='S')
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{
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sEnableSAT= !sEnableSAT;
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if (sEnableSAT)
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{
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printf("SAT enabled after the next restart of the demo\n");
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} else
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{
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printf("SAT disabled after the next restart of the demo\n");
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}
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} else
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{
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PlatformDemoApplication::keyboardCallback(key,x,y);
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}
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}
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@@ -75,6 +75,8 @@ public:
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virtual void displayCallback();
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virtual void keyboardCallback(unsigned char key, int x, int y);
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static DemoApplication* Create()
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{
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ConvexDecompositionDemo* demo = new ConvexDecompositionDemo();
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@@ -11,6 +11,9 @@ subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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VERSION alterations
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2013-Mar-21: Rich McDaniel - Added callback function to eliminate collisions based on shape testing
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*/
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#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
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@@ -22,6 +25,8 @@ subject to the following restrictions:
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#include "btManifoldResult.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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btShapePairCallback gCompoundChildShapePairCallback = 0;
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btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
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:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
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m_isSwapped(isSwapped),
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@@ -129,6 +134,12 @@ public:
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childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
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m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
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if (gCompoundChildShapePairCallback)
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{
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if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape))
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return;
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}
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if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
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{
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@@ -11,6 +11,10 @@ subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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VERSION alterations
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2013-Mar-21: Rich McDaniel - Added accessor to child algorithms in btCompoundCollisionAlgorithm
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2013-Mar-21: Rich McDaniel - Added callback function to eliminate collisions based on shape testing
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*/
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#ifndef BT_COMPOUND_COLLISION_ALGORITHM_H
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@@ -28,6 +32,11 @@ class btDispatcher;
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class btDispatcher;
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class btCollisionObject;
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/* 2013-Mar-21 - Rich McDaniel */
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class btCollisionShape;
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typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1);
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extern btShapePairCallback gCompoundChildShapePairCallback;
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/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
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class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
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{
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@@ -37,6 +46,7 @@ class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
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class btPersistentManifold* m_sharedManifold;
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bool m_ownsManifold;
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int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
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void removeChildAlgorithms();
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@@ -49,6 +59,12 @@ public:
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virtual ~btCompoundCollisionAlgorithm();
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btCollisionAlgorithm* getChildAlgorithm (int n) const
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{
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return m_childCollisionAlgorithms[n];
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}
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virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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@@ -63,6 +79,7 @@ public:
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}
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}
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
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{
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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